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GeForce 313.96 Driver BETA

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#1
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#4
Okay - my mistake - did'nt se the ".co.uk"....
 
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#5
It's on the NA server now too. Looks like 313.95 was bugged.
 
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#6
Seen that was 313.95 that's not 96 is it? plus its not yet on www.geforce.com 96 is currently on www.geforce.co.uk
313.95 dosn´t seem to work for SLI sadly at all my two 670gtx aren't working in SLI if forced to the game just runs extremely slow (slower as for a single card)or crashes crysis 3.
 
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#7
Can anyone with Windows 8 running the 313.96 clarify if the Feature Level is 11_0 or if its 11_1
 
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#9
11_0
 

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#10
Windows 8 has API Version 11.1 and Feature Level 11.0, Ok does this mean that Windows 8 does not have all the features available in DX11.1? or what does that mean?
 

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#11
It means Windows 8 HAS DirectX 11.1 and your GTX 670 can only handle up to Direct X 11.0

essentially from NVIDIA
"The GTX 680 supports DirectX 11.1 with hardware feature level 11_0, including all optional features. This includes a number of features useful for game developers such as:
Partial constant buffer updates
Logic operations in the Output Merger
16bpp rendering
UAV-only rendering
Partial clears
Large constant buffers

We did not enable four non-gaming features in Hardware in Kepler (for 11_1):
Target-Independent Rasterization (2D rendering only)
16xMSAA Rasterization (2D rendering only)
Orthogonal Line Rendering Mode
UAV in non-pixel-shader stages

So basically, we do support 11.1 features with 11_0 feature level through the DirectX 11.1 API. We do not support feature level 11_1. This is a bit confusing, due to Microsoft naming. So we do support 11.1 from a feature level for gaming related features."


They decided to tell Microsoft to go F themselves and did things the way they wanted to again as usual lol. Nvidia for some reason has a track record of not fully supporting all of Microsofts API ideas and features and just kinda picks and chooses things from the looks.
 
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#12
It means Windows 8 HAS DirectX 11.1 and your GTX 670 can only handle up to Direct X 11.0

essentially from NVIDIA
"The GTX 680 supports DirectX 11.1 with hardware feature level 11_0, including all optional features. This includes a number of features useful for game developers such as:
Partial constant buffer updates
Logic operations in the Output Merger
16bpp rendering
UAV-only rendering
Partial clears
Large constant buffers

We did not enable four non-gaming features in Hardware in Kepler (for 11_1):
Target-Independent Rasterization (2D rendering only)
16xMSAA Rasterization (2D rendering only)
Orthogonal Line Rendering Mode
UAV in non-pixel-shader stages

So basically, we do support 11.1 features with 11_0 feature level through the DirectX 11.1 API. We do not support feature level 11_1. This is a bit confusing, due to Microsoft naming. So we do support 11.1 from a feature level for gaming related features."


They decided to tell Microsoft to go F themselves and did things the way they wanted to again as usual lol. Nvidia for some reason has a track record of not fully supporting all of Microsofts API ideas and features and just kinda picks and chooses things from the looks.
Makes a lot of sense, almost forgot that i posted something in the past about NV not being fully compatible with all DX11.1 Features
 
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#13
Don't worry about it, your not exactly missing out on anything.
 
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#14
Not the best driver, but a lot better then any 310.xx.


-They "fixed" BF3, it runs better by min fps,.. Still not it like by old 306.xx but waay better then 310.xx

-Dirt3 is also fixed, i had some triplebuffer+Vsync issues >> alt+tab vsync on/off fixed it, now i dont have to do this anymore.

-Rest is ok (tested ~ 20 games so far - new and a little older), maybe few micro stutters here and there (Serious Sam3, Natural Selection 2) but nothing special.

-And I can use higher vram OC again. :)