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DX11 and Eyefinity in Bad Company 2

TheMailMan78

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And so the hate of ATI begins. :laugh:


Battlefield: Bad Company 2 is coming in March 2010 and not only deliver support for DirectX 11, but also for AMD's Ati Eyefinity multi monitoring technology.

Up to now the games from the developers at DICE had not been known for their outstanding widescreen support. But the latest part of the Battlefield franchise, Bad Company 2, most likely will support AMD's Eyefinity and offer a wider FoV on multiple display setups.

As our colleagues of the Widescreen Gaming Forum learned from a recent post of a DICE developer at the EA forums, the technology is currently tested and the full implementation into Bad Company 2 is not impossible. While some users thought that a wider FoV on multiple monitors might result in an unfair advantage, DICE apparently doesn't have such concerns.

With Eyefinity the developers of the game support the second technology that is currently offered by AMD only, since Nvidia has not released any DirectX 11 graphics cards yet. Although the system requirements don't list such a 3D accelerator, Bad Company 2 will nevertheless support DirectX 11 features.

What do you think about DICE's decision to support AMD's Ati Eyefinity? Is the wider FoV really a unfair advantage multi display users have over the ones who have only one monitor?
 
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Waaah for them.

EAX is a enhancement, so is a larger screen, or a faster internet connection.
 

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And so the hate of ATI begins. :laugh:

Do want BFBC2 and 5xxx.

I think FOV is a disadvantage for those without, which is why you don't go without. I spent alot of money on my screen so I could see more in games.
 

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TBH, I don't really see how using a multi-monitor setup is a true advantage over players with only one monitor . . .

especially considering that most modern games that support 16:9 or 16:10 typically "scale" the drawn image . . . usually it's "stretched" in some fashion, although, to the player, they don't notice the difference . . . as the image gets closer to the edge of the screen, it's slightly stretched - similar to the "fish eye" effect . . . the player doesn't exactly register it as being unnatural or noticeable.

Regarding Eyefinity . . . the game would treat a multi monitor setup the same way. Instead of 1920x1200 x2, you're now at 3840x1200 (effective resolution). To compensate, the furthest images would typically be stretched, and when viewing two monitors, it wouldn't be noticed unless one is looking for it.
 

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Sounds good MailMan. I dunno who would have a problem with this. Whoever they are they've got to be some serious bed wetters.
 
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Sounds awesome, and no its not unfair, jesus who really cares, ppl who have eyefinity i hope they enjoy it and OWN noobs:D:D:D:D
 
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TBH, I don't really see how using a multi-monitor setup is a true advantage over players with only one monitor . . .

especially considering that most modern games that support 16:9 or 16:10 typically "scale" the drawn image . . . usually it's "stretched" in some fashion, although, to the player, they don't notice the difference . . . as the image gets closer to the edge of the screen, it's slightly stretched - similar to the "fish eye" effect . . . the player doesn't exactly register it as being unnatural or noticeable.

Regarding Eyefinity . . . the game would treat a multi monitor setup the same way. Instead of 1920x1200 x2, you're now at 3840x1200 (effective resolution). To compensate, the furthest images would typically be stretched, and when viewing two monitors, it wouldn't be noticed unless one is looking for it.

Is the picture stretched??? I thought I read somewhere that it was actually rendered as if you were looking that way. I saw a video of a driving sim and you could see the buildings next to you, it wasn't stretched across the 3 displays. Correct me if I am wrong. I am interested to know. :)
 

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Sounds good
 

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Is the picture stretched??? I thought I read somewhere that it was actually rendered as if you were looking that way. I saw a video of a driving sim and you could see the buildings next to you, it wasn't stretched across the 3 displays. Correct me if I am wrong. I am interested to know. :)



I can't entirelly say for sure . . . at least, regarding Eyefinity.

Widescreen support varies from one game to the next, and the support implimentation varies just as greatly from title to title.

Most games tend to stretch the rendered image a bit . . . while others do actually display things that a normal 4:3 screen won't. Some, instead, displayed a cropped image of the 4:3 resolution version (sometimes trimming either the top/bottom, or left/right . . . or trimming both).

Now, if a game supporting Eyefinity does indeed display things to the far sides that a typical 4:3, 16:9 or 16:10 single monitor setup won't . . . then I could see where some might argue that it'd be an advantage over single monitor users . . .

But, what those users doing the arguing would fail to realize (more than likely from not having used widescreen displays themselves), whatever is rendered at the far left or right doesn't register by the user as quickly as a smaller display would, as it's more towards your peripheral range.

I can claim countless times where I've recorded some of my game matches, and didn't realize until later foes that were on the far left or right of the screen . . . the small differences simply didn't register, as I'm focused in on the center of the screen . . . not on the sides.
 

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Nice, I don't think it's a huge deal though, not many will be using Eyefinity, those who will be, I am jealous.... I might need to get some more 24" monitors (kidding, the fiancee would kill me).
 
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I would get eyefinity but i dont have enough room:D
 

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To me Eyefinity is just a gimmick. I cant stand to see the monitor frames.
 
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link?

I hear the monitor frames arn't really noticeable when actually playing but people are still trying to find out ways to make them thinner. There is one guy on [H] who stripped his monitors and made his own thin frames. Overall, I think Eyefinity is a good thing as it pushes something in PCs that you can't get on a console while not really requiring programmers to code for it, unlike with DX.
 

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Eyefinity looks awsum, out of my pricerange to set up for eyefinity at the moment tho
 
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Nice, I don't think it's a huge deal though, not many will be using Eyefinity, those who will be, I am jealous.... I might need to get some more 24" monitors (kidding, the fiancee would kill me).
hear u loud and clear hehe
i think its a good feature that might come handy, especially when u get ur hands on some good used monitors for cheap
 

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Don't care at all for Eyefinity. But yay! for those three people out there actually using it.

Can't wait for this game.:)
 

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Eyefinity would be best suited with peripherals such as:




or:







where there are 4 or more panels sitting side-by-side. Now, we have the hardware available for such setups . . . how much longer is it going to take for the monitors to start hitting the market?!
 

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There is hardware for 16:10 and 16:9 monitors to sit side by side (or should I say software), but there is not for monitors like that, that is already basically 3 monitors side by side, you couldn't take them and again place them side by side to make a full circle of monitors. There would be no games to support that kind of resolution, also those monitors are a sad 768 vertical res, cool concept, but high price and low quality :(
 
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lol, someone on [H] wondered if it would be possible to use the ATI card that supports 6 displays to make a full circle of monitors around you while playing games. I wondered, if that you could do that, if you could turn around and look yourself in the face while playing MW2 in 3rd person. :eek:

:laugh:
 

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I don't think a 360 view is possible in 3rd person, the transition from back to front would be a flat edge. It would be like looking in a mirror I guess, but that wouldn't be immersive compared to a 360 first person view.
 

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I don't think a 360 view is possible in 3rd person, the transition from back to front would be a flat edge. It would be like looking in a mirror I guess, but that wouldn't be immersive compared to a 360 first person view.

Just think of the application to porn games! You could actually have a birth simulation!
 

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There is hardware for 16:10 and 16:9 monitors to sit side by side (or should I say software), but there is not for monitors like that, that is already basically 3 monitors side by side, you couldn't take them and again place them side by side to make a full circle of monitors. There would be no games to support that kind of resolution, also those monitors are a sad 768 vertical res, cool concept, but high price and low quality :(



Yeah, I was kinda getting at the new hardware support would be better suited for a monitor setup similar to what's above, but with multiple connections (instead of just one HDMI or DVI connection used by the prototype models).

Yeah, the height res kinda sucks for these wrap-arounds . . . but if the panel manufacturers would start getting to work, I'm sure they could easily come up with something much better than these existing prototypes.

Again, we have the hardware, now we need the peripherals. And to get the peripherals, there needs to be enough user demand for them.
 

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Motherboard Gigabyte AM2+ GA-MA790X DS4
Cooling Gigabyte G-Power 2 pro
Memory 2x2 gig Adata 800
Video Card(s) HD3870x2 @ 900gpu and 999mem
Storage 2x wd raid edition 120gig + 1 samsung 320 + samsung 250
Display(s) Samsung 40inch series6 full HD 1080p
Case NZXT Lexa
Audio Device(s) ALC889A HD audio with Enables a Superior Audio Experience (on board)
Power Supply Vantec ION2+ 550w
Software Vista Home pream 64
Joined
Sep 1, 2009
Messages
1,183 (0.22/day)
Location
CO
System Name 4k
Processor AMD 5800x3D
Motherboard MSI MAG b550m Mortar Wifi
Cooling Corsair H100i
Memory 4x8Gb Crucial Ballistix 3600 CL16 bl8g36c16u4b.m8fe1
Video Card(s) Nvidia Reference 3080Ti
Storage ADATA XPG SX8200 Pro 1TB
Display(s) LG 48" C1
Case CORSAIR Carbide AIR 240 Micro-ATX
Audio Device(s) Asus Xonar STX
Power Supply EVGA SuperNOVA 650W
Software Microsoft Windows10 Pro x64
Im happy that ATI is getting some love i just wish that ATI would make some code that uses atleast 95% of their GPUs so we can get great performance.
 

1Kurgan1

The Knife in your Back
Joined
Dec 8, 2008
Messages
10,421 (1.86/day)
Location
Duluth, Minnesota
System Name My Comp | Fiancees Comp
Processor i7 5820k @ 4.6Ghz 1.285v| i5 2500k
Motherboard MSI x99 SLI Plus | AsRock Z77 Pro 3
Cooling Watercooled
Memory 16GB DDR4 2400 @ 2666 | 12GB DDR3 1600
Video Card(s) AMD R9 290x | MSI 5850 OC
Storage 128gb SSD + 2x 2TB | 2TB
Display(s) Asus 27" LCD | 25" Hanns G
Case CM Storm | CM Elite 430
Audio Device(s) Creative Recon 3D PCIe
Power Supply Enermax Galaxy 1250W | Rosewill 630w
Mouse Logitech G700s | Logitech G100s
Keyboard Logitech G901 | Logitech G105
Software Win 8.1 Ultimate x64 | Win 8.1 Ultimate x64
Benchmark Scores 3D Mark - Fire Strike Extreme - 4403
Just think of the application to porn games! You could actually have a birth simulation!

You had a great idea going there in the first sentence, then you go and ruin it with the last sentence :laugh:
 
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