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OFFICIAL Elder Scrolls V : Skyrim (Discussion)

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Also whats everyone's armor rating? Im at 525 for light armor.
Not really a spoiler just to make it not long.:D
LVL 34:rockout:
Armor:

Bow:

Sword:


Daedric armor is unlocked at 90 not 100. 100 is Dragon.

And for the Skyrim wars that sounds fun, but I would be to worried that a important NPC may get killed in the middle of a random battle and messing up a quest.

Also can we get the CK yet!? I want to mod stuff!!!
 
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Skyrim update 1.4 detailed in full

New features
- Skyrim launcher support for Steam Workshop (PC)

Bug fixes
- General optimizations for memory and performance
- Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin's in player's house. (PS3)
- Improved compiler optimization settings (PC)
- Long term play optimizations for memory and performance (PS3)
- Memory optimizations related to scripting
- Fixed crashes related to pathing and AI
- Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"
- Fixed rare crash with loading saved games
- Fixed issue with accented characters not displaying properly at the end of a line
- Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
- Fixed issue where dragon priest masks would not render correctly
- Fixed issue where quests would incorrectly progress after reloading a save
- Fixed issues with placing and removing books from bookshelves in the player's home
- Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.
- Fixed issue where the player house in Windhelm would not clean up properly
- Fixed crash related to giant attacks and absorb spells
- Fixed issue with ash piles not cleaning up properly
- Fixed occasional issue where overwriting an existing save would fail
- Fixed memory crash with container menu
- Fixed infinite loop with bookshelves
- Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
- Fixed issue where transforming back to human from werewolf would occasionally not fail
- Bows and daggers will display properly when placed on weapon racks

Quest fixes
- The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
- In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
- Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
- Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
- Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
- In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
- In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
- Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
- In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
- "The White Phial" will now start properly if player already has a briar heart in their inventory
- Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
- Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
- In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
- In "Under New Management", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
- "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
- Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
- "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
- Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
- In "The Coming of the Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
- Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
- Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
- "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
- Fixed rare issue where "Dampened Spirits" would not start properly
- Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
- Fixed issue where killing guards in Cidhna Mine woud block progression for "No One Escapes Cidhna Mine"
- Fixed numerous issues with "Blood on the Ice" not triggering properly
- In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
- In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
- Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
- Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.
 
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What/where's "golden age"? If it's somehow a spoiler to tell me don't worry about it...
Its under downloads. It has the highest spawning rate.

So far with skyrim wars, I mostly have just seen a lot of trolls. But I will definitely be doing a lot less fast traveling. Before this, I could run from falkreath to riften, and see 8-10 wolves and maybe a saber-cat. Now you see animals and bandits and atronachs and spriggans and trolls and everything else. (I've come to the conclusion that spriggans are pure evil. They kill me alot)
 
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Oh it's an iteration of that mod, I see...
 

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interesting anyone notice in the patch notes these key lines:

- Improved compiler optimization settings (PC)
- General optimizations for memory and performance
- Memory optimizations related to scripting
 

MxPhenom 216

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Wow that is a massive update! Thats awesome.

Crazy what does some of that compiler and memory stuff mean exactly? Are they going to be updating the game to somelike like what skyboost does? Offload the CPU and what not for better performance?

Also what exactly is the creation kit? will it mess up some of the mods that are already out? or will it enhance it?
 
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crazyeyesreaper

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fixing cpu code aka compiler code should be similar to what skyboost does yes but i cant be sure until tested. and with a 6670 i cant test it lol
 

MxPhenom 216

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fixing cpu code aka compiler code should be similar to what skyboost does yes but i cant be sure until tested. and with a 6670 i cant test it lol
they should also move the shadow processing to GPU!
 

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that wont happen sadly it requires a complete rewrite of game engine code,

look at morrowind they added dynamic shadows etc but it took nearly 8 years to make it happen, sadly we wont see proper shadows untill Bethesda get off there ass and use a new engine not just a renamed one
 

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Those is some phat rocks, yo.

I need to take it easy though I can tell I am already running out of vram since the last couple big ones I've installed.
 

MxPhenom 216

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Those is some phat rocks, yo.

I need to take it easy though I can tell I am already running out of vram since the last couple big ones I've installed.
yep im done too

This rock mod is awesome though.
 

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7970 means no vram limit WOOHOO
 

MxPhenom 216

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nope but aftermarket cooled cards should arrive in a week or so if my hunch is right its unlikely but still good enough chance that ill wait a bit longer.
 

MxPhenom 216

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nope but aftermarket cooled cards should arrive in a week or so if my hunch is right its unlikely but still good enough chance that ill wait a bit longer.
yeah the gigabyte card was looking good.
 

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Sorry to break up the conversation but I need help.

I am currently on the mission "Diplomatic Immunity".
I had done all the steps and I am now inside the embassy but Malborn isn't showing up. I've checked the map and he's very far away but moving very slowly. I have tried using "wait" but the game wont let me at this part. So how do I fix this?
 
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Oh it's an iteration of that mod, I see...
Yeah. I didn't make that very clear :eek:

Sorry to break up the conversation but I need help.

I am currently on the mission "Diplomatic Immunity".
I had done all the steps and I am now inside the embassy but Malborn isn't showing up. I've checked the map and he's very far away but moving very slowly. I have tried using "wait" but the game wont let me at this part. So how do I fix this?
He was inside waiting behind the counter when I got to the embassy, but ignored me. I didn't know what to do, because everyone was ignoring me. Killing everyone is not the way to fix it though...:eek:
 
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Sorry to break up the conversation but I need help.

I am currently on the mission "Diplomatic Immunity".
I had done all the steps and I am now inside the embassy but Malborn isn't showing up. I've checked the map and he's very far away but moving very slowly. I have tried using "wait" but the game wont let me at this part. So how do I fix this?
You have to make a distraction so that you won't be noticed talking with him and "disappearing" afterward.
 

OOZMAN

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Not really a spoiler just to make it not long.:D

Daedric armor is unlocked at 90 not 100. 100 is Dragon.

And for the Skyrim wars that sounds fun, but I would be to worried that a important NPC may get killed in the middle of a random battle and messing up a quest.

Also can we get the CK yet!? I want to mod stuff!!!

Good stats, but that glass armor looks like ass! I prefer the normal green/blue armor. :D If there was a silver/pearl kind of mod for glass, I would probably fap myself to death.

Hey people, has anyone made a motion blur mod yet? Just finished playing Crysis, Hard Reset etc for a week and Skyrim almost gives me a headache!
 
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Motion blur mod?
I thought that's what radial blur was for although I rarely see it in game.
 
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You never move fast enough that anything should blur.
 
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You never move fast enough that anything should blur.
I thought it may have been encorporated in to some of the spell effects.

The only time I seem to find radial blur in effects is when I am looking at something in the inventory & falling I think.

Hm....It may also happen with Whirlwind shout.