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GPU-z not re-calulating peak pixel and texture rates for (peak)boost clocks

OneMoar

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I know this is likely intended because boost clocks above the nominal value are not the norm but can we get a tic box that will let gpu-z factor in the peak boost-clocks when it displays peak texture/pixel rates
 

W1zzard

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On NVIDIA? GPU-Z doesn't even know max boost clocks
 

OneMoar

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On NVIDIA? GPU-Z doesn't even know max boost clocks
yea the issue I have is that with custom curve the number actually goes down the higher I push the boost because I take frequency out of the bottom of the curve because I play quake 3 and it doesn't need that much gpu-z doesn't have seem to have a issue reading the boostclock from the sensor tab maby it could update when you run the render test ?

it should be closer to >83GP/s >133GT/s if my math is right


edge case but annoying none the less
 
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