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Gpu usage doesnt reach 99%, and Stuttering in pubg

overclockedcat

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it seems my gpu cause the stuttering

cpu : i7 3770
gpu : gtx 1050 ti 4gb
ram : 16 gb (1600)
psu: 650w 80+ bronze
ssd : 120 gb
hdd : 1tb
os : windows 10 64 bit

i see stuttering while running in pubg at 720p and 1080p with low graphics setting

i used msi afterburner to check it
cpu temp : 60 - 70 celcius
cpu usage : 40 - 70%
ram usage : 6 gb more, less than 7 gb
gpu temp : 70 celcius
gpu usage : 50 - 70%

everything is updated
-gpu driver

-bios
and i set everything to the maximum in bios setting except any voltage

-nothing is overclocked in both bios setting and any software, everything is default

-i used ddu, i even repeated it 4 times

-nothing is running in the background except nvidia driver and the game itself

-all startup apps have been disabled

-my os and pubg are in ssd

-anti virus is disabled

i understand if i play at high graphics setting it will stutter
but at low setting, it is annoying
 

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Turn on vsync and clean your desktop? Those are a little on the high side for temps.
 

overclockedcat

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Turn on vsync and clean your desktop? Those are a little on the high side for temps.
i turned it on and everyday i clean my desktop, and i increased fan speed both cpu and gpu to decreased the temps
it seems it still stutter
 

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You physically clean it everyday? Like air can and whatnot? Seems a little overkill..

Anywho, what cooler are you using for the CPU and what case? Fan config?
 
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Lower the settings, the higher the game becomes CPU Dependant to pump the FPS. It is a shit game, quit it due the constant bugs. Having higher FPS ended up with greater damage, it was the last bit for me to say screw it.
 

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Pubg is a terribly optimised game anyway. It's also a game that likes more threads.

Is your computers RAM set up correctly as dual channel or are you running a single 16gb stick?

Also GPU not reaching 100% could mean that your CPU is bottlenecking your graphics card. I'd say that there is a small chance of this happening but very very small
 
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Try to move the game from the SSD to the 1 TB HDD , i mean PUBG is 30GB + the OS that is probably installed on that 120GB SSD + other stuff you might have on the SSD , this will slow down your system , idk if it will decrease the FPS but just try to move it to the HDD.
 
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Benchmark Scores I only game on this system... built for silence, not absolute max performance. ;)
It’s for the exact reason mentioned above... playing it on 720P and on low. Increase that and your GPU usage will go up.
 

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There is a lot that could be causing the stuttering, but it isn't your GPU. It could be your CPU, or the HDD, or even your internet connection.
 
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Also GPU not reaching 100% could mean that your CPU is bottlenecking your graphics card. I'd say that there is a small chance of this happening but very very small
He said that the CPU usage is only at 40%. Is not that.

It’s for the exact reason mentioned above... playing it on 720P and on low. Increase that and your GPU usage will go up.
He lowered the resolution trying to solve the stuttering. Raising it back won't help the original issue.

It could be your CPU, or the HDD, or even your internet connection.
As above, it's not the CPU, and the HDD is not used during the game, everything is loaded in the RAM.

I am sure is the internet connection latency, see it often with internet based games.
 
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He said that the CPU usage is only at 40%. Is not that.
That's rubbish. It shows the sum of it. Prolly one core is choking up doing the render thread. Others are slacking while the one does the job.
 
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CPU limited + shitty code + old platform will do this to you. Don't bother, you can't fix it.

I don't really get what you mean with 'I set everything at maximum in BIOS' and then you say you're not overclocking. Possibly alarm bells here.

Your temps are fine, don't touch your hardware, no need.

Try to move the game from the SSD to the 1 TB HDD , i mean PUBG is 30GB + the OS that is probably installed on that 120GB SSD + other stuff you might have on the SSD , this will slow down your system , idk if it will decrease the FPS but just try to move it to the HDD.
Any half decent SSD has Overprovisioning and you can easily just fill them up, and they will still be faster than an HDD can ever be. You lose some performance when they fill up.
 
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Yes thats what i mean , but does it really stay faster than an HDD ?
Yes, there are no spin up times/head parking, there is more bandwidth and the data is on flash instead of a platter.
 
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He said that the CPU usage is only at 40%. Is not that.
That is the sum of all 8 threads, and he said 40-70%, which means 3-6 threads fully loaded. If one CPU thread is fully loaded, and the game is waiting on just that one thread to finish processing what the game is asking it to process, then the game will stutter and the total CPU load would only be 12.5%. Get it?

As above, it's not the CPU, and the HDD is not used during the game, everything is loaded in the RAM.
See above about the CPU issue, and as for the RAM/HDD issue, I don't believe that to be true either. Most games do not load everything needed for the level into RAM. It just isn't practical, and would make loading times extremely long. Especially with games like PUBG where it is trying to minimize the wait between matches, so level data is streamed from the HDD during gameplay. Leave task manager open during gameplay, you'll see the drive being accessed when you are in a level. But he said the game is on his SSD, so that would pretty much eliminate the HDD/SSD as being the issue, I just put it in the list of things that could be the problem as a generic response as to all the other things that could be causing the issue.

I'd focus on the CPU and the Internet connections as being the issue, and I'd lean more towards the CPU knowing the game. Unfortunately, there isn't going to be a lot he can do there, because he can't really overclock a i7-3770, unless he meant i7-3700k. And even if it is a 3700k, we don't know the motherboard, so it might not be capable of overclocking either.

Yes thats what i mean , but does it really stay faster than an HDD ?
When SSDs start to get full, they only really start to slow down with writes. The read speeds aren't really affected by how full the drive is. So in situations like this, where your loading game data from the SSD, an SSD would still be significantly faster than an HDD.
 
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Gosh, that's absolutely not true. Modern games scale well up to 8 cores, thanks to consoles being that way.

Example: My daughter plays Apex Legends on a 10 core 2.2GHz Xeon from the same gen as the OP. That CPU it's never a problem. Sure she has a Radeon RX580... but that's underused too at 1080p.

Also... streaming maps between games? First of all they are all cached locally. And then... how would they know what map goes next to load? It's not the HDD load, he can check that easily in Task Manager.
 
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Gosh, that's absolutely not true. Modern games scale well up to 8 cores, thanks to consoles being that way.

Example: My daughter plays Apex Legends on a 10 core 2.2GHz Xeon from the same gen as the OP. That CPU it's never a problem. Sure she has a Radeon RX580... but that's underused too at 1080p.

Also... streaming maps between games? First of all they are all cached locally. And then... how would they know what map goes next to load? It's not the HDD load, he can check that easily in Task Manager.
PUBG and Apex are not the same thing though and all games still lean on one heavy thread that limits them perf wise. Apex runs on a weak CPU and PUBG does not
 
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Disable swap file and see if makes difference anyway if swap file is in ssd move it to hdd and make it on custom 4096MB-4096MB ie static.
 
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What's your avg ping on servers? What's the playercount? What fps are you getting?

PubG runs on Unreal which is heavily CPU-bound, having low GPU usage means your CPU isn't keeping up. Add to that the fact that UE has a long history of problems with networking (especially when it comes to independent devs or smaller studios) and you've got your reasons for stuttering.

I'm currently playing Squad on my rig, which also uses UE and my CPU is bottlenecking the GPU due to lack of extra cores/threads and fairly low boost clocks (3.4 all core). On a large map with full server (78 players) it can drop to 30-40'ish fps.
 
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Gosh, that's absolutely not true. Modern games scale well up to 8 cores, thanks to consoles being that way.
Correction, some modern games scale well up to 8 cores/threads. Some still rely very heavily on a single thread, PUBG is one of them.

Also... streaming maps between games? First of all they are all cached locally. And then... how would they know what map goes next to load? It's not the HDD load, he can check that easily in Task Manager.
I didn't say streaming maps between games, I said streaming the map during the game. It's a common trick game devs use to shorten load times. You only load what is necessary to start the map, so the area closest to the player, during the loading screen. Then during gameplay, you continue to load the rest of the map data into memory from the HDD/SSD. The entire map, and all the assets associated with it, are not loaded into memory before gameplay begins.
 

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