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Documents Leak NVIDIA's Quantum Physics Engine

D_o_S

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Companies are more or less getting used to the new physics market, offering their products for fast physical-effect rendering.

NVIDIA is about to introduce its physics accelerating solution with the G80 silicon.

"Quantum utilizes some of the shaders from NVIDIA's G80 processor specifically for physics calculations. Physics calculations on GPUs are nothing new; ATI totes similar technology for its Stream Computing initiative and for the Triple Play physics." says Daily tech.

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Alec§taar

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Companies are more or less getting used to the new physics market, offering their products for fast physical-effect rendering.

NVIDIA is about to introduce its physics accelerating solution with the G80 silicon.

"Quantum utilizes some of the shaders from NVIDIA's G80 processor specifically for physics calculations. Physics calculations on GPUs are nothing new; ATI totes similar technology for its Stream Computing initiative and for the Triple Play physics." says Daily tech.

Source: Daily Tech

I think this is a good sign of improvements in gaming... from what little I understand of this "physics processing" stuff, it allows for enemies in games like Quake 4 (all versions) to remain where shot, instead of disappearing, & better interaction w/ your environs.

(Heck, I could be "WAY OFF" here, but that's part of what I picked up on it... this may sound dumb, but I actually like to look @ the enemies on the ground just to see the art done for them @ times while gaming... currently, in Quake 4 (even 1.2-1.3 SMP models)? They just 'fade away' after being killed...)

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Or how about when a tank takes out half a building most time s nothing happens to the building.When there should be a great hole in it
 
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