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Download Windows 10/11 ESD

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Is anybody else having problems downloading the Decrypter in the OP? I thought I'd lost the copy I had. So I've been trying to download it again, and having major problems getting it to work. I've been trying to "save target as" with Edge and IE. And at least 9 times out of 10, with either browser, I can't get it to save as anything but HTML. Which is obviously not of any use. Anyway, I finally got it to work. But it took trying over and over. And then finally having it work for reasons unknown. Then, after all the hassle, I found the copy I thought I'd lost. So it ended up being a total waste of time anyway...:banghead:

I dunno. There probably isn't an answer. Other than to just use another browser. I'd be curious to know which one though.

EDIT: There is an answer. As I've found a workaround. Left click the link to open the HTML in a new tab. Then go back to the TPU tab and "save target as". It will then be savable as a 7z file. Now I'm thinking that's probably how I finally got it to work before too. Without realizing that's what I'd done.
 
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FordGT90Concept

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updated and installed, while it may be a preview build there is no indications of it being insider, or limited in any way.
I don't know what Microsoft calls it but until has been pushed out the door officially, it's unofficial.

defaulted to HDR on in windows settings and looked horrible with washed out colors, turning that off looks heaps better. Have no idea why HDR on looks garbage, but HDR off has better colours but its been this way for a while.
Have an HDR monitor? If you don't HDR should be off. HDR adds luminocity data to the monitor signal so the monitor can adjust brightness to match the content. Colors look washed out because the monitor isn't adding extra brightness where necessary to make regions of the display pop.
 
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I have updated to RS4 on my laptop it runs really good love the design changes and this is here is the first time I am using touch in Windows 10 it's actually oki, and for browsers Brave sucks at touch or at least for me.... Firefox on the other hand just works :rockout:
 
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The "April Update" seems to be finished. Anyone managed to grab the package already?
I am eager (not excited though) to give it a go, but probably not before several weeks after the launch to avoid the worst bugs.
 
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I'm running two of the "problematic" Spring Updates on my computers and didn't really see any problems (except the Core Isolation feature which bricks itself after enabling it, not allowing you to disable it again). Just noticed the updated build is available in the first post of this thread. Gonna give it a try.
 
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First CU for Spring Creators Update is out. Updates 17134.1 to 17134.5

And here new features in Windows 10 update
 
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@Drone : No link for 17134.5?

The April 2018 Update will be available as a free download beginning Monday, April 30.
https://blogs.windows.com/windowsex...-of-your-time-with-the-new-windows-10-update/

I don't know what Microsoft calls it but until has been pushed out the door officially, it's unofficial."
According to this link and whether or not these have been Insider Preview Builds as @FordGT90Concept contends, I found this link: https://www.askvg.com/windows-10-redstone4-rs4-changelog/

Windows 10 Build 10.0.17134 Changelog:
Build 17134 was the 23rd Insider Preview build of Windows 10 released after Fall Creators Update. It was released on April 16, 2018. This new build arrived via new "RS4" (RedStone4) development branch.
  • Bug fixes and general improvements
 
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Yesterday, I don't have Insider enabled.. Well I thought first RS4 17133 was official so I had to update 3x by now..

btw, this official 17134.5 and nv 397.xx wddm 2.4 driver is a great combo now!
Snappy gui and no minimizing issues yet. I tried 2-3 games that would alt+tab the first time by DSR, and so far it went straight to fullscreen.






Link to this base: https://uup.rg-adguard.net/

Rename the file mentioned bellow: Windows10.0-KB4135051-x64.cab

easy context menu to install cab files.. Mine was somehow missing
https://www.tenforums.com/tutorials/66170-cab-file-add-install-context-menu-windows-10-a.html



__________________________________________________________________________________________________________________________


And I did a dx9 api bottleneck test @ X3TC

Now it looks much better with wddm 2.4 driver and current 17134.5, I had a few older tests as well and how it progressed/regressed,. So far current RS4+397.xx combo is the best and close to old win8.1 days.


Win8.1 & 580GTX. This one is interesting, I have exactly the same min fps now with 980Ti..
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 8.1 Pro with Media Center 64-bit (6.2, Build 9200) (9600.winblue_gdr.140221-1952)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 580 [4042 MB] Driver: 9.18.0013.3750
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 64 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 98.0 average fps 40.0 minimum fps 224.0 maximum fps
Scene "Fight" 206.3 average fps 82.0 minimum fps 421.0 maximum fps
Scene "Build" 259.6 average fps 161.0 minimum fps 359.0 maximum fps
Scene "Think" 118.2 average fps 64.0 minimum fps 235.0 maximum fps

Overall average framerate: 170.5 fps
TH1 & 780GTX
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (10240.th1.150807-2049)
DirectX Version: DirectX 12
Graphics Card Info: NVIDIA GeForce GTX 780 [4095 MB] Driver: 10.18.0013.5560
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 87.3 average fps 36.0 minimum fps 207.0 maximum fps
Scene "Fight" 199.7 average fps 72.0 minimum fps 458.0 maximum fps
Scene "Build" 263.8 average fps 149.0 minimum fps 619.0 maximum fps
Scene "Think" 113.9 average fps 61.0 minimum fps 218.0 maximum fps

Overall average framerate: 166.2 fps
TH2 & 980TI
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (10586.th2_release_sec.160527-1834)
DirectX Version: DirectX 12
Graphics Card Info: NVIDIA GeForce GTX 980 Ti [4095 MB] Driver: 10.18.0013.6839
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 2880 x 1620 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 64 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 78.1 average fps 35.0 minimum fps 181.0 maximum fps
Scene "Fight" 188.9 average fps 72.0 minimum fps 436.0 maximum fps
Scene "Build" 232.9 average fps 145.0 minimum fps 443.0 maximum fps

Overall average framerate: 166.6 fps

I had one RS1, but it was just 1st benchmark, was testing minimum fps, since TH2 had the best 40fps, its directdraw singlethreded cpu bottleneck there, by explosion towards the end of the 1st scene.
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (14393.rs1_release.161220-1747)
DirectX Version: DirectX 12
Graphics Card Info: NVIDIA GeForce GTX 980 Ti [4095 MB] Driver: 21.21.0013.7849
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 57.5 average fps 25.0 minimum fps 127.0 maximum fps

Overall average framerate: 57.5 fps
RS2
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (15063.rs2_release.170317-1834)
DirectX Version: DirectX 12
Graphics Card Info: NVIDIA GeForce GTX 980 Ti [4095 MB] Driver: 22.21.0013.8541
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 768 * [32], window
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 91.9 average fps 40.0 minimum fps 192.0 maximum fps
Scene "Fight" 192.6 average fps 75.0 minimum fps 432.0 maximum fps
Scene "Build" 257.5 average fps 152.0 minimum fps 520.0 maximum fps
Scene "Think" 114.4 average fps 64.0 minimum fps 206.0 maximum fps

Overall average framerate: 164.1 fps
RS3
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (16299.rs3_release.170928-1534)
DirectX Version: DirectX 12
Graphics Card Info: NVIDIA GeForce GTX 980 Ti [4095 MB] Driver: 23.21.0013.8843
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 85.3 average fps 38.0 minimum fps 195.0 maximum fps
Scene "Fight" 190.7 average fps 73.0 minimum fps 418.0 maximum fps
Scene "Build" 255.7 average fps 151.0 minimum fps 541.0 maximum fps
Scene "Think" 113.1 average fps 62.0 minimum fps 208.0 maximum fps

Overall average framerate: 161.2 fps

RS4 leaked 5th April
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (17133.rs4_release.180323-1312)
DirectX Version: DirectX 12
Graphics Card Info: NVIDIA GeForce GTX 980 Ti [4095 MB] Driver: 23.21.0013.9135
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 84.0 average fps 37.0 minimum fps 205.0 maximum fps
Scene "Fight" 196.0 average fps 68.0 minimum fps 445.0 maximum fps
Scene "Build" 257.7 average fps 149.0 minimum fps 584.0 maximum fps
Scene "Think" 111.6 average fps 59.0 minimum fps 212.0 maximum fps

Overall average framerate: 162.3 fps
RS4 now final and 397 driver
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (17134.rs4_release.180410-1804)
DirectX Version: DirectX 12
Graphics Card Info: NVIDIA GeForce GTX 980 Ti [4095 MB] Driver: 24.21.0013.9740
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB

Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 88.1 average fps 39.0 minimum fps 211.0 maximum fps
Scene "Fight" 198.5 average fps 74.0 minimum fps 455.0 maximum fps
Scene "Build" 267.5 average fps 152.0 minimum fps 611.0 maximum fps
Scene "Think" 114.7 average fps 62.0 minimum fps 218.0 maximum fps

Overall average framerate: 167.2 fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (17134.rs4_release.180410-1804)
DirectX Version: DirectX 12
Graphics Card Info: NVIDIA GeForce GTX 980 Ti [4095 MB] Driver: 24.21.0013.9740
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 88.9 average fps 33.0 minimum fps 209.0 maximum fps
Scene "Fight" 203.3 average fps 74.0 minimum fps 462.0 maximum fps
Scene "Build" 264.1 average fps 153.0 minimum fps 600.0 maximum fps
Scene "Think" 114.9 average fps 62.0 minimum fps 219.0 maximum fps

Overall average framerate: 167.8 fps
 
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@jsfitz54 KB4135051 isn't on Microsoft Catalog Update yet so no direct links atm only automatic, it's a tiny update, requires restart though
 
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@jsfitz54 KB4135051 isn't on Microsoft Catalog Update yet so no direct links atm only automatic, it's a tiny update, requires restart though

Got it. All patched.
 
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I've just figured out how to fix broken Core Isolation controls (which doesn't allow you to disable it after enabling it). I'll be releasing a tool for that in couple of hours, maybe sooner.
 
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Is it me or does the Windows 10 Spring Update feel faster be it the GUI or in performance CPU wise?

So now we have D3DSCache in /AppData/Local?

In other words more Direct 3D caching even though AMD's Radeon drivers have dx cache ,and gl cache. Pretty sure Nvidia has compiled shader caching. How much caching is too much though?
 
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The decrypter doesn't work :(
"17134.1 was unexpected at this time."
 

FordGT90Concept

"I go fast!1!11!1!"
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Benchmark Scores Faster than the tortoise; slower than the hare.
April update is on Media Creation Tool now.
 
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The decrypter doesn't work :(
"17134.1 was unexpected at this time."
It worked fine for me when I used it. But it's sort of pointless to use it for the 17134.1 ESD at this point anyway. Since, like he says, you can download an ISO of 17134.1 with the Media Creation Tool. Or, rather, have it download the 17134.1 ESD and create an ISO of it for you. Which, technically speaking, is the correct description of the process. Whatever...same diff. :rolleyes:
17134.1 ISO.PNG
 
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April update is on Media Creation Tool now.

that damn media tool keeps failing install for me over the past few attempts. iirc, it began a few months back, i have NO idea why it does it now. it DL's the file fine, it goes all the way through the process (which pisses me off more) then fails @ 99%.
 

FordGT90Concept

"I go fast!1!11!1!"
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It has to be ran under an admin account (user account -> run as admin will fail) and I write it to a dedicated 32 GB USB3 drive. I always use my Server 2012 R2 machine to make them, never had a problem.
 
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It has to be ran under an admin account

my account is the only account, unless win10 has the "built in" Admin account like 7 did. i installed it On the usb drive it was installing win10 to as well, since i thought that was what the resolution i used b4 was, but to no avail :(

anyway, i got that "rufus" program, and tried to run it, but the decryption app that is in the OP keeps setting off my A/V.
 

FordGT90Concept

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Try full formatting the USB drive first to make sure it has no bad sectors? Also, I wouldn't try to put it on a drive smaller than 16 GB. The reason why I use a 32 GB is because when I put it on my 120 GB, it partitioned it to 32 GB.

By fail, you're talking MCT or the actual Windows install on a machine?
 
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my account is the only account, unless win10 has the "built in" Admin account like 7 did. i installed it On the usb drive it was installing win10 to as well, since i thought that was what the resolution i used b4 was, but to no avail :(

anyway, i got that "rufus" program, and tried to run it, but the decryption app that is in the OP keeps setting off my A/V.

Exclude it in AV. Or use something less trigger happy. You can also use WinToFlash tool.
 
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