Psychological masterpiece? lol. I always love how people over glorify their favorite games from the forever ago. You don't have to do the main quest in Oblivion either. The amulet weights nothing so carrying it around does not change anything about you while you have it. I will admit there was some serious need for a larger, more diverse voice acting cast. That cannot be denied and occasionally seeing a VO talking to himself or me talking to the same VO like 4 times in a row was quiet annoying, but it didn't happen often. It is very clear that you did not experience Oblivion. You seemed to have turned it on, did a few pieces of the main quest, screamed "This is not Morrowind!" and quit. Because locks are your kryptonite. I just picked the lock. There is a distinct culture, history, problems, and secrets to every single town in Oblivion. The reason all of them look alike is because all the cities were built by Imperials. Over the years people settled in different cities for various reasons such as climate, racism, classism, and/or business needs. Argonians are treated like crap, so they try to avoid humans (Imperials in particular), and settled in Cyradiil as close to the Black Marsh as possible. There is a underground drug trade. The Ruler of Skingrad is a vampire and a nice guy, but can take on 4 armed men with his bare hands, so don't mess with him. The only slave trade i remember was people enslaving ogres. There was a lot of other things that shaped the world of Cyradiil, but I will stop there. The difference is the game was centered around these social issues raised by racism and unfair treatment of the various races. Mainly because more important crap was going on.