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Escape From Tarkov

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Dear friends! Escapers! It is our pleasure to announce the beginning of a New Year discount on all Escape from Tarkov pre-order packages. It will be in effect just from December 26th until January 2nd, 2017, and offers 20% off the price of all packages. Do not miss out!

Get your pre-order packages here: http://www.escapefromtarkov.com/preorder-page

Furthermore, we have introduced a new option. From now on, you will be able to buy Escape from Tarkov as a gift. To do this, simply select the desired package on the pre-order page and then click on Buy as Gift button. After successfully making the payment, you will receive an email with the code to your e-mail address. The gift recipient will need to enter this code into their profile on the Escape from Tarkov website to activate it.

Battlestate Games wishes you all the best and a Happy New Year. Give gifts, be happy!

I am putting here information from EFT forums, Wikis, and Reddit posts from Devs.
This should make it easier for those interested to know more about it.

Weapon/Ammo Ballistics and Handling:
Shooting physics, as well as weapons and their customization, are something we are very proud of. The weapon is going to behave very realistically in combat, it will have recoil, jamming, misfiring, and bullets will have real ballistic model - they will shift trajectory after hitting an obstacle, will split and ricochet. Even the propellant gases will exit the muzzle brakes just like in the real life.

Weapon and Equipment Customization:
You already may have had a quick look at how detailed the customization is in the Action gameplay trailer. Almost any detail can be removed and replaced. The customization offers the degree of freedom that will allow any player to create a unique weapon configuration that suits his or her playing style. Customization includes the change of mags, installation of flashlights and laser pointers, tactical grips, various scopes and so on. On some weapons, even the trigger or charge handle can be replaced.

What about number of weapons?
There are many. For instance, we are going to have absolutely everything from the AK lineup that was ever issued. Beside weapon customization, we are also going to let players build their own MOLLE systems, adjust clothing and other equipment.

Steam?
Yes

Crafting?
The game is going to feature crafting, but not in the classic game meaning of this word. You won’t be able to make a machinegun out of wooden plank, duct tape and screws. The weapons can only be assembled from the real weapon parts, e.g. you can assemble the AK74M only if you find all of its details (mag, receiver, dust cover, bolt, barrel, etc). Apart from weapons, there will be other items to combine as well.

Ok....This game sounds realistic. How realistic?
The team of developers loves hardcore and realistic games, and, naturally, we would like to make EFT as realistic as possible in all aspects - health, combat, inventory management, character interaction, graphics, sound etc. Your character can fall victim to a number of hazardous influences, such as wounds, infections, dehydration, starvation and so on. He is also affected by hypothermia, concussions and obfuscations. Players will have to use correct medications at the right time, load weapons manually, use it carefully to avoid jamming... The list goes on.

How about Economics?
Yes, the game features a wide open dynamic economic system, where players will be able to trade both with other players and NPCs. The dynamics of economic system includes variable factors that are out of the player’s control. Floating exchange rates, shortage of goods, even trader’s health - all of this is controlled by the game AI.

Can I create a clan?
Yes, the game will feature a clan system that will allow players to assemble their own groups. There are no limitations in terms of clan activity. It can be a combat-centered clan that hunts other players, or a trade guild that has both traders and loot collectors, or something else.

This supposedly has RPG elements. Care to explain?

The main RPG elements in the EFT are the inventory system, leveling and character skills upgrade. New levels will be gained by acquiring new experience - combat, looting, healing, exploration, lockpicking etc. Skill upgrade system in Escape from Tarkov closely resembles that of the The Elder Scrolls, with skills being upgraded by repeating the same action, and player stats affected by learning.

There is one more thing that is truly unique about our bonuses and skills system. It is not limited by improving the stats of the character - he starts to to use different weapon grips, reload in a more skilled way, use medication smarter than before.

With every skill upgrade the player discovers new tactical opportunities, and the stats maxed to the top give access to the elite skills. Another new feature makes player forget skills that were not used for too long. The inventory system is represented by a classic slot-based inventory, split into backpack, vest, pockets, weapon equipment slots, etc.

Is there a single player campaign?
We do not intend to make an offline single-player campaign, though anyone is free to try and clear the game alone, without help from partners in co-op. However, we do recommend to find trusty partners for the final locations.

How will the game modes work? Are they session based?
In the classic meaning of this term - no, the game won’t be session-based. It has several playing modes. The player only has one life, and, with dying, he loses everything that was brought to the location or found in it. The first and essential mode will be available with the game release, the story mode. The game session (typically an hour or hour and a half long) will take place on a large, about 5-10 sq. km., open location. The player will have to consecutively clear all of these raid scenarios, with several possible exits, each determined by the game story. By completing one scenario, the player unlocks the next one. Players can return to the previously unlocked scenarios in search for particular loot or more detailed exploration (which can lead to the uncovering of side quests and locations)..

When all scenarios (there will be around 10 of them) are completed, a free roam mode will be unlocked. In this mode, player can move around a 15 sq. km. area without any time limits. Moreover, the game is going to have an Arena mode, which closely resembles gladiator fights. Thus, although EFT technically does have a session in the scenario mode, it is only determined by the story, where player’s character has to escape from Tarkov. The free roam mode will have no time limitations, and in the Arena the game session will be limited by death either of player’s character or his adversary.
 
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These guys are doing some awesome work! The procedural animations are some next-level stuff.
 

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These guys are doing some awesome work! The procedural animations are some next-level stuff.

I've no idea what that even means. Or procedural.

At least there's no zombies.
 
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great looking, hopefully it comes to fruition.
 
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I've no idea what that even means. Or procedural.

At least there's no zombies.
Usually in games an animation has to be made for everything the character does. With procedural animation, it basically does the animations on its own bound by a set of programming rules in conjunction with whatever environment/object is being interacted with by the character. Animating takes a lot of work and this "tech" probably took more work to make, it's now a tool that can be carried over to other games and you don't really need an animator anymore.
 
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Usually in games an animation has to be made for everything the character does. With procedural animation, it basically does the animations on its own bound by a set of programming rules in conjunction with whatever environment/object is being interacted with by the character. Animating takes a lot of work and this "tech" probably took more work to make, it's now a tool that can be carried over to other games and you don't really need an animator anymore.

Indeed. It's an impressive technological claim to be certain, and raises the bar of possibilities in several regards.
 
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OMG, start from 17min in and watch the bloopers !!!

 
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The ending was hilarious :D
 
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When is the release date?
 

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100% interested! quite great work they have been doing on this title!

Regards,
 
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for $36 usd, i cant see where You can Really go wrong. Even if its a total Flop, (which im not saying) it would'nt be a huge loss.....AhHmmm....bf4...battlefield star wars...Dice..EA) ;)
 

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for $36 usd, i cant see where You can Really go wrong. Even if its a total Flop, (which im not saying) it would'nt be a huge loss.....AhHmmm....bf4...battlefield star wars...Dice..EA) ;)
+1 i have a special feeling with this one !
 
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Yes i totally understand Rusky Vodka language.

Game look sgood though.
 
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Hopefully sometime 2017. Closed Beta is expected Jan or Feb 2017. The Devs have stated it is just on the precipice of Beta. The Standard Package gets you the game plus Closed Beta.
 
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The events of Escape from Tarkov are taking place in the fictional Norvinsk region Special Economic Zone that became a gateway between Russia and Europe. Preferential conditions for large international companies, however, have not only attracted law-abiding businesses, but corporations of dubious intent as well. In Tarkov, the largest city of the region, a transatlantic corporation became the ground zero of a political scandal. Six months later, the political standoff escalated into an armed conflict involving UN peacekeepers, Internal Troops of Ministry of Internal Affairs, and two private military companies. The region’s borders were sealed off, and those trapped in the middle of flaring up local warfare were isolated from the outside world.

The most active forces in the Norvinsk region are two private military companies, hired by the sides of the initial conflict. USEC, employed by notorious Terra Group international corporation, vigorously engages in armed clashes, hindering the investigation of Terra Group activities, carried on by local authorities. Moreover, according to intelligence agencies, USEC provides armed cover to illegal work and research of the foreign company, whereas BEAR, allegedly created by a direct order of the Russian government, is employed by the Norvinsk region officials to uncover any evidence of the Terra Group illicit activities.

With each passing day the situation in the Norvinsk region grows more and more complicated. Incessant warfare in Tarkov have sparkled massive panic; local population flees the city, but those who stayed are looking to improve their fortunes at expense of others. Having accepted the new reality, “savage” Tarkov natives flocked into well-armed gangs and started the redivision of the city. Nowadays, Tarkov is separated by unseen borders, controlled by different groups. Gain-greedy gunmen would go any length to have their way, including murder of civilians and direct confrontation with the two private military companies.

The players will have to experience living in the skin of one of the mercenaries who survived the initial stage of the Tarkov conflict. After choosing one of the sides – USEC or BEAR – player’s character starts to make his way out of the city. Tarkov is sealed off by UN and Russian military, supply chains are cut, communication with operational command is lost, and in these conditions everyone has to make his own choices of what to do and how to get out of the chaos-ridden metropolis.
 
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Too many threads for the same thing.
 
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Too many threads for the same thing.

i thought i was just remembering the others titles' incorrectly, but now that You mention it, your right....theres like 3 iirc, all about this game. Not that i have anything against the game that is, just thought i was losing it. also, nice avatar
 
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Each thread is focused on a different aspect of the game.
 
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Some cool things in regards to weapon handling, some silly things. But still looks better than most. Problem is it will be an MMO, so it will more or less be thrown away. Would be nice if a STALKER sequel had these weapons. Or really, any game.
 
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Each thread is focused on a different aspect of the game.

I can understand that, but in the same breath to be honest it's a tad confusing or maybe overwhelming is a better term. It's certainly a game that contains tons of content & so many aspects that it's not easy to cover in a single thread. But I still see what the other member was saying
 
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Benchmark Scores the MLGeesiest
Some cool things in regards to weapon handling, some silly things. But still looks better than most. Problem is it will be an MMO, so it will more or less be thrown away. Would be nice if a STALKER sequel had these weapons. Or really, any game.

I hear what you're saying, when a good game has developers with large ambitions they continue to strive further and further for more detail and more quality & they end up adding small insignificant or nonessential actions and characteristics to a game and it somehow takes away from the game and goes beyond that point which tips the scale from amazing title to tremendous flop.

I feel bad saying it because I'm sure so much work goes into it , but in my humble opinion the lock picking feature seems pointless, or something that will become real old real fast.... maybe pointless is too strong a word, but in my opinion it seems to take away from the game. I noticed several details that I feel are going "too far into the real" so to speak
 
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I agree with @jboydgolfer at first I was like wtf so many threads about same game.

Back to topic like most games something has to give headshot from a lvl4 M4 at close range should be one shot one kill but lvl4 against lvl6, all you have done is piss somebody off when they should be dead. I experience this a lot in first person shooters. Headshot is a headshot is a headshot and dead. Tired of games speaking real world ballistics and not delivering in game. So we will see what happens.
 
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I have the game but haven't played since the very first alpha they released...it was rough. I like the direction of the game, I just hope this one actually gets done and isn't just devs stringing us along, which initially it seemed like it wasn't...but not so sure now.
 
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