- Joined
- Dec 25, 2020
- Messages
- 9,003 (5.40/day)
- Location
- São Paulo, Brazil
Processor | 13th Gen Intel Core i9-13900KS |
---|---|
Motherboard | ASUS ROG Maximus Z790 Apex Encore |
Cooling | Pichau Lunara ARGB 360 + Honeywell PTM7950 |
Memory | 32 GB G.Skill Trident Z5 RGB @ 7600 MT/s |
Video Card(s) | Palit GameRock OC GeForce RTX 5090 32 GB |
Storage | 500 GB WD Black SN750 + 4x 300 GB WD VelociRaptor WD3000HLFS HDDs |
Display(s) | 55-inch LG G3 OLED |
Case | Cooler Master MasterFrame 700 benchtable |
Audio Device(s) | EVGA NU Audio + Sony MDR-V7 headphones |
Power Supply | EVGA 1300 G2 1.3kW 80+ Gold |
Mouse | Microsoft Classic IntelliMouse |
Keyboard | IBM Model M type 1391405 |
Software | Windows 10 Enterprise 22H2 |
Benchmark Scores | I pulled a Qiqi~ |
Online? Absolutely not. The only reason anyone would cheat in online games is to ruin the experience for others, and I'm two decades past that mindset.
Single-player? 9 out of 10 cases, no, I don't. I enjoy a challenge and would rather play in an easier difficulty than cheat.
There are some exceptions in old 1980s-1990s arcade shmups that are... well, above anyone's reasonable skill ceiling, and I enjoy playing them... but they are really unplayable without a code to give you a boost
I don't really consider unlockable cheat codes programmed into single player games to be "cheats", often they're just intended to allow the player to have some fun at no expense, and that's fair game. It's the same reason I enjoy tinkering with prototypes, or developer/debugging copies of games whenever those come across (and they are rare!)
Single-player? 9 out of 10 cases, no, I don't. I enjoy a challenge and would rather play in an easier difficulty than cheat.
There are some exceptions in old 1980s-1990s arcade shmups that are... well, above anyone's reasonable skill ceiling, and I enjoy playing them... but they are really unplayable without a code to give you a boost

I don't really consider unlockable cheat codes programmed into single player games to be "cheats", often they're just intended to allow the player to have some fun at no expense, and that's fair game. It's the same reason I enjoy tinkering with prototypes, or developer/debugging copies of games whenever those come across (and they are rare!)