- Joined
- Mar 18, 2008
- Messages
- 5,717 (0.97/day)
System Name | Virtual Reality / Bioinformatics |
---|---|
Processor | Undead CPU |
Motherboard | Undead TUF X99 |
Cooling | Noctua NH-D15 |
Memory | GSkill 128GB DDR4-3000 |
Video Card(s) | EVGA RTX 3090 FTW3 Ultra |
Storage | Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB |
Display(s) | 32'' 4K Dell |
Case | Fractal Design R5 |
Audio Device(s) | BOSE 2.0 |
Power Supply | Seasonic 850watt |
Mouse | Logitech Master MX |
Keyboard | Corsair K70 Cherry MX Blue |
VR HMD | HTC Vive + Oculus Quest 2 |
Software | Windows 10 P |
As titles says I am once again having problems with AMD's driver on VR. On 2D monitor gaming everything is fine. However in VR, especially during game initial loading or application loading the driver will force the GPU down-clock to ~400MHz. This results in horrible jittering whenever I launch a new VR application and it usually won't go away until ~30 seconds later. This results in terrible nausea. It was bad enough that FuryX do not have Async Reprojection. WIth these new drivers I cannot even have some very basic VR experience at all.
Needless to say I have to congrat AMD's driver team on f*cking up VR experience once again. Guess mining is all their focus now. Submitted a ticket last Tuesday and have not heard anything back. Will post on their community forum as well.
Meanwhile I am exploring other options to prevent the down-clocking. Would running the GPU-Z rendering window keep the GPU from downclocking?
edit: Kinda funny that the Crimson drivers around November 2017 had the exact opposite problem. It was locking GPU to full speed even after SteamVR is closed. Guess they did fix that problem, just fixed it too much.
Needless to say I have to congrat AMD's driver team on f*cking up VR experience once again. Guess mining is all their focus now. Submitted a ticket last Tuesday and have not heard anything back. Will post on their community forum as well.
Meanwhile I am exploring other options to prevent the down-clocking. Would running the GPU-Z rendering window keep the GPU from downclocking?
edit: Kinda funny that the Crimson drivers around November 2017 had the exact opposite problem. It was locking GPU to full speed even after SteamVR is closed. Guess they did fix that problem, just fixed it too much.
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