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Elder Scrolls V SKYRIM !! 11-11-11

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meh dragon age has been pretty much confirmed to take place in 1 fucking town and be around 20hrs long so yea dragon age 2 isnt any better im also tired of getting dumbed down games. Less is not more. It use to be you could truly tailor a character to be what you wanted now its pretty generic to here learn these 3 spells + use this 1 set of armor and this weapon and go forth lol. oh well cant fight the tide of sheeple they are the majority and what they want is easy crap so thats what were probably gonna get. Only saving grace for Skyrim will be PC mod community.
they made Dragon Age 2 more like Mass Effect 2. the protagonist is a Human named Hawke you can change his gender, first name and class. Kirkwall is larger than Denerim and you visit other areas. the story will span a 10 year period and at some point intersects with Dragon Age: Origins. I can't find any information on how many hours it takes to complete a play-through but with multiple paths, classes and DLC I imagine there is some replayability.
 

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Guys, why all the hate against level scaling? Personally I like the level scaling a lot because it means that I cannot afford to be complacent and it takes away the need (or rather, want) of grinding. Well, I enjoy games like Demon's Souls, so you might say I am looking for more challenge. And for people screaming "omgwtf less content this is fail" must be reminded that if less content comes with more quality, it doesn't matter as much. Random quests is ok, it keeps you occupied, but as long as they give us good scripted ones too.

Only things I want them to fix are repetitive and similar dungeons, better combat system, and buffing "sneaky" class so that its playable. Also, fix the abusive "stun" skill. There are times where I won an unwinnable fights because I abused the "1sec stun" skill.
 

Frick

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Guys, why all the hate against level scaling? Personally I like the level scaling a lot because it means that I cannot afford to be complacent and it takes away the need (or rather, want) of grinding. Well, I enjoy games like Demon's Souls, so you might say I am looking for more challenge. And for people screaming "omgwtf less content this is fail" must be reminded that if less content comes with more quality, it doesn't matter as much. Random quests is ok, it keeps you occupied, but as long as they give us good scripted ones too.
If they need scaling to make people less complacent the game is a fail anyway imo.

Random quests btw? That's good in a grinding action RPG or MMO's, but not in proper RPG's. :/
 
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If they need scaling to make people less complacent the game is a fail anyway imo.

Random quests btw? That's good in a grinding action RPG or MMO's, but not in proper RPG's. :/
those are very general statements applied in such a small way -
otherwise i might think you were right.

if level scaling is done right, there is nothing wrong with it.

random quests - if there are 80 hours of scripted quests, i don't
care if there are 3,000 hrs of random quests. to say that is the
determination of a "proper" rpg or not is again, too general.

i have to disagree with you on both counts. but either way all
we can do is wait and see.

it's quite interesting how you guys seem to know exactly what
this game will offer a year from now. you devs too?
 
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Frick

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it's quite interesting how you guys seem to know exactly what
this game will offer a year from now. you devs too?
I'm psychic, and very hostile towards Bethsoft. :p

EDIT on level scaling:

I think the very idea is pretty ridiculous to begin with. As your character grows the story should develop so that you move away from your starting area. If there is a reason the monsters or whatever is getting stronger in certain events it's ok, but to make the entire world grow with you just feels .. unnatural. There is no sense in it. Do someone train the sewer rats when you are away? Are there bands of teenagers equipping them with magical armour?
 
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looks like The Elder Scrolls meets Metro 2033 (Graphics Wise)
.....and making us drooling over 4 580s in SLI just to max it out @ 1080p :banghead:
I mean this would be the case of metro2033 in an open world!
 
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.....and making us drooling over 4 580s in SLI just to max it out @ 1080p :banghead:
I mean this would be the case of metro2033 in an open world!
i would easily drop that much money on a computer if they did that, aint no skin off my back, im still waiting for something to max out my dam laptop be it my desktop, i want more games that push the limits of graphics cards not shitty console ports.
 

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well skyrim is still gonna be a shitty console port lol as it has to run on consoles for them to make good sales figures.

we will probably see 5-10% improvement graphics wise and need 3 580s for playable frame rates and no im not joking

Oblivion was maxed out with a single 7800GTX 512. then For Fallout 3 you needed 9800GTX 512mb New Vegas needed around a GTX 285 / 5850 so same game engine same graphics quality but each time GPU power needed doubled. lol Skyrim will probably be the same aka gtx 580 / 6970 to get playable frame rates. :roll:
 

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Do someone train the sewer rats when you are away?
No, the tougher ones ate the weaker ones while you were away. Survival of the fittest, you know. :D
 
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I think any assumptions being made based off the Previous Elder Scrolls Game Engine to determine the NEW (as of yet lacking any solid knowledge) Elder Scrolls game Engine is going to be sadly mistaken.

No details or official anything on the new engine or what its system requirements are going to be. It just seems people are being quick to bash Skyrim before its even been released.

But thats fine those who choose to be pessimistic (Certainly not realistic) can continue viewing the glass half empty, I on the other hand see the glass completely full (Half Liquid/Half Air).

I don't care what it takes, as long as the game gives me the same epic feel morrowind and oblivion managed to give me (if not better, which I'm betting is going to be the case) I'm going to be one happy TES fan.
 

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its a tweaked GameBryo engine aka they finally updated to a new build that has new features supported but it will still have the same inherent flaws that have existed since Morrowind but since its console first were not gonna see those new features used aka Gamebryos newest build supports DX11 but bethesda wont be using those features. were getting a direct console port to PC

same as oblivion Fo3 and New Vegas were originaly created with the console in mind and then ported to PC its why the hardware requirments dont make alot of sense and its why the same basic issues exist today and still havent been fixed. Then again if Bethesda goes to SHader model 3.0 ill do a happy dance myself simple do to the fact it would give a performance boost.
 
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So what are the actual FACTS on this game so far?

No Wiki allowed.
 

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they licenses the gamebryo engine they can do with it as they please. That said your gonna try and tell me wiki is a good source i could go change it to say Id tech 5 i bet alot of ppl would go OMG AWESOME if i did so :roll:

point is base code is still based on Oblivion / Net immerse. I dont really have any faith in bethesdas game engine abilities now again if it had been id tech messing with an engine id be alot more enthusiastic but this regular ol bethesda the same bethesda that is still using shadermodel 2.0 5 years after 3.0 was introduced. :toast: there gonna take the cheapest easiest route they can to get from point a to b and get the game done. That means they took a prebuilt engine and customized it a bit but if they can do that well why not fix the inherent issues in all there games up to this point? dosent make sense dosent add up. Im sure the game will be decent enough but again the mod community is gonna have to fix 90% of the fuck ups like always.

Morrowind = Net Immerse - same base code as Gamebryo but original written at the time for DX 8.1 code was incorrporated into Gamebryo when Net Immerse was bought out.
Oblivion = Gamebryo
Fallout 3 = Gamebryo
New Vegas = Gamebryo
Skyrim = tweaked Gamebryo

another game that uses Gamebryo
Ego Draconis flames of vengence otherwise known as Divinity II looks awfully similar dosent it lol

I highly doubt Bethesdas skills in game engine development simply because the game below looks better then there previous titles and surprisingly runs better without the same issues. hmmmm interesting.

Besides id rather be a Pessimist at least if the game does suck i wont be broken up about it and if it kicks ass ill be even more thrilled so in that sense its a win win for me



 
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they licenses the gamebryo engine they can do with it as they please. That said your gonna try and tell me wiki is a good source i could go change it to say Id tech 5 i bet alot of ppl would go OMG AWESOME if i did so :roll:

point is base code is still based on Oblivion / Net immerse. I dont really have any faith in bethesdas game engine abilities now again if it had been id tech messing with an engine id be alot more enthusiastic but this regular ol bethesda the same bethesda that is still using shadermodel 2.0 5 years after 3.0 was introduced. :toast: there gonna take the cheapest easiest route they can to get from point a to b and get the game done. That means they took a prebuilt engine and customized it a bit but if they can do that well why not fix the inherent issues in all there games up to this point? dosent make sense dosent add up. Im sure the game will be decent enough but again the mod community is gonna have to fix 90% of the fuck ups like always.
Right now you just saying this is about as solid as my wiki link. Now even if what your saying is true, it really doesn't bother me. As long as its modern and runs smooth like the previous two games I know they won't fail the TES series because I've just had priceless times playing the previous two.

Now here is some solid evidence on what its going to have and what it looks like. If this isn't enough for the haterz then well wait for Dragon Age 2 (I personally couldn't even beat the first one).

http://img717.imageshack.us/img717/3391/1294436166308.jpg
http://img510.imageshack.us/img510/3854/1294436506003.jpg
http://img522.imageshack.us/img522/9150/1294437115139.jpg
http://img255.imageshack.us/img255/5374/1294437818940.jpg
http://img80.imageshack.us/img80/1619/1294438061177.jpg
http://img408.imageshack.us/img408/2659/1294438461636.jpg
 

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whats funny is that dosent look that much different then what i posted above lol
 

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I suggest you quit whining about something that you don't know about. The argument is ridiculous until there is actual fact. I found Oblivion to be a good game. Didn't have a problem with it. Why should anyone give a crap what engine it uses, especially since launch is a ways off. No one who actually plays the game to.. play the game should really care if the game itself is enjoyable.
 

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We got people claiming its going to be full of bugs (Then again what game doesn't have its bugs) and the game isn't even finished yet.
That's what I'm reffering to.
 
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eeerm... no. I'm talking about having MORE customization options and having the freedom to level up and do as you damn please and that is only posible on TES games (previous ones at least), not about taking just another generic RPG. Dragon Age is not what I'm looking for at all. I don't want skill points and crap like that. I don't want to be limited by my previous choices, if I chose a warrior but now want to improve and concentrate on magic and have ALL the spells or whatever, that's what I want. I want level ups based on how much you use that skill and I want my capabilities be based on that and not lame perks and other stupid things. If I want max out my magic skills to 100% at level 1, just because I want and I am so cool (as stupid as it may be), so be it, that's what I want.

The ONLY RPGs that I have ever finished are TES games. All the others get boring after a while, a short while. I've played many RPGs, it's not like I hate the genre, but on every non-TES game I get bored right after the character has started to shaping up and all I want to do next is concentrate on other skills or other forms of beating the game. What I end up having is 3-8 different level 15 characters (depending on the game) and very little wisdom to continue playing with any of them. TES always gives you options and you can find the way to make the game fun and challenging under your own terms. THAT's what made TES the great series that it is, not the rest of the aspects of the game, which are average to say the leaast and are rather mediocre tbh, except for graphics and little more. It looks like they are commited to destroying that and I am very dissapointed. If they stop making TES games, real true to their heritage TES sequels, I'll quit playing RPG alltogether, because for me RPG genre is dead without a true TES game. And considring that nearly every other genre is following suit and dumbing down the games to the point they all seem crafted for 5 year old kids with lower than 90 IQ, I may quit gaming as a whole real soon too.
 
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completely agree with that
 

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I'm thinking RPG's are not your cup at all. You want action with a bit of magic in them.
No. Not at all. in fact, I hate action RPGs. I love TES, specially I loved Morrowind, for me Morrowind >>>>>>>>>> Oblivion and I have stated that previously on this thread, I think twice. How on earth can you think I want action with a little magic?

Generic RPGs are not my cup. TES has always been. They want to transform TES into the same crap as other generic RPGs == me angry. As simple as that.
 

Kreij

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From game.on.net ...

As the information revealed in the Game Informer Skyrim feature is swiftly absorbed by the gaming community, one fact above all others has caused concern among veterans of Bethesda's popular role-playing games: the fact that enemies will level-up along with the player.

Mindful that they perhaps went a little overboard with this feature in The Elder Scrolls IV: Oblivion, Bethesda has swiftly moved to allay fears that the enemy level scaling in Skyrim will make high-level play a living hell.
Bethesda said:
Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's.

Hope that addresses some concerns, and we hope you're enjoying the GI cover story.
Other features confirmed for Skyrim include dual-wielding of both spells and weapons, and a classless skill system.
 
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