Ketxxx
Heedless Psychic
- Joined
- Mar 4, 2006
- Messages
- 11,521 (1.74/day)
- Location
- Kingdom of gods
System Name | Ravens Talon |
---|---|
Processor | AMD R7 3700X @ 4.4GHz 1.3v |
Motherboard | MSI X570 Tomahawk |
Cooling | Modded 240mm Coolermaster Liquidmaster |
Memory | 2x16GB Klevv BoltX 3600MHz & custom timings |
Video Card(s) | Powercolor 6800XT Red Devil |
Storage | 250GB Asgard SSD, 1TB Integral SSD, 2TB Seagate Barracuda |
Display(s) | 27" BenQ Mobiuz |
Case | NZXT Phantom 530 |
Audio Device(s) | Asus Xonar DX 7.1 PCI-E |
Power Supply | 1000w Supernova |
Software | Windows 10 x64 |
Benchmark Scores | Fast. I don't need epeen. |
Title says it all. I thought I would breath one final breath of life into it for anyone wanting to see D3 in more glory and detail. This mod is pretty top heavy on systems as I added in a little eyecandy and tweaked up the audio in the game. Anyone running this mod should have a minimum of 1GB system RAM, 2.2GHz AMD CPU (or 2.8GHz Intel CPU) and at least a very beefed up 128MB graphics card. Recommended 256MB graphics card or better.
Before installing this mod be sure to have the Doom 3 v1.3 patch installed.
D3 engine mod changes:
- Brightness & Gamma tweaks so you can actually SEE the D3 world, dont worry all you wonder-in-pitch-black fans. Theres still plenty of that.
- Armour rescaled for single and Multiplayer. Singleplayer armour scaling = 1.1, MP = 1.0. This has been done to help balance things in the harder difficulty modes and to make MP action more challenging and interesting.
- Default speaker configuration quadrophonic (4 speakers) by default D3 doesnt support this, which is why its the default in the mod.
- Shader sounds tweaked. This increases the immersiveness, making more sounds audiable, including sounds in the the near \ immediate area. and through some doors.
- Specular tweaked
- Increased bump mapping
- Smoothed game FPS
- Optimised game levels by pre-caching more data during loading
- By default game now uses 2x Anistropy (multisamples left to be configured via CP)
- Player now casts their own shadow, just to add to the jumpy factor a little.. have fun shooting your own shadow
- I probably added a few other things I've forgotten.
Installing:
Just extract the .zip to the Doom3\base folder. Overwriting when prompted.
Uninstalling:
Just replace the modded file with a backup of your original .cfg.
Enjoy, an let me know what you think and any bugs.
Before installing this mod be sure to have the Doom 3 v1.3 patch installed.
D3 engine mod changes:
- Brightness & Gamma tweaks so you can actually SEE the D3 world, dont worry all you wonder-in-pitch-black fans. Theres still plenty of that.
- Armour rescaled for single and Multiplayer. Singleplayer armour scaling = 1.1, MP = 1.0. This has been done to help balance things in the harder difficulty modes and to make MP action more challenging and interesting.
- Default speaker configuration quadrophonic (4 speakers) by default D3 doesnt support this, which is why its the default in the mod.
- Shader sounds tweaked. This increases the immersiveness, making more sounds audiable, including sounds in the the near \ immediate area. and through some doors.
- Specular tweaked
- Increased bump mapping
- Smoothed game FPS
- Optimised game levels by pre-caching more data during loading
- By default game now uses 2x Anistropy (multisamples left to be configured via CP)
- Player now casts their own shadow, just to add to the jumpy factor a little.. have fun shooting your own shadow
- I probably added a few other things I've forgotten.
Installing:
Just extract the .zip to the Doom3\base folder. Overwriting when prompted.
Uninstalling:
Just replace the modded file with a backup of your original .cfg.
Enjoy, an let me know what you think and any bugs.
Last edited by a moderator: