- Jun 23, 2007
- 15,372 (3.98/day)
|Processor||2500k \ 3770k|
|Motherboard||ASRock Z68 \ Z77|
|Memory||Samsung low profile 1600|
|Video Card(s)||XFX 6770 \ XFX R9 390X|
|Storage||Intel 80Gb (SATA2) WD 250Gb \ Team SSD+Samsung Evo 250Gb+500Gb+ 2xCorsair Force+WD250GbHDD|
|Display(s)||Samsung 1080P \ Toshiba HDTV 1080P|
|Case||HTPC400 \ Thermaltake Armor case ( original ), With Zalman fan controller ( wattage usage ).|
|Audio Device(s)||Yamaha RX-V475 \ Marantz SR5008 Tannoy Mercury MKII Paradigm 5SE + Tannoy Mercury F4|
|Power Supply||PC&Power 750w \ Seasonic 750w MKII|
|Mouse||MS intelimouse \ Logitech G700s + Steelseries Sensei wireless|
|Keyboard||Logitech K120 \ ROCCAT MK Pro ( modded amber leds )|
|Benchmark Scores||Meh benchmarks.|
A major point most seam to have missed is that prior attempts have simulated positional audio now they get the exact position data pre simulation plus its sodiin free fer fecks sake and again all consoles have gone the same way
One thing is though their cards already have it so why are they only bringing it up now like if it was not there in the 1st place lol.
And Free LOL, nothings FREE. It's one reason i will opt for a ATI before a nVidia card. I have used positional audio in my games for so many years now just that many don't realize they can have it or not in to such things. And optical output used to be a given for positional audio even back when i had my ABit mobo with a 3800x2.
And to be honest i don't care about consoles and if they have it or not no good to me as seen as most only have 2-4 games that i will play on them in there life time.