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GPU-Z 0.3.1 & GTX285 -> incorrect texture fillrates

Discussion in 'GPU-Z' started by largon, Feb 9, 2009.

  1. largon


    May 6, 2005
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    Tre, Suomi Finland
    I bumped into an apparent bug in GPU-Z 0.3.1.
    It seems like the app calculates GTX285's texture fillrates based on a weird TMU amount of ~73.2 units. In reality, GTX285, just like GTX280 has 80TMUs.

    For example, in this screenshot GPU-Z displays 56.6GTexels/s
    56600MTexels/s / 773MHz = ~73.2Texels/clk

    Correct fillrate figure would be:
    773MHz * 80Texels/clk = 61840MTexels/s = 61.8GTexels/s
    10 Year Member at TPU

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