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EVGA GeForce RTX 2070 Black 8 GB

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However, RTRT is not exclusive to DirectX 12. It can can be done on any API, such as OpenGL & Vulkan and on any OS.

RTRT is a generic technique that has nothing to do with the implementation or how it's accelerated therefore that's not very relevant for this discussion. Currently RTX only works under DX12 and Vulkan on Windows and that's all that matters.
 
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You should save yourself some time and skip the FPS Benchmarks and go straight to what's different from the rest of the 2070, power consumption, noise, thermals etc.
Avg FPS tells nothing anyway.
 

ppn

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I wonder, are the temperatures/noise levels improving by removing the backplate of the heatsink.
 
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W1zzard

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Uh, where? Are you talking about OptiX ? That's not for games
Vulkan is OS agnostic. It does not require Windows 10 or specific update thereof. Not to mention the unannounced but very likely correct rumblings of incoming OpenGL support. RTX is therefore not Windows 10/DirectX 12 exclusive.
 

W1zzard

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Vulkan is OS agnostic. It does not require Windows 10 or specific update thereof. Not to mention the unannounced but very likely correct rumblings of incoming OpenGL support. RTX is therefore not Windows 10/DirectX 12 exclusive.
Ah ok, developer interest in Vulkan/OpenGL has been seriously lacking so far, there's no reason to believe that things will be any different with raytracing.
 
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Oh noes! I hard-deleted all comment posts by accident, very sorry. If you remember what you wrote, feel free to repost it again

:D
 
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Ah ok, developer interest in Vulkan/OpenGL has been seriously lacking so far, there's no reason to believe that things will be any different with raytracing.
I think we have a very different view on a few things. However, in the interest of being accurate, would it not be better to update the review info to reflect a less biased point of view?
 

rtwjunkie

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I think we have a very different view on a few things. However, in the interest of being accurate, would it not be better to update the review info to reflect a less biased point of view?
How is W1z biased? The technology can only be implemented in Vulkan and DX12. Can’t spin that any way at all. If someone makes a game in Vulkan that has RTX the at that point a W7 user can use those features on the new card.
 
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How is W1z biased? The technology can only be implemented in Vulkan and DX12. Can’t spin that any way at all. If someone makes a game in Vulkan that has RTX the at that point a W7 user can use those features on the new card.
Actually that's a good point. He did list the lack of Windows 7 RTX support in the thumbs down section of the review conclusion. It just seems inaccurate to say that it's limited to Windows 10 Fall 2018 Update when it really isn't. It kinda gives the impression that it is and will be limited just to that platform and version of platform. I guess I'm nit-picking the wording a bit. I'll shut up now.
 
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Ah ok, developer interest in Vulkan/OpenGL has been seriously lacking so far, there's no reason to believe that things will be any different with raytracing.

Well enlisted will use Vulkan and raytracing. Newest news on vulkan side is that EAs experimental Halcyon engine will get vulkan and raytracing(SEED pica pica).
 

bug

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They now use a transparent see-through fan cover; the general color theme is black and gray.
I believe the transparent shroud is there because these cards are offered in black, white or red trims.

At the time of writing, the latest version of the Final Fantasy XV benchmark supports DLSS, and we put the card through it. We're trying to explore the performance impact of DLSS 2x vs. traditional Temporal AA 2x, along with screenshots showing image quality.
Where?

And to beat a dead horse some more, I still weep looking at those prices.
 
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