• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

EA's Latest Attempt To Sabotage BF3

ctrain

New Member
Joined
Jan 12, 2010
Messages
393 (0.13/day)
Likes
72
#26
I`m saying EA pays Valve to place patch on there system,Then has to pay them to have the DLC,So if we pay $9 FOR A DLC EA is Paying like $14 for that plus what ever patch they release.So with Origin they will not have to pay out their ass for us to have DLC and patches,It would explain why some company`s release a patch on day 1 or 2 .Then wait until after the 3 months of sales to see if it is worth the time to continue with DLC and patches.Take Home--Front as an example.
pretty sure this is not how it works.

steam takes a cut for the base game (don't know how they handle paid content), but afaik, it's more or less the lowest amount of any distribution service and i'm pretty sure it costs nothing for developers to push and deploy patches / free content... because that's the exact problem valve sought to avoid. MS charges a hefty amount for distributing patches past the first one or something like that, which is one reason why TF2 on the 360 updated so slow. unless you defer your patches into one giant fucking bundle, you are literally pissing money away over what should be completely trivial to do.
 
Joined
Mar 24, 2011
Messages
2,286 (0.92/day)
Likes
528
Location
Burlington, VT
Processor Intel i5-2500k
Motherboard MSI P67A-GD65
Cooling Deep Cool Gammax 400
Memory 8GB (4x2GB) G.Skill Ripjaws X DDR3-1600
Video Card(s) Gigabyte GTX 1060 Windforce OC 6GB
Storage Samsung EVO 850 256GB / WD Caviar Black 1TB
Display(s) Acer GD235HZbid 120hz LCD
Case Rosewill Challenger Mid-Tower
Audio Device(s) Onboard
Power Supply Corsair 650W 650-TX
Software Windows 10
#27
pretty sure this is not how it works.

steam takes a cut for the base game (don't know how they handle paid content), but afaik, it's more or less the lowest amount of any distribution service and i'm pretty sure it costs nothing for developers to push and deploy patches / free content... because that's the exact problem valve sought to avoid. MS charges a hefty amount for distributing patches past the first one or something like that, which is one reason why TF2 on the 360 updated so slow. unless you defer your patches into one giant fucking bundle, you are literally pissing money away over what should be completely trivial to do.
This is pretty much the case. To my knowledge Valve only takes a very small percentage of each sale compared to other places, and the publishers I believe still have decent control over what price their games are sold at. I think Valve even sells a lot of games at a loss during their big sales. As far as Patches are concerned, there is no way it costs people money like on Xbox Live, otherwise I wouldn't get patches for AAAGH like once a week because it's a tiny indie developer. Most companies avoid the patch system altogether by having a Patcher that launches with the game. DLC probably costs something because it's stored on Steam Servers, but I doubt it's enough to prevent companies from being profitable.

The key point, is that the game is only not appearing on Steam, and something tells me it's EA's fault. I find it hard to believe that Valve is the one saying they don't want to distribute BF3\ME3, especially considering EA bragged they would be Origin Exclusives months ago.
 
Joined
May 14, 2010
Messages
1,386 (0.49/day)
Likes
1,428
Location
Steeler Country
System Name Wopper
Processor Intel i5 3570 @ 4.2 Ghz
Motherboard ASRock Z77 Extreme4
Cooling Noctua NH-D14
Memory 8 GB
Video Card(s) eVGA GTX 760 3Gb w/acx cooling
Storage 120Gb Evo SSD + 2 GB Games + 1.5 TB Data
Display(s) ViewSonic VX2268WM 22-Inch 120 Hz 3D-Ready
Case Antec P182
Audio Device(s) Realtec onboard
Power Supply Antec TruePower New 550W
Software Windows 8.1 Pro
#28
Joined
May 10, 2009
Messages
1,514 (0.48/day)
Likes
257
Location
South California, The desert.
System Name My Computer
Processor Core 2 Q9550 4Ghz 1.23volts
Motherboard Gigabyte
Cooling Corsair
Memory OCZ
Video Card(s) Galaxy
Storage Western Digital
Display(s) Acer
Case Lian li
Audio Device(s) Asus
Power Supply Corsiar
Software Microsoft
Benchmark Scores 25,000 3dmark06 at 4.35Ghz processor, 835core card!
#29
I`m saying EA pays Valve to place patch on there system,Then has to pay them to have the DLC,So if we pay $9 FOR A DLC EA is Paying like $14 for that plus what ever patch they release.So with Origin they will not have to pay out their ass for us to have DLC and patches,It would explain why some company`s release a patch on day 1 or 2 .Then wait until after the 3 months of sales to see if it is worth the time to continue with DLC and patches.Take Home--Front as an example.
EA doesn't have to pay shit(even that much), i don't understand how EA has to pay a shit load of money for DLC's. People can let this fly over there heads like nothing. Its add/on content, you already payed for the license to use the software. There taking even more money off you, for extra content on a licensed software your already payed for COMPLETELY AND FULLLLY.

Some of that DLC is probably shit they already made while actually designing the game, they just tweak the extra stuff the leave out on release, and release it later, with just tweaks and charge you money for it. Its like paying for a extra 30 seconds in a song for itunes for 50 cents more.

Thats complete bullshit, people should really fuckin speak and stop letting companys take advantage of shit like that.

But thats not happening. Its being hosted online, Via servers from company's who host them, and get a profit margin from the entire game industry and everything they host.
Technically, there not wasting any resources (cd disk/Boxes/ect) its all digital, or practically endless. Its just extra data to a license of software they(you) already purchased, If they just released DLC without a price tag, that would still increase game sales, for returned profit.

But they do it the easy way, and make millions of dollars of DLC because we decide to buy it up for the prices they put them at.

Bottled water, cost more then gas today most of the time to, just look at it with a bigger perspective.
 
Last edited:
Joined
Apr 2, 2011
Messages
2,443 (0.98/day)
Likes
1,868
#30
Forbes:
http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html

70 million in sales with a gross profit of 55 million. Good sweet lord, that's a chunk of change well beyond most conventional game makers reckoning. Care to add any accusations of Steam gouging developer profit margins? They don't have to, period.

Consider a thought exercise. Most developers release physical media, and in-turn get maybe a 30% gross profit. Once that covers all of the costs, you're down to pennies on the dollar. If steam makes a 78% profit margin (55/70) they can pay their bills (personnel, hardware, and software updates), deliver greater margins to the developer, and still make a fat profit. Whenever you look at it, the developer can consistently make more money (10% more in a 50-50 profit split), does not have to manufacture their product (physical media carries high costs and risks), and still leaves a sizeable chunk of profits for Valve.


With everything I have said, do you not see EA's transparent motivation? They want the nearly 80% profits from everything, without having to pay a perceived "tax" to be on Steam. The problem is that Steam has withstood nerd firing squads, and proven that it is a venerable and trusted solution. EA has proven that they will screw consumers left and right for the perceived threat of piracy. They have released half baked DRM schemes again and again, without the slightest breath between screaming that sales are down and the cause must be consumer piracy. They piss on their customer base, and wonder why their sales figures are decreasing.

~sigh~

EA ranting is for somewhere else. It's almsot akin to trolling at this point. We all realize that they can only pull this crap off because of how big they are.


Back to the original topic. EA is trying to increase sales, without spending a whole lot of money. I view Origins as a half baked scheme by the upper level management, who thought "Hey, we're paying Valve to be on Steam. Why don't we stop paying them, and fall back on our own catalog to create a very profitable online distribution system?" without regards to the massive hardware and software investment that makes Steam so acceptable to use. It will be another goat-f***, which isn't hard to see given how many other people have tried to compete with Steam without a solid backing and an exceptional games catalog.

I wonder how long until EA realizes that even with an online presence, that it wasn't piracy that caused losses (it was their own limited vision and perceived disdain for their own customers). It will be a day in the not too distant future hopefully, maybe then EA can stop sucking so hard...

I can dream, can't I.....
 

Frick

Fishfaced Nincompoop
Joined
Feb 27, 2006
Messages
14,910 (3.43/day)
Likes
5,428
System Name A dancer in your disco of fire
Processor i3 4130 3.4Ghz
Motherboard MSI B85M-E45
Cooling Cooler Master Hyper 212 Evo
Memory 4 x 4GB Crucial Ballistix Sport 1400Mhz
Video Card(s) Asus GTX 760 DCU2OC 2GB
Storage Crucial BX100 120GB | WD Blue 1TB x 2
Display(s) BenQ GL2450HT
Case AeroCool DS Cube White
Power Supply Cooler Master G550M
Mouse Intellimouse Explorer 3.0
Keyboard Dell SK-3205
Software Windows 10 Pro
#31
With everything I have said, do you not see EA's transparent motivation? They want the nearly 80% profits from everything, without having to pay a perceived "tax" to be on Steam. The problem is that Steam has withstood nerd firing squads, and proven that it is a venerable and trusted solution. EA has proven that they will screw consumers left and right for the perceived threat of piracy. They have released half baked DRM schemes again and again, without the slightest breath between screaming that sales are down and the cause must be consumer piracy. They piss on their customer base, and wonder why their sales figures are decreasing.
When did EA screw the customers? I'm not following the gaming scene very close these days, but i've never understood the EA rage.

Also, duh. They're a company that has a single purpose: To make as much profit as possible.
 
Joined
Apr 2, 2011
Messages
2,443 (0.98/day)
Likes
1,868
#32
When did EA screw the customers? I'm not following the gaming scene very close these days, but i've never understood the EA rage.

Also, duh. They're a company that has a single purpose: To make as much profit as possible.
EA hate is based upon their DRM and project $10. They actively project (in my experience) that the customer is a pirate and you should have to have their express permission (which can be revoked for any reason at all) to play anything you buy from them. EA tried to have online checks (every time you entered the game) to run their games years ago, which was immensely stupid. They tried to limit the number of installs on software on Bioshock. They charged $15 to unlock basic aspects of gameplay on Mass Effect 2, assuming you had the gall to purchase a used copy.

If you've got time, check out the South Park (crack baby basketball) episode for the general feeling I get from EA summed up into a single sentence.


I do not argue with them seeking profits. I do not believe they are in the wrong for trying this. I believe it will be a huge flop, and EA will try to say that it's the consumers' fault for the failure. This is their track record, and I will remain otherwise ambivalent until EA can prove that they are delivering something worth my time.


The hate I express for EA is not without reason, which you'll find if you look back at EA's track record. I am not opposed to capitalism and seeking a profit (McD's and Microsoft exist because they are good at what they do); I am opposed to doing something immensely foolish, then inevitably blaming your consumers for decisions that the blind man can see are foolish. Seeking to earn an extra 10 cents may well cost EA, and make it difficult for consumers to get their gaming fix.
 

crazyeyesreaper

Chief Broken Rig
Staff member
Joined
Mar 25, 2009
Messages
8,762 (2.72/day)
Likes
3,656
Location
04578
#33
most of the EA rage stems from them basically running most of there older good titles straight into the ground via half baked releases and shitty support lol
 
Joined
Oct 13, 2007
Messages
7,693 (2.05/day)
Likes
1,772
Location
Chicago
System Name DarkStar
Processor i5 3570K 4.4Ghz
Motherboard Asrock Z77 Extreme 3
Cooling Apogee HD White/XSPC Razer blocks
Memory 8GB Samsung Green 1600
Video Card(s) 2 x GTX 670 4GB
Storage 2 x 120GB Samsung 830
Display(s) 27" QNIX
Case Enthoo Pro
Power Supply Seasonic Platinum 760
Mouse Steelseries Sensei
Keyboard Ducky Pro MX Black
Software Windows 8.1 x64
#34
Does BFBC2 have modding tools?
No and that's why we had to wait so damn long for new maps besides just mode rehashes. And I'd still like more. As I said in the BF3 clubhouse no mod tools is hardly a deal breaker but to say it doesn't affect you in any way not to have them is a bit much imo.
 

Frick

Fishfaced Nincompoop
Joined
Feb 27, 2006
Messages
14,910 (3.43/day)
Likes
5,428
System Name A dancer in your disco of fire
Processor i3 4130 3.4Ghz
Motherboard MSI B85M-E45
Cooling Cooler Master Hyper 212 Evo
Memory 4 x 4GB Crucial Ballistix Sport 1400Mhz
Video Card(s) Asus GTX 760 DCU2OC 2GB
Storage Crucial BX100 120GB | WD Blue 1TB x 2
Display(s) BenQ GL2450HT
Case AeroCool DS Cube White
Power Supply Cooler Master G550M
Mouse Intellimouse Explorer 3.0
Keyboard Dell SK-3205
Software Windows 10 Pro
#35
EA hate is based upon their DRM and project $10. They actively project (in my experience) that the customer is a pirate and you should have to have their express permission (which can be revoked for any reason at all) to play anything you buy from them. EA tried to have online checks (every time you entered the game) to run their games years ago, which was immensely stupid. They tried to limit the number of installs on software on Bioshock. They charged $15 to unlock basic aspects of gameplay on Mass Effect 2, assuming you had the gall to purchase a used copy.
Ahh that. It feels like that's the general direction of gaming today, not just EA.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
21,103 (6.23/day)
Likes
10,234
Location
IA, USA
System Name BY-2015
Processor Intel Core i7-6700K (4 x 4.00 GHz) w/ HT and Turbo on
Motherboard MSI Z170A GAMING M7
Cooling Scythe Kotetsu
Memory 2 x Kingston HyperX DDR4-2133 8 GiB
Video Card(s) PowerColor PCS+ 390 8 GiB DVI + HDMI
Storage Crucial MX300 275 GB, Seagate 6 TB 7200 RPM
Display(s) Samsung SyncMaster T240 24" LCD (1920x1200 HDMI) + Samsung SyncMaster 906BW 19" LCD (1440x900 DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay
Audio Device(s) Realtek Onboard, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse SteelSeries Sensei RAW
Keyboard Tesoro Excalibur
Software Windows 10 Pro 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
#36
70 million in sales with a gross profit of 55 million. Good sweet lord, that's a chunk of change well beyond most conventional game makers reckoning. Care to add any accusations of Steam gouging developer profit margins? They don't have to, period.

Consider a thought exercise. Most developers release physical media, and in-turn get maybe a 30% gross profit. Once that covers all of the costs, you're down to pennies on the dollar. If steam makes a 78% profit margin (55/70) they can pay their bills (personnel, hardware, and software updates), deliver greater margins to the developer, and still make a fat profit. Whenever you look at it, the developer can consistently make more money (10% more in a 50-50 profit split), does not have to manufacture their product (physical media carries high costs and risks), and still leaves a sizeable chunk of profits for Valve.
They aren't accounting for the high cost of bandwidth and servers.



EA has proven that they will screw consumers left and right for the perceived threat of piracy.
EA actually isn't the worst about DRM/piracy, Ubisoft is. The examples are numerous (Tages, Star-Force, always on-connection required for single player games, etc.). The only thing EA is really guilty of is not releasing enough patches and those patches failing to remove DRM after they're done milking it.
 

The_Ish

New Member
Joined
Jan 3, 2011
Messages
328 (0.13/day)
Likes
43
Location
Sweden
Processor Intel i7 2600K
Motherboard Asus P8Z68-V Pro
Cooling Corsair H60
Memory 12GB Corsair Dominator 1600Mhz
Video Card(s) Asus GTX 580 DirectCU II
Storage Corsair F120 SSD +9,5TB storage
Display(s) Dell U2410
Case HAF X
Audio Device(s) Realtek
Power Supply Corsair AX1200
Software Win 7 x64
Benchmark Scores I only care about practical performance.
#38
A Swedish gaming site i read daily reported a few days back that the game wont SHIP with mod tools, but that it's not impossible it will come later.

edit/ Basically the same story but the headline was "Battlefield 3 - no mod tools "right now"", im not sure if the writer is at fault or what. It didn't say anything about "right now" in the article itself.
 

erocker

Senior Moderator
Staff member
Joined
Jul 19, 2006
Messages
42,471 (10.10/day)
Likes
18,151
Processor i7 8700K
Motherboard Asus Maximus Hero X WiFi
Cooling Water
Memory 16GB G.Skill 3200Mhz CL14
Video Card(s) GTX 1080
Storage SSD's
Display(s) Nixeus EDG27
Case Thermaltake Core X5
Audio Device(s) Soundblaster Zx
Power Supply Corsair H1000i
Mouse Zowie EC1-B
#39
Thanks! So BF3 not having modding tools won't make any difference to me. BC2 seems to have worked out well anyways. I've been playing BF2 for years and could care less about modding tools.
 
Last edited:
Joined
Mar 26, 2008
Messages
1,874 (0.52/day)
Likes
334
Location
Cobourg,Ontario
System Name FX CrossFireX
Processor AMD FX™ 8370 @Stock
Motherboard GA-990FXA-UD5 (rev. 3.1
Cooling Noctua NH-D15 the BEAST
Memory AMD Radeon™ R5 Entertainment Series 16GB (2x8GB) DDR3-1600 MHz CL11 Part Number: R5316G1601U2K-G T
Video Card(s) MSI Gaming R9 390
Storage x3 Seagates 1Terabyte X1 Seagate 2Terabyte <Steam Install
Display(s) 40 Inch Samsung HDTV (monitor)
Case HAF-X:)
Audio Device(s) AMD/HDMI to Onkyo HT-R508 Receiver
Power Supply EVGA SuperNOVA 1000 G2 Power Supply
Software Windows 10 Pro X64
#40
EA doesn't have to pay shit(even that much), i don't understand how EA has to pay a shit load of money for DLC's. People can let this fly over there heads like nothing. Its add/on content, you already payed for the license to use the software. There taking even more money off you, for extra content on a licensed software your already payed for COMPLETELY AND FULLLLY.

Some of that DLC is probably shit they already made while actually designing the game, they just tweak the extra stuff the leave out on release, and release it later, with just tweaks and charge you money for it. Its like paying for a extra 30 seconds in a song for itunes for 50 cents more.

Thats complete bullshit, people should really fuckin speak and stop letting companys take advantage of shit like that.

But thats not happening. Its being hosted online, Via servers from company's who host them, and get a profit margin from the entire game industry and everything they host.
Technically, there not wasting any resources (cd disk/Boxes/ect) its all digital, or practically endless. Its just extra data to a license of software they(you) already purchased, If they just released DLC without a price tag, that would still increase game sales, for returned profit.

But they do it the easy way, and make millions of dollars of DLC because we decide to buy it up for the prices they put them at.

Bottled water, cost more then gas today most of the time to, just look at it with a bigger perspective.
http://www.neowin.net/news/ea-hints-that-valves-steam-wont-give-ea-control-over-patches-and-dlc
;)

Forbes:
http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html

70 million in sales with a gross profit of 55 million. Good sweet lord, that's a chunk of change well beyond most conventional game makers reckoning. Care to add any accusations of Steam gouging developer profit margins? They don't have to, period.

Consider a thought exercise. Most developers release physical media, and in-turn get maybe a 30% gross profit. Once that covers all of the costs, you're down to pennies on the dollar. If steam makes a 78% profit margin (55/70) they can pay their bills (personnel, hardware, and software updates), deliver greater margins to the developer, and still make a fat profit. Whenever you look at it, the developer can consistently make more money (10% more in a 50-50 profit split), does not have to manufacture their product (physical media carries high costs and risks), and still leaves a sizeable chunk of profits for Valve.


With everything I have said, do you not see EA's transparent motivation? They want the nearly 80% profits from everything, without having to pay a perceived "tax" to be on Steam. The problem is that Steam has withstood nerd firing squads, and proven that it is a venerable and trusted solution. EA has proven that they will screw consumers left and right for the perceived threat of piracy. They have released half baked DRM schemes again and again, without the slightest breath between screaming that sales are down and the cause must be consumer piracy. They piss on their customer base, and wonder why their sales figures are decreasing.

~sigh~

EA ranting is for somewhere else. It's almsot akin to trolling at this point. We all realize that they can only pull this crap off because of how big they are.


Back to the original topic. EA is trying to increase sales, without spending a whole lot of money. I view Origins as a half baked scheme by the upper level management, who thought "Hey, we're paying Valve to be on Steam. Why don't we stop paying them, and fall back on our own catalog to create a very profitable online distribution system?" without regards to the massive hardware and software investment that makes Steam so acceptable to use. It will be another goat-f***, which isn't hard to see given how many other people have tried to compete with Steam without a solid backing and an exceptional games catalog.

I wonder how long until EA realizes that even with an online presence, that it wasn't piracy that caused losses (it was their own limited vision and perceived disdain for their own customers). It will be a day in the not too distant future hopefully, maybe then EA can stop sucking so hard...

I can dream, can't I.....
Amen dude ,I just hope that other company`s won`t follow the $$$ greed,I read today EA buys PopCap Games for 750 mill uhm ...And they say EA is trying to sabotage BF3 from it being absent on Steam.....The Origin/Steam Diva Opera continues.

In case some of you are wondering I am neutral about all this I like Steam and have been a user since it`s release in Oct 20003, So I just hope EA does not charge us a few $ for DLC.Kind a feel like, say why can`t we all just get one option with all games like ,World Steam were all company`s can sell and give out different area`s there so called exclusive DLC call it World OF Steam or something.
 
Last edited by a moderator:

1Kurgan1

The Knife in your Back
Joined
Dec 8, 2008
Messages
10,418 (3.12/day)
Likes
2,391
Location
Duluth, Minnesota
System Name My Comp | Fiancees Comp
Processor i7 5820k @ 4.6Ghz 1.285v| i5 2500k
Motherboard MSI x99 SLI Plus | AsRock Z77 Pro 3
Cooling Watercooled
Memory 16GB DDR4 2400 @ 2666 | 12GB DDR3 1600
Video Card(s) AMD R9 290x | MSI 5850 OC
Storage 128gb SSD + 2x 2TB | 2TB
Display(s) Asus 27" LCD | 25" Hanns G
Case CM Storm | CM Elite 430
Audio Device(s) Creative Recon 3D PCIe
Power Supply Enermax Galaxy 1250W | Rosewill 630w
Mouse Logitech G700s | Logitech G100s
Keyboard Logitech G901 | Logitech G105
Software Win 8.1 Ultimate x64 | Win 8.1 Ultimate x64
Benchmark Scores 3D Mark - Fire Strike Extreme - 4403
#41
You're not a true BF fan if you're saying that lack of mod tools ain't a big deal.

Just saying...
Thats a nice opinion, but it simply that, an opinion. Would I like modding tools? Yes. Is it a deal breaker for me? No. Have I been extremely happy with BC2 maps and modes? Yes. Does BF3 bring a ton more to the table? Yes.

Sounds good to me.
 
Joined
Apr 30, 2008
Messages
4,315 (1.21/day)
Likes
1,015
Location
Multidimensional
System Name Derp!
Processor i7 7700 @ 4.2Ghz Turbo On
Motherboard Gigabyte B250 Phoenix Wifi ITX Motherboard
Cooling Noctua NH-L9i LP Cooler || Cooler Master Fan Pro RGB 120mm x 2
Memory 16GB Corsair Vengeance LPX DDR4 2400mhz RAM
Video Card(s) AMD Reference RX 480 8GB
Storage 250GB SS 960 Evo M.2 || WD Blue 500GB SSD || 2TB SG FC SSHD
Display(s) Hisense 1080p Smart LED HDTV 40inch
Case Fractal Node 202 Mini ITX Case
Audio Device(s) Realtek HD Audio / HDMI Audio Via GPU
Power Supply Corsair SFX 600W PSU
Mouse CoolerMaster Masterkeys Lite L RGB Mouse
Keyboard CoolerMaster Masterkeys Lite L RGB Mem-Chanical Keyboard
Software Windows 10 Home 64bit
Benchmark Scores Later
#42
Meh, this news ain't worrying me:eek: but EA!:mad: this game better come on steam you foolz:toast:
 
Joined
Oct 13, 2007
Messages
7,693 (2.05/day)
Likes
1,772
Location
Chicago
System Name DarkStar
Processor i5 3570K 4.4Ghz
Motherboard Asrock Z77 Extreme 3
Cooling Apogee HD White/XSPC Razer blocks
Memory 8GB Samsung Green 1600
Video Card(s) 2 x GTX 670 4GB
Storage 2 x 120GB Samsung 830
Display(s) 27" QNIX
Case Enthoo Pro
Power Supply Seasonic Platinum 760
Mouse Steelseries Sensei
Keyboard Ducky Pro MX Black
Software Windows 8.1 x64
#43
I lean much more towards ktr's assessment than erocker's but yeah I was like the first to say this is not a deal breaker.
 
Joined
Apr 21, 2005
Messages
6,885 (1.48/day)
Likes
1,501
System Name MY PC
Processor E8400 @ 3.80Ghz > Q9650 3.60Ghz
Motherboard Maximus Formula
Cooling D5, 7/16" ID Tubing, Maze4 with Fuzion CPU WB
Memory XMS 8500C5D @ 1066MHz
Video Card(s) HD 2900 XT 858/900 to 4870 to 5870 (Keep Vreg area clean)
Storage 2
Display(s) 24"
Case P180
Audio Device(s) X-fi Plantinum
Power Supply Silencer 750
Software XP Pro SP3 to Windows 7
Benchmark Scores This varies from one driver to another.
#44
How people feel/think about this game will show itself once the beta is released. That's when people will care or not about mod tools, commander, como-rose, etc.
 

erocker

Senior Moderator
Staff member
Joined
Jul 19, 2006
Messages
42,471 (10.10/day)
Likes
18,151
Processor i7 8700K
Motherboard Asus Maximus Hero X WiFi
Cooling Water
Memory 16GB G.Skill 3200Mhz CL14
Video Card(s) GTX 1080
Storage SSD's
Display(s) Nixeus EDG27
Case Thermaltake Core X5
Audio Device(s) Soundblaster Zx
Power Supply Corsair H1000i
Mouse Zowie EC1-B
#45
I'll play a little devil's advocate here. Are video games art? For arguments sake, let's say yes. I dont' know of any artist (unless it's directly involved in the piece itself) that would allow their work to be copied and modded. It takes away from the purpose of the piece of art and the artists vision.
 
Joined
May 21, 2009
Messages
4,966 (1.57/day)
Likes
1,511
System Name i7-PC / HTPC / iMac
Processor i7 3820 / Phenom II 940
Motherboard GIGABYTE G1.ASSASSIN2 / M3A79-T Deluxe
Cooling Corsair Hydro H100i / Scythe II (HS only)
Memory G.SKILL Trident X Series 8GB (2 x 4GB) DDR3 1600mhz / 4GB DDR2 1066 (@800) Corsair Dominator
Video Card(s) GB Radeon HD 7950s 3GB / GB Radeon HD 7950s 3GB
Storage 2x 80GB Intel X-25, 2x600gb SATA, 1x1tb 5400RPM storage /1x600GB, 3x500GB,1x160,1x120 SATA
Display(s) 1x 27" Yamakasi / Vizio 42" HDTV
Case Lian Li Lancool PC-K58 / Antec 900
Audio Device(s) HT Omega Striker 7.1 / Onboard and HDMI from ATi Card
Power Supply PC Power & Cooling 750W / 610W
Software Ubuntu / Windows 8.1 Pro / OS X / PHPStorm / Gaming
#46
It takes away from the purpose of the piece of art and the artists vision.
unless that is the vision, and with some games/devs it is.

games are art for sure. some crappy art, but still. some game devs/artists like modders.
modification is a part of art, and has been for...ever probably.

what about found/re-purposed art, that's a modification. is that not art?
remixes? i mean, good remixes - that take talent. that's art i think.
 

Raijian

New Member
Joined
May 5, 2011
Messages
177 (0.07/day)
Likes
20
Location
Canada
Processor AMD Phenom II x6 1090T 3.9 Ghz
Motherboard ASUS Crosshair IV Formula 890FX
Cooling Thermaltake Frio + Additional Fan
Memory 12gb G.Skill Ripjaws DDR3 1600mhz
Video Card(s) ATi Radeon HD 5870 1GB + ATi Radeon HD 5870 [Crossfire]
Display(s) Samsung 25" LED
Case Coolermaster HAF 932 Full Tower
Audio Device(s) ASRock VIA HD Onboard 7.1 Audio
Power Supply Kingwin Mach 1 1000W
Software Windows 7 x64 Professional / Backtrack 5
#47
So this still isn't being released for steam?

That's a deal breaker for me, unfortunately.
 

erocker

Senior Moderator
Staff member
Joined
Jul 19, 2006
Messages
42,471 (10.10/day)
Likes
18,151
Processor i7 8700K
Motherboard Asus Maximus Hero X WiFi
Cooling Water
Memory 16GB G.Skill 3200Mhz CL14
Video Card(s) GTX 1080
Storage SSD's
Display(s) Nixeus EDG27
Case Thermaltake Core X5
Audio Device(s) Soundblaster Zx
Power Supply Corsair H1000i
Mouse Zowie EC1-B
#48
unless that is the vision, and with some games/devs it is.

games are art for sure. some crappy art, but still. some game devs/artists like modders.
modification is a part of art, and has been for...ever probably.

what about found/re-purposed art, that's a modification. is that not art?
remixes? i mean, good remixes - that take talent. that's art i think.
It's all up to the artist. Found?re-purpoused are are generally items that were not art and making them art. Good remixes generally need the original artists consent if they're still alive. It is up to the artist. What would be the reasons why EA/Dice/artists don't want this to be modded?
 
Joined
Jul 26, 2010
Messages
1,655 (0.60/day)
Likes
729
Location
Philly
System Name Primary Rig
Processor Phenom II X4 B50 @ 3.7GHz
Motherboard Biostar TA790GX 128M
Cooling Sunbeam CR-CCTF 120mm , 6x120mm, MOS-C1
Memory 2x2GB Kingston HyperX 1066 @ 800 4-4-4-12
Video Card(s) Sapphire HD 5830 800/1000 @ 885/1225
Storage 320GB, 400GB, 500GB, 1.5TB
Display(s) Hannspree HF259
Case CM 690
Power Supply OCZ 850W
Benchmark Scores 3Dmark06: 18545/5219 CPU Mark 7.0: 3911.2 Cinebench R10: 11826/3359 x264 HD 2.0: 75.6/23.9
#49
I'll play a little devil's advocate here. Are video games art? For arguments sake, let's say yes. I dont' know of any artist (unless it's directly involved in the piece itself) that would allow their work to be copied and modded. It takes away from the purpose of the piece of art and the artists vision.
I find that hard to believe seeing as how most artists willfully steal or borrow (depending on how you look at it) ideas from other artists. It's a do what I say but not what I do sort of thing, eh?
What would be the reasons why EA/Dice/artists don't want this to be modded?
They probably want to have the exclusive ability to release additional (for pay) DLC. It's a flawed notion if you ask me.

Allowing modding provides longevity for an engine and additional licensing opportunities for third party games. Additionally it increases the value of a game to consumers who are being asked to part with $50+ and submit to a DRM raping.
 
Last edited:

erocker

Senior Moderator
Staff member
Joined
Jul 19, 2006
Messages
42,471 (10.10/day)
Likes
18,151
Processor i7 8700K
Motherboard Asus Maximus Hero X WiFi
Cooling Water
Memory 16GB G.Skill 3200Mhz CL14
Video Card(s) GTX 1080
Storage SSD's
Display(s) Nixeus EDG27
Case Thermaltake Core X5
Audio Device(s) Soundblaster Zx
Power Supply Corsair H1000i
Mouse Zowie EC1-B
#50
So why doesn't EA/Dice/etc. want anyone to mod BF3? Due to the work involved with creating/releasing modding tools?