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DisplayLink and Listeq SDK Enables a Virtually Unlimited Number of Embedded Displays


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Oct 9, 2007
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DisplayLink, the leading provider of technology for virtual graphics and USB-connected computing, and Listeq, a developer of interactive learning systems, today announced the DisplayLink SDK for Windows .NET that enables simple plug and display connectivity of a virtually unlimited number of DisplayLink-powered monitors.

DisplayLink has taken the technical challenge and complications out of connecting multiple monitors by allowing software developers to utilize an optimized approach to create systems that require large numbers of connected displays, such as:
  • Digital signage based on simple, low-cost USB infrastructure.
  • Video wall systems that do not require DVI matrix solutions.
  • Large-group - screen mirroring for educational/training environments.
  • Meeting/war room setups with 64 screens or more.
  • Trading/control room environments with multiple screen output.
  • POS installations with power and signal over USB.
The DisplayLink API is designed to run on Windows XP SP2, and Windows 7, as well as Mono.Net running on Linux.

“Listeq has pioneered a highly innovative approach to learning systems using gaming and ICT models, and the DisplayLink SDK has opened the door to a wide range of business and communications applications,” said John Cummins, VP of sales and marketing for DisplayLink. “The DisplayLink SDK makes it easy for software and hardware developers to rapidly design and deploy large-scale multi-monitor systems with high visual quality at a low cost.”

“This is a game changer,” said Simon Overgaag, Listeq. “As a DisplayLink Certified Partner, we’ve developed intelligent development tools that leverage DisplayLink’s DL-1x5 series for embedded devices that provide unprecedented display functionality.”

Two Versions Available
The DisplayLink SDK is available from Listeq in two versions: Standard, which supports basic functions and a limited amount of displays, and Professional, which includes all functions and compression modes supported by DisplayLink hardware. Both versions can be purchased with support contracts that provide technical and developmental support for developers.

A sample application of the SDK, along with API documentation and sample code is available at the Developer Network support site.