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Does 120hz give FPS gamers online an advantage? if the game supports 120 fps

Phusius

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#1
and the person is able to run it at 120 fps, does that person get an advantage in FPS games online?
 

newlife

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#2
From what i know 120fps gives better response(keyboard mouse and etc) but 120hz doesnt mater
 
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#3
From what i know 120fps gives better response(keyboard mouse and etc) but 120hz doesnt mater
You realize that statement is almost a contradiction?:wtf:

120hz=120fps (V-synch limited) I would get no pleasure out of playing at 120fps on a 60hz monitor because V-synch would have to be disabled to achieve it so it would be tearing something awful(double the FPS the monitor can render)

That is the purpose of 120hz monitors. To be able to smoothly render frames higher than the "standard" 60hz. That is where the responsiveness comes in to play getting it above 60fps
 
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#4
It would take two of his 7970 to run most new games at 120fps. And with V-synch it will drop his frame rate if he cant maintain it right?
 

Phusius

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#5
yes jet
 

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#6
It would take two of his 7970 to run most new games at 120fps. And with V-synch it will drop his frame rate if he cant maintain it right?
Vsync doesnt make you 'drop' FPS, it just caps the maximum.


the old days of it halving to 30FPS when you cant do 60 are long gone.




Does this give you an advantage: yes. just like a better mouse, or keyboard, or bigger screen, or higher resolution...
 
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#7
depends on the gamer, but yes...

for longest time competitive FPS gamers used CRT monitors for this reason.

Most serious FPS peeps don't use vsync because there is a noticeable lag in control response.
 

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#8
Most serious FPS peeps don't use vsync because there is a noticeable lag in control response.
this is great, I'm going to start using vsync as my excuse for low k/d ratio in competitive multiplayer :D

OT, I'd like to try 120hz but my Korean is doing fairly well, so I'm in no rush :cool:
 
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#9
depends on the gamer, but yes...

for longest time competitive FPS gamers used CRT monitors for this reason.

Most serious FPS peeps don't use vsync because there is a noticeable lag in control response.
See I couldn't stand the tearing. I would take that lag(that very rarely I have I noticed personally) over my screen tearing with every move I make. Maybe I'm just used to "the lag" because I ALWAYS run V-Synch.
 

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#10
and the person is able to run it at 120 fps, does that person get an advantage in FPS games online?
Short answer, yes. It helps in single player against bots, too.

In the end though, it tends to be a subtle difference at best and the particular game being played and the skill of the player are just as importent. However, the improvement in rendering smoothness is very noticeable. All this of course, depends on the system being able to render at a constant 120Hz/FPS with vsync locked.
 
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#11
See I couldn't stand the tearing. I would take that lag(that very rarely I have I noticed personally) over my screen tearing with every move I make. Maybe I'm just used to "the lag" because I ALWAYS run V-Synch.
My sentiment as well. The tearing gets so bad it detracts from the game itself.
 
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#12
I use a 120Hz screen in TF2 and get 120 FPS VSYNC 98% of the time with the game maxed out, and I wouldn't use anything less ever again. Had to upgrade from a Phenom II X4 to do it too as it was such a weak CPU compared to my 2600K.

I think many of the people disagreeing about the benefits 120Hz monitors bring haven't actually used one. You wouldn't buy a sound card with a low sample rate, or pick a 100mb LAN connection over a 1000mb LAN connection, would you? How is that any different from buying a faster monitor?

Take your mouse and watch the cursor move across the screen. See how you can observe all the little stutters in the cursor? Those at 120Hz are pretty much gone.

120Hz isn't necessarily about seeing every single frame. In reality, it decreases the time between frame updates which makes the entire game look smoother and more responsive. In the case of VSYNC being enabled, higher framerate = less input lag.
 

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#13
@Phusius: are you thinking again of getting rid of your 2560.1440 for a 120hz 1080?
 
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#14
What happens if vsync is on 60hz and your gpu doesn't have enough power to produce 60fps? And what happens if your monitor is limited to 60hz and your gpu can produce so much more? Sorry for the newbie question.
 

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#15
You realize that statement is almost a contradiction?:wtf:

120hz=120fps (V-synch limited) I would get no pleasure out of playing at 120fps on a 60hz monitor because V-synch would have to be disabled to achieve it so it would be tearing something awful(double the FPS the monitor can render)

That is the purpose of 120hz monitors. To be able to smoothly render frames higher than the "standard" 60hz. That is where the responsiveness comes in to play getting it above 60fps
no i am talking about control response not what the screen is running higher fps is better but can give tearing if above refresh rate as the pc is able to process more info per second giving better responce times
 

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#16
What happens if vsync is on 60hz and your gpu doesn't have enough power to produce 60fps? And what happens if your monitor is limited to 60hz and your gpu can produce so much more? Sorry for the newbie question.
if ur frame rate is under 60 fps and vsync is on it drops ur fps.
and the more fps the more info ur computer can process per second give better responce in controls
 
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#17
What happens if vsync is on 60hz and your gpu doesn't have enough power to produce 60fps? And what happens if your monitor is limited to 60hz and your gpu can produce so much more? Sorry for the newbie question.
Short answer: If it's "under" it's gonna lag. If it's "over" it's gonna tear(with v-synch off)
 

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#18
Short answer: If it's "under" it's gonna lag. If it's "over" it's gonna tear(with v-synch off)
good way of putting it
 
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#19
Will I get tearing if I'm running at ~80fps on a 120hz screen?
 
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#20
In cod 4 when going for bounces or strafe jumps I change my FPS to 125/333 which allows for smoother movement to hit the correct spot. So yes it does.
 
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#21
yes it will, specially in fast paced games like quake 3/ quake live. After a while you will even noticed the difference on desktop when dragging windows or moving the mouse pointer.
 
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#22
Will I get tearing if I'm running at ~80fps on a 120hz screen?
No not at all. You just have some "overhead"

The "Deal" with 120hz monitors is to get past that 60hz "wall" I mean my card can easily run most games well over 60fps with eye candy on to my liking. But once you get over that 60hz mark with V-synch off the tearing starts because the monitor can't render anymore than 60FPS

Switch that 120hz it no longer becomes an issue the "wall" is now alot further away. Can still keep the eye candy on, the card gets to stretch it's legs and you get a smoother experience out it because the game can run that much faster. without consequences
 

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#23
No not at all. You just have some "overhead"

The "Deal" with 120hz monitors is to get past that 60hz "wall" I mean my card can easily run most games well over 60fps with eye candy on to my liking. But once you get over that 60hz mark with V-synch off the tearing starts because the monitor can't render anymore than 60FPS
I can remember being forced to run games with V-sync OFF, because my GFX card wasn't fast enough to handle them otherwise, and I still got tearing with frame rates never reaching above 30FPS on a 60Hz monitor.
 

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#24
Will I get tearing if I'm running at ~80fps on a 120hz screen?
Tearing is an artefact of having vsync off, not the framerate being rendered, so yes you will see it. Using triple buffered vsync gives you the best of both worlds, where tearing is eliminated and lag minimised.
 
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#25
I can remember being forced to run games with V-sync OFF, because my GFX card wasn't fast enough to handle them otherwise, and I still got tearing with frame rates never reaching above 30FPS on a 60Hz monitor.
Which is why we are still "stuck" with the 60hz standard still. It USED to be "tough" to hit/maintain 60fps and Auntie Mabel checking her email on her Dell is neither going to know or care about her FPS or refresh rate. Outside of us gamers it's a non-issue.

GFX cards have advanced pretty quickly in Features and Power. Monitors are not keeping pace