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FarCry 3 PC System Requirements Released, Always-Online DRM Scrapped for Campaign

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#51
It would be absolutely suicidal to code a game for Instruction Sets that are present only on the minority companies CPU's. It's one thing to optimize a game for AMD or Nvidia GPU's because the split is rather even, but optimizing for AMD CPU's by using Instruction Sets exclusive to them when Intel represents a much larger portion of the market is insane. Hell, I'd be amazed if anyone could find a single benchmark where the FX-4150 is on par for the i7-2600K...
I cannot agree with you on this. With the fact that AMD will dominate in the next console generation - almost in all brands it is not suicidal, but in fact very smart move. Porting to PC will become very easy and straightforward.
 
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#52
Oh hooray you can play offline, thats a winner in my book, about time too, maybe they are listening after all, i loved the first far cry, i still laugh when i think of the scene where you could sneak up and release the tridents out of there cages on your enemies haha, cant wait for this !!!

thanx for update ~g1,
CryTek made that one... they have no business between each other (the games). They are both fun, in some way or another tho. Hopefully FC3 is too.
 
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#53
He's referring to the fact that it has always-on DRM by design. They store character data on servers so it cannot be compromised (by legitimate players or hackers) and constantly stream updates to the game which add bug fixes, balance changes, and content. Far Cry 3 has no reason to be always on because it needs exactly none of those things.
Nailed it. Man I wish I had a streamline process to convert thoughts to literal words XD
 
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#54
I cannot agree with you on this. With the fact that AMD will dominate in the next console generation - almost in all brands it is not suicidal, but in fact very smart move. Porting to PC will become very easy and straightforward.
What do you mean AMD will dominate the next console generation? It has been well known that at least the Wii U and Durango will use IBM PowerPC-based CPU's, Sony is more than likely going to follow. I think all consoles will use IBM CPU's with AMD GPU's, and if you're referring to GPU's that's a completely different ball game.
 
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#55
Cool i should be able to smash High-Performance :toast:
Turn AA off and you could smash High-Performance with much, much less.

It seems alot of people don't realize how much of a detriment AA has, with very little return (unless your obsessive compulsiveness hates jaggies :D)

Maybe I just mess around with graphics settings more than most.

You would be surprised what your hardware can run with the right amount of tweaking.

There are games that double FPS by turning off particle effects, or lowering lighting or shadows.
 
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#56
For them to list the FX-4150 next to the 2600 has me thinking maybe the figured out how to make the most out of an FX chip?

Also that screenshot does not impress me...
 
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#57
Turn AA off and you could smash High-Performance with much, much less.

It seems alot of people don't realize how much of a detriment AA has, with very little return (unless your obsessive compulsiveness hates jaggies :D)

Maybe I just mess around with graphics settings more than most.

You would be surprised what your hardware can run with the right amount of tweaking.

There are games that double FPS by turning off particle effects, or lowering lighting or shadows.
Yeah, AA in Battlefield 3 is probably the best example, drops FPS by like 25-50% yet give virtually no improvement (Hell, FXAA Very High does waaay more than it, and costs what? 1-2% FPS drop?).

Then again, I always tests my games to Hell and back (even if I can run them maxed 60/120fps+)... so that's not a "issue" for me.

Also, there's framerate killers bigger than SGSS-AA out there... that don't justify the high performance cost drop either... like "Uber-sampling" in The Witcher 2 (shitty engine to begin with) or Advanced Depth Of Field in Metro 2033 (meh engine)... or the classic... soft shadows in FEAR.
 
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#58
For them to list the FX-4150 next to the 2600 has me thinking maybe the figured out how to make the most out of an FX chip?

Also that screenshot does not impress me...
The 2600 is Intel users requirements and the FX is for AMD users. The FX 4170 may not be the fastest, but it WILL play any game you throw at it.
 
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#59
is there a far cry 3 demo I can't find it on gamer's hell.
 
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#60
The 2600 is Intel users requirements and the FX is for AMD users. The FX 4170 may not be the fastest, but it WILL play any game you throw at it.
That's not the argument, the argument is that the i7-2600k is leaps and bounds ahead of the FX-4xxx line in terms of performance. An FX-4170 will technically play any game you throw at it, but saying an i7-2600k is its performance equivalent is a flat out falsehood. In most situations the i3-2120 outperforms the FX-4xxx CPU's, and in every instance an i5-2(3/4/5)xx will crush it.