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DirectX 11.2 Exclusive to Windows 8.1 and Xbox One

btarunr

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#1
Our recent editorial on adoption of Windows 8.1 by PC enthusiasts concluded saying "...and Microsoft isn't stopping with its innovations that will get increasingly out of reach for Windows 7 users." It looks like the first of such innovations is DirectX 11.2. Microsoft revealed that the latest version of its multimedia API will require Windows 8.1 on the PC, and comes built into its next-generation Xbox One console. With this, Microsoft established that you will need Windows 8.1 or later, to access future versions of DirectX.

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#2
Good joke micro$oft.
 
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#3
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#5
Honestly why am i not surprised here. I actually expected them to this sooner to be honest. Anyway on topic. I cant remember but i was reading that people without Windows 8.1 will be able to utilize some of the features but it wont be in full effect. (meaning software mode of some kind)
 

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#6

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#7
Sorry if I missed it, but is there any official date for the launch of 8.1?
 

btarunr

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#8

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#9
gamers should be using linux. it is time for the devs to move over to the open platform and work with opengl. let the consumer have a real say and not let microsoft push people around.
 
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#10
Same thing with DirectX 10.1 - I didn't even know it existed for a while. As if 11.2 is gonna rock the "experience". Nothing to worry about in my opinion.
 

btarunr

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#11
Same thing with DirectX 10.1 - I didn't even know it existed for a while. As if 11.2 is gonna rock the "experience". Nothing to worry about in my opinion.
That's what Windows 98 users said about DirectX 9.0c.
 

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#12
So DX11.2 will be totaly irrelevant and devs won't use it, got it.

gamers should be using linux. it is time for the devs to move over to the open platform and work with opengl. let the consumer have a real say and not let microsoft push people around.
People don't need to use Linux to get OpenGL...
 

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#13
lets see Direct X 11 launched in October 2009

first games to truly use DX11 came out in March with the majority releasing in September 2010

so thats 5 months till the first title and 11 months for the first wave of titles

nothings used DX11.1
nothing really used 10.1

DX 11.2 being Windows 8 exclusive and being an OS with only 5% of the market means no developer will make use of it since Windows 7 still holds 44% and climbing.

So in reality no developer will use DX11.2 because it makes the user base so tiny as to make the game a straight up failure. So theres no reason to even worry about it as it stands lol.
 

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#14
lets see Direct X 11 launched in October 2009

first games to truly use DX11 came out in March with the majority releasing in September 2010

so thats 5 months till the first title and 11 months for the first wave of titles

nothings used DX11.1
nothing really used 10.1

DX 11.2 being Windows 8 exclusive and being an OS with only 5% of the market means no developer will make use of it since Windows 7 still holds 44% and climbing.

So in reality no developer will use DX11.2 because it makes the user base so tiny as to make the game a straight up failure. So theres no reason to even worry about it as it stands lol.
But its required for next gen consoles, since the GPU and CPU are pulling memory from the same pool. That's really all 11.2 does. Allows CPU and GPU to have access to the same memory.

gamers should be using linux. it is time for the devs to move over to the open platform and work with opengl. let the consumer have a real say and not let microsoft push people around.
All I can say to this is...

 

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#15
Don't underestimate the power of Xbone. Because developers have to code for 11.2 means they have no reason not to use 11.2 for Windows titles as well. Of course, they'll have to put some backwards compatibility in the Windows release but there should be strong support for 11.2 on Windows soon after Xbone launches.
 
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#16
Ah, journalism.

Crysis 1 had no extra effects in DirectX 10 mode - via a special hack all those things were made available in DX9.0c.
 

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#17
But its required for next gen consoles, since the GPU and CPU are pulling memory from the same pool. That's really all 11.2 does. Allows CPU and GPU to have access to the same memory.
It isn't required, it is optional. In fact since none of the dev units support DX11.2, I can almost guarantee that none of the launch titles will use DX11.2.

Don't underestimate the power of Xbone. Because developers have to code for 11.2 means they have no reason not to use 11.2 for Windows titles as well. Of course, they'll have to put some backwards compatibility in the Windows release but there should be strong support for 11.2 on Windows soon after Xbone launches.
Who says they have to code for DX 11.2? The console will still support DX11/11.1, developers don't have to use 11.2.
 

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#18
So DX11.2 will be totaly irrelevant and devs won't use it, got it.



People don't need to use Linux to get OpenGL...
true, but they can only use opengl if they are using linux. and since we wont see real opengl development so long as microsoft keeps forcing directx on people then there is no choice but to ditch windows all together. people who game on windows are as bad as console gamers in my opinion when it comes to being all high and mighty.
 

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#19
Ah, journalism.

Crysis 1 had no extra effects in DirectX 10 mode - via a special hack all those things were made available in DX9.0c.
Yeah, you had to use a HACK to get those effects for DX9.0c.
 

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#20
As a member of the Glorious PC Gaming Master Race I say your comment is rubbish!
 

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#21
As a member of the Glorious PC Gaming Master Race I say your comment is rubbish!
lol! windows is becoming as closed as consoles. microsoft is certainly leading things in that direction. walled gardens are terrible for gamers because it forces devs into a box. if you want a wide variety of games available the open platform is all you really have.
 

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#22
true, but they can only use opengl if they are using linux. and since we wont see real opengl development so long as microsoft keeps forcing directx on people then there is no choice but to ditch windows all together. people who game on windows are as bad as console gamers in my opinion when it comes to being all high and mighty.
:wtf:I run OpenGL games on Windows every day. So, no, you don't have to be using linux to use OpenGL.
 

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#23
Keep on trolling Rhino eventually they will listen :roll:
 
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#24
Yeah, you had to use a HACK to get those effects for DX9.0c.
Ah, trolls.

That wasn't really a hack. That tiny utility just changed a few undocumented parameters in the configuration file if I remember correctly.

Crysis was mainly coded in DX9.0c and limited some features only if it ran under Windows XP.
 

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#25
:wtf:I run OpenGL games on Windows every day. So, no, you don't have to be using linux to use OpenGL.
you missed my point. if devs want an open environment they should do it on linux. linux only has opengl not directx. get gamers to switch to linux and you get better opengl development.