• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

DICE to Dial Back Ray-tracing Eye-candy in Battlefield V to Favor Performance

Joined
Mar 13, 2012
Messages
277 (0.06/day)
Is this article cut and paste or have they changed back BF V to October release again.
 
Joined
Oct 10, 2009
Messages
929 (0.18/day)
System Name Desktop | Laptop
Processor AMD Ryzen 7 5800X3D | Intel Core i7 7700HQ
Motherboard MAG X570S Torpedo Max| Neptune KLS HM175
Cooling Corsair H100x | Twin fan, fin stack & heat pipes
Memory 32GB G.Skill F4-3600C16-8GVK @ 3600MHz / 16-16-16-36-1T | 16GB DDR4 @ 2400MHz / 17-17-17-39-2T
Video Card(s) EVGA RTX 3080 Ti FTW3 Ultra | GTX 1050 Ti 4GB
Storage Kingston KC3000 1TB + Kingston KC3000 2TB + Samsung 860 EVO 1TB | 970 Evo 500GB
Display(s) 32" Dell G3223Q (2160p @ 144Hz) | 17" IPS 1920x1080P
Case Fractal Meshify 2 Compact | Aspire V Nitro BE
Audio Device(s) ifi Audio ZEN DAC V2 + Focal Radiance / HyperX Solocast
Power Supply Super Flower Leadex V Platinum Pro 1000W | 150W
Mouse Razer Viper Ultimate | Logitech MX Anywhere 2
Keyboard Razer Huntsman V2 Optical (Linear Red)
Software Windows 11 Pro x64
We aren't ready for RT when it sets us back entire generations of graphics performance...

Someone has to get the ball rolling
 
Joined
Feb 25, 2016
Messages
382 (0.13/day)
System Name 06/2023
Processor R7 7800X3D
Motherboard ROG STRIX B650E-I GAMING WIFI
Cooling Custom 240mm cooling (for CPU) with noctua nfa12x25 and Phantek T30
Memory 32gb Gskill 6000 CL30
Video Card(s) RTX 4070 dual asus deshrouded with 120mm NF-A12x25
Storage 2tb samsung 990 pro + 4tb samsung 870 evo
Display(s) Asus 27" Oled PG27AQDM + Asus 27" IPS PG279QM
Case Ncase M1 v6.1
Audio Device(s) Steelseries arctis pro wireless + Shure SM7b with Steinberg UR
Power Supply Corsair SF750 Platinum
Mouse Corsair scimitar pro (this mouse need an overall guys pls) + Logitech G Pro wireless with powerplay
Keyboard Sharkoon purewriter
Software windows 11
Benchmark Scores Over 9000 !
Of course they like the raytracing approach. Because they are lazy bastards and just blasting rays at things and recording their bounce is literally the most brute force approach one can think of. ANd no, itz's not art design and workarounds. I call BS on all that which is yet another NVIDIA's attempt to make everything we had for years gone from the history because now thy have RTX. Just like they erased alt he physics when they pushed PhysX.

Here's CryEngine from 2014 doing actual realistic real-time reflections:

There is nothing pre-computed or fixed for doing this. Engine simply has to do it in real-time because you can actually see individual items from the world inside the reflections. FOUR YEARS AGO (at least video was made then, which means it can be even older). Four years in gaming industry is like eternity. So, there's that... Sure ray tracing looks more precise, but do we really need that kind of precision NOW when they clearly can't deliver good enough performance? Frankly, no.

Another one...

...from 5 years ago.

Skyrim engine from 4 years ago (with some mods I'm assuming)...

Perspective and distance correct reflections.

Yeap exactly what i was thinking.
 

iO

Joined
Jul 18, 2012
Messages
526 (0.12/day)
Location
Germany
Processor R7 5700x
Motherboard MSI B450i Gaming
Cooling Accelero Mono CPU Edition
Memory 16 GB VLP
Video Card(s) AMD RX 6700 XT
Storage P34A80 512GB
Display(s) LG 27UM67 UHD
Case none
Power Supply SS G-650
Wouldn't be too suprising if the other RTX showcase games will also get downgraded...
 

eidairaman1

The Exiled Airman
Joined
Jul 2, 2007
Messages
40,435 (6.61/day)
Location
Republic of Texas (True Patriot)
System Name PCGOD
Processor AMD FX 8350@ 5.0GHz
Motherboard Asus TUF 990FX Sabertooth R2 2901 Bios
Cooling Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED
Memory 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V)
Video Card(s) AMD Radeon 290 Sapphire Vapor-X
Storage Samsung 840 Pro 256GB, WD Velociraptor 1TB
Display(s) NEC Multisync LCD 1700V (Display Port Adapter)
Case AeroCool Xpredator Evil Blue Edition
Audio Device(s) Creative Labs Sound Blaster ZxR
Power Supply Seasonic 1250 XM2 Series (XP3)
Mouse Roccat Kone XTD
Keyboard Roccat Ryos MK Pro
Software Windows 7 Pro 64
Why? RTX a weak card?

Ray tracing is basically a geometrical optics approximation. It's fairly straightforward solution that solves a lot of problems with reflective surfaces, transparent and reflective, soft shadows from area light, ambient occlusion etc. We have a lot of tricks now in forwards/deferred rendering paths, that make life a lot harder if you will try to achieve at least something similar to what ray tracing can do simple by design. The only problem is performance. It's really good that someone with a market share and resources pushing it. Look at OTOY and Brigade, and Imagination Technologies hardware they demonstrated with UE4 ray tracing few years ago. It is possible if you are willing to make a dedicated hardware. I hope that AMD and Intel will hop on that train soon and it'll end up in some next generation of consoles to speed up adoption.
Works cited please or you lie.
 
Joined
Feb 3, 2017
Messages
3,475 (1.33/day)
Processor R5 5600X
Motherboard ASUS ROG STRIX B550-I GAMING
Cooling Alpenföhn Black Ridge
Memory 2*16GB DDR4-2666 VLP @3800
Video Card(s) EVGA Geforce RTX 3080 XC3
Storage 1TB Samsung 970 Pro, 2TB Intel 660p
Display(s) ASUS PG279Q, Eizo EV2736W
Case Dan Cases A4-SFX
Power Supply Corsair SF600
Mouse Corsair Ironclaw Wireless RGB
Keyboard Corsair K60
VR HMD HTC Vive
Wouldn't be too suprising if the other RTX showcase games will also get downgraded...
Downgraded how or why? Compared to what was shown in the RTX demos? Probably. On the other hand we would not want all the excessive effects like all very reflective surfaces or badly performing stuff in actual games anyway.
 
Joined
Sep 7, 2017
Messages
3,244 (1.35/day)
System Name Grunt
Processor Ryzen 5800x
Motherboard Gigabyte x570 Gaming X
Cooling Noctua NH-U12A
Memory Corsair LPX 3600 4x8GB
Video Card(s) Gigabyte 6800 XT (reference)
Storage Samsung 980 Pro 2TB
Display(s) Samsung CFG70, Samsung NU8000 TV
Case Corsair C70
Power Supply Corsair HX750
Software Win 10 Pro
Why? RTX a weak card?


Works cited please or you lie.

Doesn't seem "weak" so much as a "two steps forward, one step back" sort of thing. Real time ray tracing sounds cool, but not if it cripples at 1080p.
 

hat

Enthusiast
Joined
Nov 20, 2006
Messages
21,731 (3.43/day)
Location
Ohio
System Name Starlifter :: Dragonfly
Processor i7 2600k 4.4GHz :: i5 10400
Motherboard ASUS P8P67 Pro :: ASUS Prime H570-Plus
Cooling Cryorig M9 :: Stock
Memory 4x4GB DDR3 2133 :: 2x8GB DDR4 2400
Video Card(s) PNY GTX1070 :: Integrated UHD 630
Storage Crucial MX500 1TB, 2x1TB Seagate RAID 0 :: Mushkin Enhanced 60GB SSD, 3x4TB Seagate HDD RAID5
Display(s) Onn 165hz 1080p :: Acer 1080p
Case Antec SOHO 1030B :: Old White Full Tower
Audio Device(s) Creative X-Fi Titanium Fatal1ty Pro - Bose Companion 2 Series III :: None
Power Supply FSP Hydro GE 550w :: EVGA Supernova 550
Software Windows 10 Pro - Plex Server on Dragonfly
Benchmark Scores >9000
Joined
Feb 3, 2017
Messages
3,475 (1.33/day)
Processor R5 5600X
Motherboard ASUS ROG STRIX B550-I GAMING
Cooling Alpenföhn Black Ridge
Memory 2*16GB DDR4-2666 VLP @3800
Video Card(s) EVGA Geforce RTX 3080 XC3
Storage 1TB Samsung 970 Pro, 2TB Intel 660p
Display(s) ASUS PG279Q, Eizo EV2736W
Case Dan Cases A4-SFX
Power Supply Corsair SF600
Mouse Corsair Ironclaw Wireless RGB
Keyboard Corsair K60
VR HMD HTC Vive
Last edited:
Joined
Jun 28, 2016
Messages
3,595 (1.27/day)
Maybe you should look up QuakeRT or Pantaray. For people like me that remember weird stuff, this whole RTX thing and the discussions behind it are hilarious.

https://software.intel.com/en-us/articles/quake-wars-gets-ray-traced
Why hilarious?
2004: 40 Xeon CPUs doing RTRT in Quake3 at 512x512px @ 20fps - called a great achievement (I remember this one from the press).
2009: 4 Xeon CPUs doing RTRT in ET:QW at 720p @ 20-35fps - fantastic, finally usable without HPC.
2018: a single GPU doing RTRT in BF V at 4K @ 20-30fps - awful, pointless.

And even if you play ET on highest settings and BF on lowest, the difference in details (and minimal requirements) is just enormous.

Are RTX cards too early? Not for those that are fine with 1080p. Everyone else can wait until RTX cards match their requirements. What we have is a PoC, but also a consumer product that gaming studios can work with.
It really doesn't matter when RTRT would be included in GPUs, because it would always mean a significant performance drop from a level that we would be used to at that point.

"Amazingly, this happened in 2004, a time when most people rejected the concept of real-time ray tracing. " - nothing changed.
 

cadaveca

My name is Dave
Joined
Apr 10, 2006
Messages
17,232 (2.63/day)
Why hilarious?


Asks question, yet gives exact answer.:roll:

But really, Ray tracing for lighting has been used in movies to cinematic effects for at least a couple of decades now, but not in real-time. Peter Jackson was quite the tech investor when he started on the Lord of the Rings Trilogy, and those movies have been out forever. :p Anyway, with that said, the idea that ray-tracing would enter the gaming arena has been worked on extensively by all players in the CPU/GPU field, and the idea that such effects would potentially cripple a system aren't new either, as you've pointed out. So devs need to very carefully balance the effects vs performance for all GPUs not just "in general", but now quite specifically, and that's a lot of work. We should be commending the effort that is being put into this tech now. If anyone thinks that DICE has delayed a month because of RTX alone, they are greatly mistaken... it's been part of the engine since day one. The only thing that has changed, maybe, is the specs of the cards that support it, giving them a clear line in the sand that they need to optimize to. But given the huge size of this franchise, they should have had such data for a long time, and if they haven't, well, that's hilarious to me as well.
 
Last edited:
Joined
Feb 16, 2017
Messages
476 (0.18/day)
GPUs faster for graphics processing tasks, who knew :p? I don't find it this amazing since they had to portion off space on a humungous GPU for dedicated HW to handle RT or some aspect of it. I'd have been amazed if they implemented it without an enormous penalty.
 
Joined
Jun 28, 2016
Messages
3,595 (1.27/day)
GPUs faster for graphics processing tasks, who knew :p? I don't find it this amazing since they had to portion off space on a humungous GPU for dedicated HW to handle RT or some aspect of it. I'd have been amazed if they implemented it without an enormous penalty.
To be honest, Ray Tracing isn't really a very efficient task for GPUs. RTRT is still far from playable on GPGPU - that's why Nvidia went for RT ASIC.

Actually, RT is more like tasks that we usually run on CPUs. Each ray (or group of parallel rays) is traced in a single thread. It moves through different matter, it bounces and diffracts. It's a complicated serial problem and running it on GPGPU means massive number of cycles.
CPU rendering workstations (high-core Xeons) are still doing pretty well agains best GPUsdespite having 50 or 100 times less cores. :)
 
Joined
Mar 10, 2010
Messages
11,878 (2.31/day)
Location
Manchester uk
System Name RyzenGtEvo/ Asus strix scar II
Processor Amd R5 5900X/ Intel 8750H
Motherboard Crosshair hero8 impact/Asus
Cooling 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK
Memory Corsair Vengeance Rgb pro 3600cas14 16Gb in four sticks./16Gb/16GB
Video Card(s) Powercolour RX7900XT Reference/Rtx 2060
Storage Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme
Display(s) Samsung UAE28"850R 4k freesync.dell shiter
Case Lianli 011 dynamic/strix scar2
Audio Device(s) Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset
Power Supply corsair 1200Hxi/Asus stock
Mouse Roccat Kova/ Logitech G wireless
Keyboard Roccat Aimo 120
VR HMD Oculus rift
Software Win 10 Pro
Benchmark Scores 8726 vega 3dmark timespy/ laptop Timespy 6506
To be honest, Ray Tracing isn't really a very efficient task for GPUs. RTRT is still far from playable on GPGPU - that's why Nvidia went for RT ASIC.

Actually, RT is more like tasks that we usually run on CPUs. Each ray (or group of parallel rays) is traced in a single thread. It moves through different matter, it bounces and diffracts. It's a complicated serial problem and running it on GPGPU means massive number of cycles.
CPU rendering workstations (high-core Xeons) are still doing pretty well agains best GPUsdespite having 50 or 100 times less cores. :)
So not because of Caustic Ip then expert?.

As Cadeveca points out , Nvidia reinvents wheel, we're not convinced, they buried Caustic over ten years ago Afaik and they Had working Asics that they said could scale well.

Nvidia bought and buried them, and now ten years on ish , look a wheel.

Nope sorry it was imagination technologies that bought Caustic ( i am stressed at work atm ,brain ache inc)

And they sell add in cards apparently

Still No ty Nvidia.
 
Last edited:
Joined
Feb 12, 2015
Messages
1,104 (0.33/day)
LOL so those hardly noticeable differences in the demo will be further toned down - probably so 1080@60 is possible. PS4 Slim performance brought to nvidia cards!
 
Joined
Oct 2, 2004
Messages
13,791 (1.94/day)
Why hilarious?
2004: 40 Xeon CPUs doing RTRT in Quake3 at 512x512px @ 20fps - called a great achievement (I remember this one from the press).
2009: 4 Xeon CPUs doing RTRT in ET:QW at 720p @ 20-35fps - fantastic, finally usable without HPC.
2018: a single GPU doing RTRT in BF V at 4K @ 20-30fps - awful, pointless.

And even if you play ET on highest settings and BF on lowest, the difference in details (and minimal requirements) is just enormous.

Are RTX cards too early? Not for those that are fine with 1080p. Everyone else can wait until RTX cards match their requirements. What we have is a PoC, but also a consumer product that gaming studios can work with.
It really doesn't matter when RTRT would be included in GPUs, because it would always mean a significant performance drop from a level that we would be used to at that point.

"Amazingly, this happened in 2004, a time when most people rejected the concept of real-time ray tracing. " - nothing changed.

The only reason why it was "impressive" back then is "holy shit, we can actually have this thing moving", because till then, only time we could see such graphics were rendered on rendering farms for hours or days (offline render). When you just have variations of existing, it's less impressive.

Make no mistake, I can't wait the day when entire scene will be ray traced in real-time at 60+ fps at any resolution, even 4K or more. Basically, from there on, we'll basically reach peak realism, only thing we'll be able to build upon will be number of rays and bounces used. And more work on textures and models. There won't have to be "creative" part to achieve effects, they just happen naturally then. But we're still far away from there.

Imagine current ray tracing maturity being somewhere on the level of first pixel shaders when everyone was obsessed over them and they basically only used them to make water...
 
Joined
Feb 12, 2015
Messages
1,104 (0.33/day)
To be honest, Ray Tracing isn't really a very efficient task for GPUs. RTRT is still far from playable on GPGPU - that's why Nvidia went for RT ASIC.

Actually, RT is more like tasks that we usually run on CPUs. Each ray (or group of parallel rays) is traced in a single thread. It moves through different matter, it bounces and diffracts. It's a complicated serial problem and running it on GPGPU means massive number of cycles.
CPU rendering workstations (high-core Xeons) are still doing pretty well agains best GPUsdespite having 50 or 100 times less cores. :)

In fact the PS3's CELL was capable of Real Time raytracing on one of the daughter cores, and I believe it was used in a couple of games (looked really good, though of course 720p@30Hz is all it ran at).

The only reason why it was "impressive" back then is "holy shit, we can actually have this thing moving", because till then, only time we could see such graphics were rendered on rendering farms for hours or days (offline render). When you just have variations of existing, it's less impressive.

Make no mistake, I can't wait the day when entire scene will be ray traced in real-time at 60+ fps at any resolution, even 4K or more. Basically, from there on, we'll basically reach peak realism, only thing we'll be able to build upon will be number of rays and bounces used. And more work on textures and models. There won't have to be "creative" part to achieve effects, they just happen naturally then. But we're still far away from there.

Imagine current ray tracing maturity being somewhere on the level of first pixel shaders when everyone was obsessed over them and they basically only used them to make water...

Wake me up when we can do it in 8K@480Hz. Imo we should try to reach 8K and ultra-high framerates first so we can actually notice the difference in quality.
 

cadaveca

My name is Dave
Joined
Apr 10, 2006
Messages
17,232 (2.63/day)
At the Siggraph 2008 event, NVIDIA demonstrated a fully interactive GPU-based ray-tracer, which featured real-time ray-tracing in 30 frames/second (fps) and a resolution of 1920 x 1080 pixels. The demo saw NVIDIA flex its muscle with using almost every element in ray-tracing for which technology has been developed so far, namely a two-million polygon demo, an image-based paint shader, ray traced shadows, reflections and refractions.

https://www.techpowerup.com/68864/nvidia-demonstrates-real-time-interactive-ray-tracing


To be honest, Ray Tracing isn't really a very efficient task for GPUs. RTRT is still far from playable on GPGPU - that's why Nvidia went for RT ASIC.

Not a new idea, either, which adds to the hilarity. Let's jump back to 2006:

Ray tracing has long been considered too expensive for mainstream rendering purposes. Movie production studios have only recently begun the transition to using it; however, the true cost of ray tracing has been very poorly understood until recently. It is now poised to replace raster graphics for mainstream rendering purposes. Its behavior is very well suited to CPU processors, and scales well with hyper threading and multi-processor configurations. The traditional cache hierarchy associated with CPUs is very effective at managing the external memory bandwidth requirements.

https://arstechnica.com/uncategorized/2006/08/7430/
 
Joined
Feb 1, 2013
Messages
1,248 (0.31/day)
System Name Gentoo64 /w Cold Coffee
Processor 9900K 5.2GHz @1.312v
Motherboard MXI APEX
Cooling Raystorm Pro + 1260mm Super Nova
Memory 2x16GB TridentZ 4000-14-14-28-2T @1.6v
Video Card(s) RTX 4090 LiquidX Barrow 3015MHz @1.1v
Storage 660P 1TB, 860 QVO 2TB
Display(s) LG C1 + Predator XB1 QHD
Case Open Benchtable V2
Audio Device(s) SB X-Fi
Power Supply MSI A1000G
Mouse G502
Keyboard G815
Software Gentoo/Windows 10
Benchmark Scores Always only ever very fast
Checkout the BFV RTX video by JackFrag. A soldier's reflection popped into the window glass, when it entered the "tracing volume" (probably about 100yards). How realistic... could have done a simple blend or something to ease the transition. They likely will for the final release.
 
Joined
Jun 28, 2016
Messages
3,595 (1.27/day)
As Cadeveca points out , Nvidia reinvents wheel, we're not convinced, they buried Caustic over ten years ago Afaik and they Had working Asics that they said could scale well.
This is the first product that makes RTRT at home possible in real-life gaming. At a decent premium, sure, but you don't need a Xeon server or a cluster to do it. How is that "reinventing wheel"?
Sorry to say this, but it seems like many of you just heard about RTRT for the first time...
Not a new idea, either, which adds to the hilarity. Let's jump back to 2006:
Of course the idea isn't new. But the consumer-friendly implementation is first and should remain unmatched for a while. That's the great part.
RTRT itself is nothing special... at least for me.

Again: it seems like some people here just had their first contact with this idea. But they quickly found info that someone has done it already 10 years ago, so it's clearly nothing special.
I guess on this forum the only exciting thing about games is more fps. Booooring.
 
Joined
Oct 19, 2007
Messages
8,185 (1.36/day)
Processor Intel i9 9900K @5GHz w/ Corsair H150i Pro CPU AiO w/Corsair HD120 RBG fan
Motherboard Asus Z390 Maximus XI Code
Cooling 6x120mm Corsair HD120 RBG fans
Memory Corsair Vengeance RBG 2x8GB 3600MHz
Video Card(s) Asus RTX 3080Ti STRIX OC
Storage Samsung 970 EVO Plus 500GB , 970 EVO 1TB, Samsung 850 EVO 1TB SSD, 10TB Synology DS1621+ RAID5
Display(s) Corsair Xeneon 32" 32UHD144 4K
Case Corsair 570x RBG Tempered Glass
Audio Device(s) Onboard / Corsair Virtuoso XT Wireless RGB
Power Supply Corsair HX850w Platinum Series
Mouse Logitech G604s
Keyboard Corsair K70 Rapidfire
Software Windows 11 x64 Professional
Benchmark Scores Firestrike - 23520 Heaven - 3670
But it highlights the price of the initial cards. It's a lot of cash for minimal return on effects.
Same can be said of the 10 series cards for 4K. But ppl werent complaining too hard on that
 
Joined
Mar 10, 2010
Messages
11,878 (2.31/day)
Location
Manchester uk
System Name RyzenGtEvo/ Asus strix scar II
Processor Amd R5 5900X/ Intel 8750H
Motherboard Crosshair hero8 impact/Asus
Cooling 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK
Memory Corsair Vengeance Rgb pro 3600cas14 16Gb in four sticks./16Gb/16GB
Video Card(s) Powercolour RX7900XT Reference/Rtx 2060
Storage Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme
Display(s) Samsung UAE28"850R 4k freesync.dell shiter
Case Lianli 011 dynamic/strix scar2
Audio Device(s) Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset
Power Supply corsair 1200Hxi/Asus stock
Mouse Roccat Kova/ Logitech G wireless
Keyboard Roccat Aimo 120
VR HMD Oculus rift
Software Win 10 Pro
Benchmark Scores 8726 vega 3dmark timespy/ laptop Timespy 6506
This is the first product that makes RTRT at home possible in real-life gaming. At a decent premium, sure, but you don't need a Xeon server or a cluster to do it. How is that "reinventing wheel"?
Sorry to say this, but it seems like many of you just heard about RTRT for the first time...

Of course the idea isn't new. But the consumer-friendly implementation is first and should remain unmatched for a while. That's the great part.
RTRT itself is nothing special... at least for me.

Again: it seems like some people here just had their first contact with this idea. But they quickly found info that someone has done it already 10 years ago, so it's clearly nothing special.
I guess on this forum the only exciting thing about games is more fps. Booooring.
Look ,I think genuinely you're stuck in your own perspective here, you have a 1050 so clearly game at 1080p , even console gamers are edging away from 1080@60.

I will likely get one somehow at some point jyst to try , but I insist on high res and Qi so it's not for me, i know this.
Still I'm not saying it's rubbish just that it'll be rubbish to me and many others.

And RTRT isn't new, you definitely are not the only one who knows what is what here ,you talk a lot, doesn't mean it's worth reading.
And Nvidia invented a cheaper(in computation) algorithm and the hardware, to run a less then equal version of Raytracing (it is not fully Raytraced) yet still heavily impact performance , im not paying over odds for that.
By the sound of it a 2080ti should play pretty much any present game at 4k@60 without Rtx or some games with Rtx on at 1080@60.

Those two resolutions work just fine on my monitor but do you really believe I or any other 4k owner Ever goes down to 1080.
Also because of this ,ie a 2080/2080ti owner is going to connect it to a pretty Decent monitor, they're not then going to be happy playing the Latest AAA games at 1080 and swapping back to 4k for everything else ,so i expect dev adoption to die off, even with big NV money about.
 
Joined
Feb 12, 2015
Messages
1,104 (0.33/day)
Look ,I think genuinely you're stuck in your own perspective here, you have a 1050 so clearly game at 1080p , even console gamers are edging away from 1080@60.

I will likely get one somehow at some point jyst to try , but I insist on high res and Qi so it's not for me, i know this.
Still I'm not saying it's rubbish just that it'll be rubbish to me and many others.

And RTRT isn't new, you definitely are not the only one who knows what is what here ,you talk a lot, doesn't mean it's worth reading.
And Nvidia invented a cheaper(in computation) algorithm and the hardware, to run a less then equal version of Raytracing (it is not fully Raytraced) yet still heavily impact performance , im not paying over odds for that.
By the sound of it a 2080ti should play pretty much any present game at 4k@60 without Rtx or some games with Rtx on at 1080@60.

Those two resolutions work just fine on my monitor but do you really believe I or any other 4k owner Ever goes down to 1080.
Also because of this ,ie a 2080/2080ti owner is going to connect it to a pretty Decent monitor, they're not then going to be happy playing the Latest AAA games at 1080 and swapping back to 4k for everything else ,so i expect dev adoption to die off, even with big NV money about.

It's sad too because RT sounds like it could be very cool if it could be done without a massive performance hit. However I personally think Nvidia intentionally left RT performance horrible. This allows them to 4x their RT cores with 7nm Ampere, and claim ridiculous things like 4x the performance of Turing!
 
Joined
Jun 28, 2016
Messages
3,595 (1.27/day)
Look ,I think genuinely you're stuck in your own perspective here, you have a 1050 so clearly game at 1080p , even console gamers are edging away from 1080@60.
You should keep using the 1050 card strategy. It's really going well. :)
I don't game on the PC anymore. 1050 wasn't bought for gaming anyway.
And RTRT isn't new, you definitely are not the only one who knows what is what here ,you talk a lot, doesn't mean it's worth reading.
Well, we've already established that my knowledge is limited by what I read and your comes from owning. I do hope you'll get an RTX card at some point and your rendering knowledge will explode. It's worth it. :)
And Nvidia invented a cheaper(in computation) algorithm and the hardware, to run a less then equal version of Raytracing (it is not fully Raytraced) yet still heavily impact performance
You have literally no idea what you're talking about. :-D
1) There's no such thing as "fully raytraced".
2) Nvidia's RT approaches are among the most advanced available today. Sure, RTRT is nowhere near professional renders or even movies (which Nvidia is famous for, BTW), but RT cores speed up serious rendering as well. It's a huge achievement. And it works in tandem with tensor cores. It's just a showcase of technological supremacy.
These first RTX cards being successful or not is another story - we'll see some sales statistics after the launch. IMO the preorder looks promising.
Nvidia can now build professional rendering machines around this new tech, so the R&D will pay off anyway.
 
Top