Overclocked quantum bit
- Dec 6, 2007
- 15,925 (3.63/day)
- Quantum Well UK
|Processor||Intel Core i7-2700K at stock (hits 5 gees+ easily)|
|Motherboard||Asus P8Z68-V PRO/GEN3|
|Memory||16GB (4 x 4GB Corsair Vengeance DDR3 PC3-12800 C9 1600MHz)|
|Video Card(s)||Zotac GTX 1080 AMP! Extreme Edition|
|Storage||Samsung 850 Pro 256GB | WD Green 4TB|
|Display(s)||BenQ XL2720Z | Asus VG278HE (both 27", 144Hz, 3D Vision 2, 1080p)|
|Case||Cooler Master HAF 922|
|Audio Device(s)||Creative Sound Blaster X-Fi Fatal1ty PCIe|
|Power Supply||Corsair HX 850W v1|
|Software||Windows 10 Pro 64-bit|
If this result by a Reddit user turns out to be anywhere near true across both AMD and NVIDIA cards, low end to high end and on existing hardware, DX12 is gonna be a killer reason for gamers to get Windows 10. You can be sure that games developers will jump at the chance to use DX12 too, preventing the classic chicken and egg situation.
According to him, the tests he ran show a boost of close to 400% in draw call throughput. As visible in the image below, the draw call count according to the results on DirectX 11 was 1,515,965 whereas on multi-thread, it was 2,532, 181. Although, when the user switched to DirectX 12, the number of draw calls raised to 8,562,158, which is around 330% increase in the total performance.