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EVGA GeForce RTX 2070 Super KO

W1zzard

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The EVGA GeForce RTX 2070 Super KO is a highly cost-efficient custom-design variant. This dual-slot, dual-fan card comes in at $499, so there is no price increase over NVIDIA MSRP. EVGA's cooler is solid, achieving good temperatures, and idle fan-stop is included, too.

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Oh lord I LOVE THAT frame time analysis. Awesome charts!!!!
 
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Man, I am torn over this. Clearly it is a decent, bone-stock card with no glaring faults and $0 surcharge for gimmicks. That is, essentially, great and everything I look for in a card, usually.

So what is the problem?

Well, it's $500. For 5% more money, you can get something that is considerably nicer - with a backplate, factory overclocks, maybe dual-BIOS, better power consumption. I mean, the KO models are the runt of the litter, the lowest-binned silicon that EVGA could buy. If you're gonna spend that much money, dont' get the worst possible version of it.

There is 100% a place for this type of card in the entry-level and lower-midrange GPU markets - where ever dollar counts and even $25 premium is enough to start buying basic SKUs from the next tier up. At $500 I just don't think there's much point; Nobody buying a $500 graphics card is desperate to get the most bang per buck - we're already well beyond the point of diminishing returns on the performance/$ chart here.

@Wizzard, as a side note - is there any chance you could change the colours for the frame time analysis? Statistically, 5-8% of your readers are going to be colourblind and that orange and green are exactly the same saturation/lightness Despite red/green colourblindness being very common, it's usually not a problem because even without the hue, colourblind people can still see saturation and lightness differences between say, a red and a green colour. If you make the lightness difference between them bigger, that will solve the problem.
 

bug

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What does the $10 account for? All that sets the KO apart from the Black is the lack of the USB type-C VirtualLink connector on the KO. That's it.
Well then, it's a good thing you never reviewed the Black version, otherwise i could have just skipped the rest ;)

If they lost the VirtuaLink port, they could have gone 6+6 PCIe power connectors. I mean, I'm sure the card doesn't draw more than it needs, but it just seems wasteful.

And kudos for the frame time analysis.
 
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The new frametime analysis is great. It really shows how AMD has improved from the Polaris/Vega days, as the frametimes track the Nvidia line closely, with no odd jumps or inconsistencies. It does look like the 2070 Super has a somewhat narrower distribution of framerates in some circumstances, and fewer outliers, especially in Red Dead Redemption 2. The 2070 Super is still a great card, and should be more relevant than the 5700 XT in a couple years if PC ports have DXR as expected from Xbox Series X. It's also interesting that the 2070 Super can OC to just about 2080 performance, even on the most budget card like this one. The 5700 XT has practically no OC headroom whatsoever, which helps to justify the $100 jump since you're essentially able to jump up a GPU rung with an easy memory OC, OC Scanner, and bumping the power limit to maximum.

I've said this before, but the removal of the USB C port is disappointing, especially when you can get the 2070 Super Black from EVGA for nearly the same price ($20 or less difference). I have an older computer with just USB 3.0, so having that 10 Gbps port is actually pretty awesome for me, and if I ever get a monitor with USB C as a cabling option, I'll be ready. I just tested an external NVMe SSD enclosure and I'm getting full speed from the port on my 2070 Super Black, actually even faster than my sole m.2 slot in my computer, which is limited to PCIe 2.0 x 2.

I don't have much hope for VirtuaLink as a standard nowadays since USB4 is right around the corner and has the same abilities, I believe. The difference between USB 3.2 and VirtuaLink was that VirtuaLink can send full video signal and have USB 3.0 speed over the "legacy" pins rather than just USB 2.0. With vanilla 3.2, you need to choose between the highest video profiles and USB 3.0 speed. But USB4 appears to be more flexible. Hopefully when VR headsets finally coalesce around USB4, they'll support these odd halfway ports as well.
 
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