- Nov 12, 2014
- 798 (0.39/day)
|Processor||I5 4690K @ 4.20 Ghz|
|Motherboard||Gigabyte Z97X Gaming 7|
|Memory||16GB Crucial BallistiX 1866Mhz|
|Video Card(s)||GTX 1070 G1 Gaming|
|Storage||850 PRO 250G SSD, 840 EVO 250GB SSD, 850 EVO 1TB|
|Display(s)||ASUS VE247H 23" 1080p 60Hz|
|Case||NZXT H440 Red/Black|
|Power Supply||EVGA Supernova G2 750W|
|Software||Win 7 64B|
Brightness on the pip-boy isn't changeable as yet. Changing the color to something with less contrast does work.
The plants are...crappy. I've had the same issue with the tatos at Abernathy farms (the ones that Bethesda put in). Between that, and certain settlements not producing bottlecaps, leads me to believe that Bethesda has more issues to deal with.
Yeah IMO the entire settlement based gameplay is in something of an ALPHA / BETA mode..... that probably wont ever be fixed directly by Bethesda.....
Theres a few mods on NEXUS that I am using that are pretty cool for building.... but yeah these little minor bugs are just killing it overall for the settlements. I get attacked in some places and all the super mutant SPAWN inside my walls. ....
So far I am using a mod that allows you build robots around your settlements (for defense or maintenance)
Also another mod that adds 100s of more objects to use for building such as more prefab houses and the materials used in covenant.