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E3 2011 Thread

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Ray tracing, translacing, physics, DX9,10,11 for gaming on the PC are just a few things that can be done.
out of those only dx11 and ray tracing were brought out in the last 2 years

What games that are honestly something new and interesting have yo seen in the last 2-3 years either that were pc exclusive?
 
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that is a pretty old argument. consoles now have 3D engines, even the same ones PC uses. what innovation has the PC brought in the 7th generation of gaming? nothing but ports.
 
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out of those only dx11 and ray tracing were brought out in the last 2 years

What games that are honestly something new and interesting have yo seen in the last 2-3 years either that were pc exclusive?
Everything I listed cannot be done on a console. What about the innovations in crossfire/SLI (lucid) and Xfinity? APU and touch screen gaming? Shall I continue?
 
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Everything I listed cannot be done on a console. What about the innovations in crossfire/SLI (lucid) and Xfinity? APU and touch screen gaming? Shall I continue?
a whole 5.6% of Steam uses DX11. the only innovation PC has brought in the 7th generation of gaming is ports and expensive hardware that is underutilized.
 
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that is a pretty old argument. consoles now have 3D engines, even the same ones PC uses. what innovation has the PC brought in the 7th generation of gaming? nothing but ports.
i use to feel PC was better then all other forms of gaming, then i got a ps3, now i'd rather have a netbook and a ps3, as i have games which are truly good, there's no pc game up to the gt5 standard, and you'd be surprised at how unnoticeable all the eye candy really becomes, a game can look nice without tessellation and shading, One that springs to mind is monster hunter freedom unite which has amazing landscapes and great looking creatures, and it doe it on a 300mhz processor, dirt 3 also looks amazing and yet it will run on 4-5 year old hardware, i don't see ageing consoles and netbooks etc as a bad thing, i see them as proof programmers no longer no what to do with the power their given besides over tessellation and add shader after shader
 
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Battlefield 3 could be PC exclusive but with a quarter of the budget.
And they would still be 10 times better. Half-Life 2 was made with 1/10th the budget of COD MW3 or Battlefield 3 and it was a much better game than these franchises will ever be.

The budget for creating games has been on the rise, absurdingly, like doubling them every year. And games are shittier and shittier every time. Graphics are the same (no money spent there), games are shorter (less man hours spent on content content) so where the hell does all that money go? My theory is that either developers have become a bunch of greedy bastards or publishers lie about the real budgets so that they can ask a higher price, blame piracy and whatnot.

Second one is more likely. I mean the latest COD game is said to have a budget of $200 million. lol that's more than most Hollywood blockbusters*. $200 million for a map pack! $200 million for something that the fan fase has always gladly made for free for HL2, Counter Strike, Unreal tournament, Quake 3, and so on. It's hilarious. Well it would be hilarious if it werent so sad.

*Avatar which is almost entirely CG and thus has a similar work behind, only 10x times more complex, had a budget of $237 million and thousands of people working on it. Hundreds doing the CG alone. Comparing the effort required for creating the realistic world of pandora to the creation of any multi-platform game is absurd.
 

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there's no pc game up to the gt5 standard
Well.. your opinion certianly isn't my opinion. gt5 is doing a great job of collecting dust for me.
 
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a whole 5.6% of Steam uses DX11. the only innovation PC has brought in the 7th generation of gaming is ports and expensive hardware that is underutilized.
I agree. Consoles are killing gaming with this stupid ass 10 year cycle. But the PC continues to innovate and pave the way for the next console. When the new consoles come out and do all the things PC's have been able to do for YEARS you will appreciate the amount of innovation thats been evolving.

Hardware accelerated physic, ray-tracing, trans-lacing, APU style architecture etc.

Point was the PC industry is more innovative than just about any other industry on the planet. Its the very nature of it. Every 6 months your are out dated.
 

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with a simple question i have turned this thread in do a flame war....im so proud of my self right now :D
 

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Everything I listed cannot be done on a console. What about the innovations in crossfire/SLI (lucid) and Xfinity? APU and touch screen gaming? Shall I continue?
raytracing, physics, tessellation are already done on consoles, Crosfire/SLI is just gfx card companies running out of ideas of how to make single cards faster, APU's are used on the xbox S, Touch screens have been used for years on DS, should i continue?

From my point of view as much as i want to believe in the PC i just see the big companies messing it up, delaying launches, doing anything besides innovating

games are also going downhill, large budgets and less fun seem to be a correlation

And i've just noticed i've broken the 1000 post count :)
 
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a whole 5.6% of Steam uses DX11. the only innovation PC has brought in the 7th generation of gaming is ports and expensive hardware that is underutilized.
Quoted for stupidity.

Consoles are the offsprings of PCs. Anything they do, or will ever do, will be tested on PC first. There are plenty of superior PC games out there. Console games these days are all just dumbed down hype machines that a baby chimpanzee could master. Anyone who wants a game with real depth goes to PC.
 

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Oh no! It's a console vs. PC argument!!!! Gosh, what an intriguing conversation that surely hasn't been presented before and surely this conversation will lead to some sort of revelation!
 
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raytracing, physics, tessellation are already done on consoles, Crosfire/SLI is just gfx card companies running out of ideas of how to make single cards faster, APU's are used on the xbox S, Touch screens have been used for years on DS, should i continue?

From my point of view as much as i want to believe in the PC i just see the big companies messing it up, delaying launches, doing anything besides innovating
Oh? What console game uses ray-tracing in real time?

Oh no! It's a console vs. PC argument!!!! Gosh, what an intriguing conversation that surely hasn't been presented before and surely this conversation will lead to some sort of revelation!
THIS IS IT! We will finally solve the problem!
 
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Oh no! It's a console vs. PC argument!!!! Gosh, what an intriguing conversation that surely hasn't been presented before and surely this conversation will lead to some sort of revelation!
I apologize in advance lol. I'm finished replying though so I will just take the punches.
 
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Well.. your opinion certianly isn't my opinion. gt5 is doing a great job of collecting dust for me.
Mine is still in the store shelf, along with the PS3.
 
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Oh? What console game uses ray-tracing in real time?
theres a pc game that does it in real time? cause i've there is i haven't noticed any real improvement

As Erocker says i don't think were getting anywhere, nice debate though
 
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raytracing, physics, tessellation are already done on consoles, Crosfire/SLI is just gfx card companies running out of ideas of how to make single cards faster, APU's are used on the xbox S, Touch screens have been used for years on DS, should i continue?

From my point of view as much as i want to believe in the PC i just see the big companies messing it up, delaying launches, doing anything besides innovating
APU's were first designed for PC's, and are really pulling through on Cell Phone's, Consoles are hardly taking advantage of such a technology, as proven by the fact that the 360 Slim is the ONLY one to do it thus far. Touch Screen have been around for a VERY long time. The PC doesn't really need a Touch Screen since it already has a viable input option, unlike Consoles.

The fact is all Consoles are basically PC's with fixed hardware.
 

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Well.. your opinion certianly isn't my opinion. gt5 is doing a great job of collecting dust for me.
yo erocker have you gotten iracing yet?
 
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theres a pc game that does it in real time?
There's technology that can do it and there's a high chance we would have it already in games if it werent' for the stupid publishers and dumbed down console ports.

To say that consoles drive innovation when they are made for 10 year lifecycles is stupid. Consoles are 6 years old now. What is innovative in that? the Wii is innovating and Nintendo is trying to pull shorter life cycles and thus innovating in some areas more oftem. Of course they are innovating on the controler side, because it's there where a console has to innovate.
 

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PC/Console < Board Games

Serisously, this is a thread about what is being presented at E3. Take this ridiculous argument somewhere else.
 
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theres a pc game that does it in real time? cause i've there is i haven't noticed any real improvement

As Erocker says i don't think were getting anywhere, nice debate though
Nobody said Ray Tracing is actively used on the PC, but you did say it was used on Consoles.
 
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PC/Console < Board Games

Serisously, this is a thread about what is being presented at E3. Take this ridiculous argument somewhere else.
i thought we were discussing a console that was presented in E3

but if you insist...

anyone else looking forward to forza 4?

@xenocide: you never said it had to be real time- the pre-rendered seams to do it well enough, and erocker said it was a pc innovation, if its not used its not much of an innovation
 
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