• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Far Cry 6 Benchmark Test & Performance

Joined
Dec 17, 2011
Messages
359 (0.08/day)
I've always been of the opinion that Ray Tracing should have been absent in this generation of consoles. Rather,

  • reduced texture/object pop-in, greater draw distance and higher frame rate
  • leveraging SSDs to eliminate loading screens

should've been the focus. Ray Tracing simply isn't ready for mainstream use yet in my opinion.

As someone who adores Doom Eternal (which has a very optimised storage stack and is a very optimised game in general), it is very nice to have fast loading times and it is jaw dropping that such a beautiful game can run so damn fast. I never found myself wishing for Ray Tracing when playing it.

I am really looking forward to having single player games in the future where there are no loading screens when transitioning between missions/levels. It would be such a seamless and cohesive experience.
 
Last edited:

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
27,046 (3.71/day)
Processor Ryzen 7 5700X
Memory 48 GB
Video Card(s) RTX 4080
Storage 2x HDD RAID 1, 3x M.2 NVMe
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 10 64-bit
Maybe they used the integrated benchmark?

Do I see that right? RX 6700 XT is faster than RTX 3090 according to their results?

 
Last edited:
Joined
Oct 6, 2021
Messages
1,430 (1.54/day)
Maybe they used the integrated benchmark?

Do I see that right? RX 6700 XT is faster than RTX 3090 according to their results?

Yes, btw i have the same feeling about this(3060ti faster than 6900xt):

performance-1920-1080.png
 

wolf

Performance Enthusiast
Joined
May 7, 2007
Messages
7,753 (1.25/day)
System Name MightyX
Processor Ryzen 5800X3D
Motherboard Gigabyte X570 I Aorus Pro WiFi
Cooling Scythe Fuma 2
Memory 32GB DDR4 3600 CL16
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
@W1zzard
What's really interesting is VRAM usage. I measured well over 10 GB with the 4K, HD Texture pack, and ray tracing combo, which does stutter sometimes on the 10 GB GeForce RTX 3080, but runs perfectly fine with cards offering 12 GB VRAM or higher. I guess I was wrong when I said that the RTX 3080's 10 GB will suffice for the foreseeable future.
Out of curiosity, when you've said that runs perfectly fine on 12+ GB cards, it would be interesting to see what the FPS numbers actually are. Additionally, Image comparisons between HD textures on or off. I think the former was already requested but I realize you've likely got your hands full.

While I can certainly see the perspective you've laid out where you feel wrong in saying the 10GB will suffice, I don't think many, if any, will be running the game @4k + HD textures + RT, not only for the lackluster outright performance you'd get, but the virtually non-existent visual returns for enabling RT in this title.

Can I deny this scenario exists and is possible, absolutely not. Can I see many gamers actually using this exact combination of settings? Very unlikely IMO.
 
Joined
Nov 11, 2016
Messages
3,065 (1.13/day)
System Name The de-ploughminator Mk-II
Processor i7 13700KF
Motherboard MSI Z790 Carbon
Cooling ID-Cooling SE-226-XT + Phanteks T30
Memory 2x16GB G.Skill DDR5 7200Cas34
Video Card(s) Asus RTX4090 TUF
Storage Kingston KC3000 2TB NVME
Display(s) LG OLED CX48"
Case Corsair 5000D Air
Power Supply Corsair HX850
Mouse Razor Viper Ultimate
Keyboard Corsair K75
Software win11
@W1zzard

Out of curiosity, when you've said that runs perfectly fine on 12+ GB cards, it would be interesting to see what the FPS numbers actually are. Additionally, Image comparisons between HD textures on or off. I think the former was already requested but I realize you've likely got your hands full.

While I can certainly see the perspective you've laid out where you feel wrong in saying the 10GB will suffice, I don't think many, if any, will be running the game @4k + HD textures + RT, not only for the lackluster outright performance you'd get, but the virtually non-existent visual returns for enabling RT in this title.

Can I deny this scenario exists and is possible, absolutely not. Can I see many gamers actually using this exact combination of settings? Very unlikely IMO.
farcry 6.png


HUB (using custom benchmark scene) is not seeing any VRAM related issue with 3080's 10GB though? probably because they use 32GB system RAM instead of 16GB?
Even 3070Ti with 8GB VRAM is closing on to 6800XT with RT Reflections + HD Texture Pack.
32GB Dual Channel Quad Ranks memory FTW :rockout:
 

wolf

Performance Enthusiast
Joined
May 7, 2007
Messages
7,753 (1.25/day)
System Name MightyX
Processor Ryzen 5800X3D
Motherboard Gigabyte X570 I Aorus Pro WiFi
Cooling Scythe Fuma 2
Memory 32GB DDR4 3600 CL16
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
HUB (using custom benchmark scene) is not seeing any VRAM related issue with 3080's 10GB though? probably because they use 32GB system RAM instead of 16GB?
Even 3070Ti with 8GB VRAM is closing on to 6800XT with RT Reflections + HD Texture Pack.
Indeed it's a very interesting one, they don't mention any stuttering either. I guess my point is more that while it's possible to create VRAM-limited situations in this game, I don't think this scenario and combo of settings is something that many people with any GFX card will go for. ie, the vast majority would either not run the bad RT at all, not run 4k native, not run the HD textures, or use FSR to bring framerates up to playable levels, any of which would alleviate the VRAM bottleneck.

Unfortunately, it's another case of tacked-on-at-the-11th-hour RT effect's 'just because' that are very much in the group of disproportionate performance impact to visual gain category. So the vast majority of people likely won't enable it anyway, no matter the res or card. It's an interesting topic overall imo, and I'm interested to be on the lookout for, and investigate situations where the 10GB is a genuine hindrance under what I'd call more typical/common use cases.
 
Joined
Nov 11, 2016
Messages
3,065 (1.13/day)
System Name The de-ploughminator Mk-II
Processor i7 13700KF
Motherboard MSI Z790 Carbon
Cooling ID-Cooling SE-226-XT + Phanteks T30
Memory 2x16GB G.Skill DDR5 7200Cas34
Video Card(s) Asus RTX4090 TUF
Storage Kingston KC3000 2TB NVME
Display(s) LG OLED CX48"
Case Corsair 5000D Air
Power Supply Corsair HX850
Mouse Razor Viper Ultimate
Keyboard Corsair K75
Software win11
Indeed it's a very interesting one, they don't mention any stuttering either. I guess my point is more that while it's possible to create VRAM-limited situations in this game, I don't think this scenario and combo of settings is something that many people with any GFX card will go for. ie, the vast majority would either not run the bad RT at all, not run 4k native, not run the HD textures, or use FSR to bring framerates up to playable levels, any of which would alleviate the VRAM bottleneck.

Unfortunately, it's another case of tacked-on-at-the-11th-hour RT effect's 'just because' that are very much in the group of disproportionate performance impact to visual gain category. So the vast majority of people likely won't enable it anyway, no matter the res or card. It's an interesting topic overall imo, and I'm interested to be on the lookout for, and investigate situations where the 10GB is a genuine hindrance under what I'd call more typical/common use cases.

I don't think RT was tackled-on-at-the-11th-hour here in this game, the reduced RT Reflective surfaces was a deliberate move. This is an AMD sponsored game after all, devs have to make sure it runs sufficiently well on RX6000 with RT ON, just like RE8 Village. So yeah RT is not even worth using in this title, unless you are hitting CPU bottleneck and RT ON make no difference to FPS.

Though I'm happy that this game run well with Nvidia hardwares and the visual justify the performance figure (as opposed to AC Valhalla, funny that HUB is thinking the same thing I do). I'm pondering whether to buy this game on EGS now or wait for it to show up on Steam :rolleyes:

edit: checking out reviews and this game probably need a year to have enough contents, Steam it is then.
 
Last edited:

Space Lynx

Astronaut
Joined
Oct 17, 2014
Messages
15,981 (4.60/day)
Location
Kepler-186f
Nice to see FSR has a promising future. I am an advocate of DLSS and FSR, same as I was with Freesync and Gsync, its good for the immersive experience.
 
Joined
Oct 15, 2019
Messages
549 (0.33/day)
Yes, btw i have the same feeling about this(3060ti faster than 6900xt):

View attachment 219778
TPU test rig simply has a significantly lower cpu limitation. HUB has a faster processor (5950x) and dual rank memory, which together give something like 10% uplift to performance, which in turn provides better separation between the GPUs at low resolutions.
 
Joined
Feb 14, 2020
Messages
124 (0.08/day)
They said next gen consoles would have brought real multithreading in games.
Here it is:


View attachment 219709

Some of you could have read about stuttering and low performance in BF 2042 with a 3950x. Another single threaded game.
And they keep promoting useless (game wise) features like DirectStorage when these games are terrible.
An update on the topic:

ubisoft.png


Well, it's Ubisoft.
 

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
27,046 (3.71/day)
Processor Ryzen 7 5700X
Memory 48 GB
Video Card(s) RTX 4080
Storage 2x HDD RAID 1, 3x M.2 NVMe
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 10 64-bit
An update on the topic
Yeah the game is CPU limited at lower resolution, I mentioned this in the conclusion and on the FSR testing page
 
Joined
Jul 19, 2011
Messages
540 (0.12/day)
The game seems to like bandwidth. This could be a repeat of Halo infinite where the One X gets a higher resolution than the Series S while still managing 60 fps.
 
Joined
Jul 20, 2018
Messages
125 (0.06/day)
System Name Multiple desktop/server builds
Processor Desktops: 13900K, 5800X3D, 12900K | Servers: 2 x 3900X, 2 x 5950X, 3950X, 2950X, 8700K
Motherboard Z690 Apex, X570 Aorus Xtreme, Z690-I Strix
Cooling All watercooled
Memory DDR5-6400C32, DDR4-3600C14, DDR5-6000C36
Video Card(s) 4090 Gaming OC, 4090 TUF OC, 2 x 3090, 2 x 2080Ti, 1080Ti Gaming X EK, 2 x 1070, 2 x 1060
Storage dozens of TBs of SSDs, 112TB NAS, 140TB NAS
Display(s) Odyssey Neo G9, PG35VQ, P75QX-H1
Case Caselabs S8, Enthoo Elite, Meshlicious, Cerberus X, Cerberus, 2 x Velka 7, MM U2-UFO, Define C
Audio Device(s) Schiit Modius + SMSL SP200, Grace DAC + Drop THX AAA, Sony HT-A9, Nakamichi 9.2.4
Power Supply AX1200, Dark Power Pro 12 1500W
Mouse G Pro X Superlight Black + White
Keyboard Wooting 60HE, Moonlander
VR HMD Index, Oculus CV1
PS4 have too 8 Cores and games can use 7 of it after an update in the last year.

Whats the point: stupid people bought a 12, 16 Core AMD and though they are the PCMR in Games? :laugh:

Sweetspot is atm still a 6 Core with HTT or 8 Cores without HTT like 9700.



But the i7 5775C is insane, Broadwell nearly takes out a 10% higher Clocked 3600 with 50% more Threads,
Twice Oced Broadwell will crush the 3600

I hit 100% total cpu usage all the time in BF5 multiplayer with a 5.2GHz 9900K when running a mix of high and ultra settings to get 180-200fps. Even 8 cores isn't enough for everything.
 
Joined
Dec 17, 2011
Messages
359 (0.08/day)
I hit 100% total cpu usage all the time in BF5 multiplayer with a 5.2GHz 9900K when running a mix of high and ultra settings to get 180-200fps. Even 8 cores isn't enough for everything.
I think the better solution will be to improve per core performance (think Zen 3+ 8 cores with 96 MB L3 cache) than increasing core count any further (at this point in time).
 
Joined
Feb 14, 2012
Messages
2,323 (0.52/day)
System Name msdos
Processor 8086
Motherboard mainboard
Cooling passive
Memory 640KB + 384KB extended
Video Card(s) EGA
Storage 5.25"
Display(s) 80x25
Case plastic
Audio Device(s) modchip
Power Supply 45 watts
Mouse serial
Keyboard yes
Software disk commander
Benchmark Scores still running
But I just started FC5 yesterday ...
 
Joined
May 19, 2021
Messages
13 (0.01/day)
I don't think RT was tackled-on-at-the-11th-hour here in this game, the reduced RT Reflective surfaces was a deliberate move. This is an AMD sponsored game after all, devs have to make sure it runs sufficiently well on RX6000 with RT ON, just like RE8 Village. So yeah RT is not even worth using in this title, unless you are hitting CPU bottleneck and RT ON make no difference to FPS.
In my experience, having RT on increases the load on the CPU so it might even make the CPU bottleneck appear at a lower fps than with RT off. Have experienced this myself when I had a 3600 paired with a 3080 in games such as CP2077 and WD Legion, some areas in those games had the fps drop lower with RT on and in those instances the GPU usage was in the 65-80% range.
 
Joined
Nov 13, 2007
Messages
10,232 (1.70/day)
Location
Austin Texas
Processor 13700KF Undervolted @ 5.6/ 5.5, 4.8Ghz Ring 200W PL1
Motherboard MSI 690-I PRO
Cooling Thermalright Peerless Assassin 120 w/ Arctic P12 Fans
Memory 48 GB DDR5 7600 MHZ CL36
Video Card(s) RTX 4090 FE
Storage 2x 2TB WDC SN850, 1TB Samsung 960 prr
Display(s) Alienware 32" 4k 240hz OLED
Case SLIGER S620
Audio Device(s) Yes
Power Supply Corsair SF750
Mouse Xlite V2
Keyboard RoyalAxe
Software Windows 11
Benchmark Scores They're pretty good, nothing crazy.
Ok after playing for a bit and trying to get used to FSR... I just can't -- it looks terrible the image is badly degraded - a step in the right direction maybe but it's kind of not worth using at the moment at 4k. I would rather take the fps hit in this title or just turn it to medium which actually looks pretty much the same to me.

It just introduces so much blur in mid distance, and with a game that's played at range it's far too distracting vs native vs something like DLSS 2 in cyberpunk. I cant wait until we stop adding blur and motion blur to everything... things should be blurry because they move fast... not because we blur them.
 
Last edited:
Joined
Nov 11, 2016
Messages
3,065 (1.13/day)
System Name The de-ploughminator Mk-II
Processor i7 13700KF
Motherboard MSI Z790 Carbon
Cooling ID-Cooling SE-226-XT + Phanteks T30
Memory 2x16GB G.Skill DDR5 7200Cas34
Video Card(s) Asus RTX4090 TUF
Storage Kingston KC3000 2TB NVME
Display(s) LG OLED CX48"
Case Corsair 5000D Air
Power Supply Corsair HX850
Mouse Razor Viper Ultimate
Keyboard Corsair K75
Software win11
Ok after playing for a bit and trying to get used to FSR... I just can't -- it looks terrible the image is badly degraded - a step in the right direction maybe but it's kind of not worth using at the moment at 4k. I would rather take the fps hit in this title or just turn it to medium which actually looks pretty much the same to me.

It just introduces so much blur in mid distance, and with a game that's played at range it's far too distracting vs native vs something like DLSS 2 in cyberpunk. I cant wait until we stop adding blur and motion blur to everything... things should be blurry because they move fast... not because we blur them.

Did you spot more shimmering with FSR? I think devs use negative LOD with FSR (which is the correct thing to do with FSR/DLSS) but it will cause more shimmering, not a problem with DLSS because of the inherent SSAA though.
 
Joined
Aug 25, 2015
Messages
210 (0.07/day)
Location
Chicago, IL
System Name Mass Effect/Lost Ark
Processor AMD Ryzen 5 5600X/AMD Ryzen 7 2700X
Motherboard Asus ROG Strix X470-F Gaming/Asus ROG Strix B450-F Gaming II
Cooling Noctua NH-D15S/AMD Wraith Max
Memory G.Skill Ripjaws V Series 16GB (2x8GB) DDR4-3200/Corsair Vengeance RGB Pro 16GB (2x8GB) DDR4-3200
Video Card(s) MSI AMD Radeon RX 6750 XT Mech 2x/MSI AMD Radeon RX 5700 XT Mech OC
Storage Samsung 860 Evo 500GB 2.5" SSDs x2, WD Black 4TB 3.5" 7200RPM, Samsung 970 EVO 500GB 1TB NVME M.2
Display(s) Acer XF270H 1920x1080p @ 144Hz
Case Thermaltake Core P3 TG ATX Mid Tower/CoolerMaster MasterCase Pro 5
Audio Device(s) SteelSeries Actis Nova 3 RGB
Power Supply Cooler Master V850 80+ Gold/Corsair CX650M 80+ Bronze
Mouse Thermaltake Level 10 M/Logitech G502
Keyboard Corsair K70 RGB MK.2 Wired Gaming Edition/Steelseries Apex 3 RGB
Software Windows 10 Pro OEM 64bit/Ubuntu 22.04.1 64bit
As a long term FarCry series fan. I think I'll sit this one out for the time being, wait for a few patches, and a sale.
 
Joined
Mar 21, 2016
Messages
2,197 (0.74/day)
Negative LOD bias doesn't make much sense with FSR since it sharpens. At the very least depending on sharpening strength it actually negates the need for negative LOD bias and it's DLSS/TAA that has a stronger need for negative LOD bias because it blurs so some of the added texture sharpening thru larger mipmaps helps to offset it.
 
Joined
Jun 10, 2014
Messages
2,901 (0.80/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
Indeed it's a very interesting one, they don't mention any stuttering either. I guess my point is more that while it's possible to create VRAM-limited situations in this game, I don't think this scenario and combo of settings is something that many people with any GFX card will go for. ie, the vast majority would either not run the bad RT at all, not run 4k native, not run the HD textures, or use FSR to bring framerates up to playable levels, any of which would alleviate the VRAM bottleneck.
For larger variations, measurements such as 99th percentile will tell you something if it's causing major problems. But usually not sporadic microstutter, then you need to analyze the timing of every single frame.

What VRAM bottleneck? If a game is actually running out of VRAM, the symptoms will be severe, like either resource popping or severe stutter and sizeable drop in frame rate (which one depends on the game engine design). "VRAM usage" is a measurement of how much VRAM is allocated, not how much is actually used continuously. A lot of the allocated memory may be temporary buffers which may be used in some rendering passes but not others, which means the data can be heavily compressed when not in use. The true VRAM usage in a game varies from ms to ms. I addition, a lot of buffers are mostly emptiness and can be heavily compressed regardless. So unless you somehow have low-level hardware debugging tools for the GPU, the only way to detect a VRAM (capacity) bottleneck is by measuring the impact.

As a long term FarCry series fan. I think I'll sit this one out for the time being, wait for a few patches, and a sale.
With the quality of software these days, I'd say this should be the recommendation for everyone.
 
Joined
Nov 11, 2016
Messages
3,065 (1.13/day)
System Name The de-ploughminator Mk-II
Processor i7 13700KF
Motherboard MSI Z790 Carbon
Cooling ID-Cooling SE-226-XT + Phanteks T30
Memory 2x16GB G.Skill DDR5 7200Cas34
Video Card(s) Asus RTX4090 TUF
Storage Kingston KC3000 2TB NVME
Display(s) LG OLED CX48"
Case Corsair 5000D Air
Power Supply Corsair HX850
Mouse Razor Viper Ultimate
Keyboard Corsair K75
Software win11
Negative LOD bias doesn't make much sense with FSR since it sharpens. At the very least depending on sharpening strength it actually negates the need for negative LOD bias and it's DLSS/TAA that has a stronger need for negative LOD bias because it blurs so some of the added texture sharpening thru larger mipmaps helps to offset it.

Sounds about right, I prefer the softer image of DLSS and just apply a "correct" amount of sharpening on top.
Now what can I do with FSR when it appear oversharpened (probably just not using it LOL).

Btw it does look like FC6 use negative LOD with FSR though, some texture that are not even in the Native image show up with FSR, maybe they are just noise from too much sharpening?
 
Top