Easy Rhino's Minecraft Server Clubhouse!

Discussion in 'techPowerUp! Club Forum' started by Easy Rhino, May 5, 2011.

1. Killer_Rubber_Ducky

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I'm deviating from the schematics a bit, Easy, could you enable the RedstoneChips plugin for the clock? Theoretically the math would work but i have no circuit diagram for the clock. The Redstone Chips would save on the amount of repeaters required to accomplish the task.

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done.

Killer_Rubber_Ducky says thanks.

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short network downtime as i configure a bridged device.

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Your mail box is full .

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6. Killer_Rubber_Ducky

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I revised my math equation/question.

Variables:

t= time
r= repeater
3r = 1 second
1r = >/= 4 ticks or .1 sec to .4 sec
1 tick = .1 seconds (1/10)
50 seconds = 1 hr

The Distance traveled between Point A and Point B, t is increase .1 every block that is notr.
Example: rA is 10 blocks from rB and is connected with redstone wire. the ∆t is increased by 1 as .1 * 10 blocks equals 1 second.

This does not occur when multiple repeaters are chained together back to back.

The in game time is 20 cycles per second with 1 tick = 1/20 of a second.

A Redstone tick = 2 in game ticks or .1 (2/20) second delay.

A tick refers to +∆t never -∆t.

1.How many repeaters (r) at what delay (t) is required to equal 12 hrs delay?
2.What setting do the repeaters need to be at to equal said time?

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suddenly the schedule in mcmyadmin decided to start working and restarted the server. unfortunately it crashed in the process. every time i start mcmyadmin i have to change the port number to something that the system has not used. when mcmyadmin closes or restarts it never actually releases the socket it was using. this is mostly do to the MONO program unable to handle some JVM events. mono is a terrible program...

Last edited: Feb 29, 2012
AsRock says thanks.
8. Killer_Rubber_Ducky

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^_^
Mono sucks balls

so does openjdk versions of java.

Have you considered backing up and restoring the Database? Maybe that has something to do with the port issue?

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i dont use openjdk, i use the oracle version. i spoke with mcmyadmin people about it and they will look into it. apparently it is a known issue on centos.

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Cool, at least they are looking in to it ..

11. newtekie1Semi-Retired Folder

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That is one thing I've found about McMyAdmin, the support is very good. If you are having a problem, they can usually solve it, or will look into the solution for you.

AsRock says thanks.

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Cool , good to hear.

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1.2 is out, i hope we can update without loosing every thing ?.

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i will not be updating the server for a few days until all of the mcmyadmin bugs for linux get worked out. on their irc channel it seems a lot of people are running into coding issues.

15. erockerSuper ModeratorStaff Member

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The new Jungle biome is pretty cool:

16. Killer_Rubber_Ducky

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still no bukkit build for minecraft 1.2. if i update minecraft we wont have a very stable setup and most of the plugins wont work. i dont see any compelling reason to upgrade anyway. no major features in 1.2.

18. A Cheese Danish

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yeah better of waiting but 1.2 does have a lot of interesting things for us ..

20. Killer_Rubber_Ducky

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I finished setting up the security doors on the rail tracks.

Now, when you enter the station via a cart, the cart will pass over a detector and the piston gate will open the close behind you and vice - versa.

I will be updating the doors at the center with Metal doors with buttons for auto closing while preventing Mobs from triggering the doors.

I have drawn a blank on creating a clock circuit.
Can any of you guys who are masters of redstone, devise a circuit diagram or something that I can put in the tower that will show the time? I'm thinking something like showing the time in quarters. Like 12,3,6,9,12. Using something like glowing wool I think.

All the guides for clocks i found showed huge setups. Or digital clock setup that is massive.

21. Bo\$\$Lab Extraordinaire

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How do we stop the game updating?
I did it once, only cannot remember how!

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there is a roll back program out there you can use.

23. Killer_Rubber_Ducky

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Minecraft Nostalgia it is i believe

24. Killer_Rubber_Ducky

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working with the awesome guys over at Minecraft forums and the Redstone Development Foundation on clock circuits and may have an idea based around using a lamp/piston display for the clock, binary counter for the timing. As for in-game time, a 60 second clock, hook that up to the counter and make it 7 bit (counts to 64), then decode that into respective parts of the display. Or I could just use a ring counter and hook it up to like a 5 minute dispenser clock, and take outputs 1, 4, 7 and 10. any ideas?

25. erockerSuper ModeratorStaff Member

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