"I go fast!1!11!1!"
- Oct 13, 2008
- 24,910 (6.37/day)
- IA, USA
|Processor||Intel Core i7-6700K (4 x 4.00 GHz) w/ HT and Turbo on|
|Motherboard||MSI Z170A GAMING M7|
|Memory||2 x Kingston HyperX DDR4-2133 8 GiB|
|Video Card(s)||Sapphire NITRO+ RX 590 Special Edition 8 GiB DVI + HDMI|
|Storage||Crucial MX300 275 GB, Seagate Exos X12 TB 7200 RPM|
|Display(s)||Samsung SyncMaster T240 24" LCD (1920x1200 HDMI) + Samsung SyncMaster 906BW 19" LCD (1440x900 DVI)|
|Case||Coolermaster HAF 932 w/ USB 3.0 5.25" bay|
|Audio Device(s)||Realtek Onboard, Micca OriGen+|
|Power Supply||Enermax Platimax 850w|
|Mouse||SteelSeries Sensei RAW|
|Software||Windows 10 Pro 64-bit|
|Benchmark Scores||Faster than the tortoise; slower than the hare.|
You're forgetting a lot of these games that signed exclusives are self-published like Rebel Galaxy OutlawSorry? You’re believing trickle down economics is gonna work for games now too? Publishers are taking the cut here, devs not so much...
We’re already in an age of huge Day 1 patches because publishers forcing Devs to out products ready or not to meet financial quarters and deadlines. This will not change because of some “discount” revenue split nor can Epic or any other platform offer that “discount” forever either.
Tim Sweeney is no White Knight here. He just wants more people on his Fortnite Launcher before the Fortnite money dries up.