Discussion in 'Games' started by TheMailMan78, Dec 14, 2009.
And so the hate of ATI begins.
Waaah for them.
EAX is a enhancement, so is a larger screen, or a faster internet connection.
Do want BFBC2 and 5xxx.
I think FOV is a disadvantage for those without, which is why you don't go without. I spent alot of money on my screen so I could see more in games.
TBH, I don't really see how using a multi-monitor setup is a true advantage over players with only one monitor . . .
especially considering that most modern games that support 16:9 or 16:10 typically "scale" the drawn image . . . usually it's "stretched" in some fashion, although, to the player, they don't notice the difference . . . as the image gets closer to the edge of the screen, it's slightly stretched - similar to the "fish eye" effect . . . the player doesn't exactly register it as being unnatural or noticeable.
Regarding Eyefinity . . . the game would treat a multi monitor setup the same way. Instead of 1920x1200 x2, you're now at 3840x1200 (effective resolution). To compensate, the furthest images would typically be stretched, and when viewing two monitors, it wouldn't be noticed unless one is looking for it.
Sounds good MailMan. I dunno who would have a problem with this. Whoever they are they've got to be some serious bed wetters.
Sounds awesome, and no its not unfair, jesus who really cares, ppl who have eyefinity i hope they enjoy it and OWN noobs
Is the picture stretched??? I thought I read somewhere that it was actually rendered as if you were looking that way. I saw a video of a driving sim and you could see the buildings next to you, it wasn't stretched across the 3 displays. Correct me if I am wrong. I am interested to know.
I can't entirelly say for sure . . . at least, regarding Eyefinity.
Widescreen support varies from one game to the next, and the support implimentation varies just as greatly from title to title.
Most games tend to stretch the rendered image a bit . . . while others do actually display things that a normal 4:3 screen won't. Some, instead, displayed a cropped image of the 4:3 resolution version (sometimes trimming either the top/bottom, or left/right . . . or trimming both).
Now, if a game supporting Eyefinity does indeed display things to the far sides that a typical 4:3, 16:9 or 16:10 single monitor setup won't . . . then I could see where some might argue that it'd be an advantage over single monitor users . . .
But, what those users doing the arguing would fail to realize (more than likely from not having used widescreen displays themselves), whatever is rendered at the far left or right doesn't register by the user as quickly as a smaller display would, as it's more towards your peripheral range.
I can claim countless times where I've recorded some of my game matches, and didn't realize until later foes that were on the far left or right of the screen . . . the small differences simply didn't register, as I'm focused in on the center of the screen . . . not on the sides.
Nice, I don't think it's a huge deal though, not many will be using Eyefinity, those who will be, I am jealous.... I might need to get some more 24" monitors (kidding, the fiancee would kill me).
I would get eyefinity but i dont have enough room
To me Eyefinity is just a gimmick. I cant stand to see the monitor frames.
I hear the monitor frames arn't really noticeable when actually playing but people are still trying to find out ways to make them thinner. There is one guy on [H] who stripped his monitors and made his own thin frames. Overall, I think Eyefinity is a good thing as it pushes something in PCs that you can't get on a console while not really requiring programmers to code for it, unlike with DX.
Eyefinity looks awsum, out of my pricerange to set up for eyefinity at the moment tho
hear u loud and clear hehe
i think its a good feature that might come handy, especially when u get ur hands on some good used monitors for cheap
Don't care at all for Eyefinity. But yay! for those three people out there actually using it.
Can't wait for this game.
Eyefinity would be best suited with peripherals such as:
where there are 4 or more panels sitting side-by-side. Now, we have the hardware available for such setups . . . how much longer is it going to take for the monitors to start hitting the market?!
There is hardware for 16:10 and 16:9 monitors to sit side by side (or should I say software), but there is not for monitors like that, that is already basically 3 monitors side by side, you couldn't take them and again place them side by side to make a full circle of monitors. There would be no games to support that kind of resolution, also those monitors are a sad 768 vertical res, cool concept, but high price and low quality
lol, someone on [H] wondered if it would be possible to use the ATI card that supports 6 displays to make a full circle of monitors around you while playing games. I wondered, if that you could do that, if you could turn around and look yourself in the face while playing MW2 in 3rd person.
I don't think a 360 view is possible in 3rd person, the transition from back to front would be a flat edge. It would be like looking in a mirror I guess, but that wouldn't be immersive compared to a 360 first person view.
Just think of the application to porn games! You could actually have a birth simulation!
Yeah, I was kinda getting at the new hardware support would be better suited for a monitor setup similar to what's above, but with multiple connections (instead of just one HDMI or DVI connection used by the prototype models).
Yeah, the height res kinda sucks for these wrap-arounds . . . but if the panel manufacturers would start getting to work, I'm sure they could easily come up with something much better than these existing prototypes.
Again, we have the hardware, now we need the peripherals. And to get the peripherals, there needs to be enough user demand for them.
LOL, Your a sick man
Im happy that ATI is getting some love i just wish that ATI would make some code that uses atleast 95% of their GPUs so we can get great performance.
You had a great idea going there in the first sentence, then you go and ruin it with the last sentence
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