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Epic gets Unreal 3 engine ready


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May 14, 2004
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Epic Games announced that they will present their brand new Unreal 3 Engine at Game Developer Conference in San Francisco, March 9th - 11th.

Sounds pretty promising:
Seamless World Support allows the creation of virtually unending environments through background management of game levels and assets. Even titles not requiring open world support will benefit from these memory management techniques on next-generation console platforms. Second, the new UnrealKismet visual scripting system empowers designers to build and iterate detailed game scenarios and AI behaviors with limited, or even zero, programmer involvement – thus providing a massive productivity gain over previous generations. Epic will also demonstrate significant improvements in physics, terrain editing, lighting, material editing, animation, cinematic creation and particles.
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