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GPU-Z v0.1.1 ONLY - BUGS ONLY

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i think the 8800GT has 56 texture units , so in that case the Texture Fillrate is incorrectly displayed ...
 

W1zzard

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i think the 8800GT has 56 texture units

use google to confirm your findings and let us know the sources please :)

i think i've seen a g92 architectural diagram somewhere
 
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Here u go ..

http://www.geforce9.com/article01.php

Also , here's another link ..

http://extreme.pcgameshardware.de/showthread.php?t=4190

Particularly the part where it says :

PCGH:
How many Quad-TMUs does GF8800 GT use? Are the TMUs still coupled to the 7 TPCs or is their number freely scalable now?

Nvidia:
Up to 8 Texture address ops and texture filtering ops can be done per clock, per TPC. 7 * 8 = 56 Units for the chip. The texture units are coupled to TPCs.

Another link , a direct comparison of the 8800GT and the 8800GTX : http://www.gpureview.com/show_cards.php?card1=544&card2=474#
 
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do you know the correct numbers? bios reading (= default clocks) isnt implemented yet for pre-geforce fx cards
Well, memory size is 64MB. I'll get other info when I can. Was a client's PC I was working on..
 
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Still don't I.D. my Rev.3 7800GS Bliss+ correctly, EXCEPT,that it is seen as a G71 now
Just the 5 item's in red that are not reading correct yet.
Fantastic job:rockout:
--------[ GPU ]---------------------------------------------------------------------------------------------------------

[ AGP 8x: Gainward GeForce 7800 GS AGP ]

Graphics Processor Properties:
Video Adapter Gainward GeForce 7800 GS AGP
BIOS Version 5.71.22.12.03
GPU Code Name G71GSAGP
PCI Device 10DE-00F5 / 10B0-0801
Transistors 278 million
Process Technology 90 nm
Die Size 196 mm2

Bus Type AGP 8x @ 8x
Memory Size 512 MB
GPU Clock (Geometric Domain) 501 MHz (original: 500 MHz)
GPU Clock (Shader Domain) 501 MHz (original: 500 MHz)
GPU Clock (ROP Domain) 501 MHz (original: 500 MHz)
RAMDAC Clock 400 MHz
Pixel Pipelines 20
TMU Per Pipeline 1
Vertex Shaders 7 (v3.0)
Pixel Shaders 20 (v3.0)
DirectX Hardware Support DirectX v9.0c
Pixel Fillrate 10020 MPixel/s
Texel Fillrate 10020 MTexel/s

Memory Bus Properties:
Bus Type GDDR3
Bus Width 256-bit
Real Clock 702 MHz (DDR) (original: 700 MHz)
Effective Clock 1404 MHz
Bandwidth 43.9 GB/s

nVIDIA ForceWare Clocks:
Standard 2D GPU: 450 MHz, Memory: 702 MHz
Low-Power 3D GPU: 500 MHz, Memory: 702 MHz
Performance 3D GPU: 501 MHz, Memory: 702 MHz

Gainward indeed released a 20 pp 7800GS , limited numbers though .. guess u're lucky .. Also the card does have GDDR3 ... ROP's have been cut down to 8 though ..

Also , about the first part .. its reported incorrectly .. the die size is actually 110 nm if i'm not mistaken , with 300M+ transistor count ... Also i found this :

http://www.techpowerup.com/gpuz/9myz3/

Seems to report the 7800GS properly .. Infact its u'r submission it seems ... i think the app. is getting confused by the fact that the 7800GS agp should have 16 pp , unlike u're which has 20 pp :p .. now why would that happen .. btw ... gpuz v0.0.9 seems to report almost correctly .. hmmm ... :ohwell:
 
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Benchmark Scores 4642@665/1600 220/GAT F1 4544 220/667strap 2.5/3/2/6 Bliss 650/1500 6490 Q6700 Bliss 690/1500
GPUz 11 has a better reporting, since it now correctly i.d.'s the card as a G-71 core.
This Rev. 3 of the Bliss+ [8255] is based on the 7900 Gainward design, thus is why it's hard for the GPU program to I.D it correctly.
Everest is i.d.'ng the card right, and yes it is a 90nm version, 20/20/7 pipes.
This is the most rarest of the 7800 Bliss+ 8255 cards.
There is also it's "little" brother[Rev2]{not sileant} that looks the same as mine[and the 7900], but it is only a 450/1250 card, and still even another :

GAINWARD Bliss BA7800GS G. sample (471846200-8156)
nVIDIA GeForce 7800 Serie (G70) (450MHz) / 256MB DDR3 (1300MHz) - TV-Out/2xDVI - AGP NVIDIA GeForce 7800 Series (G70) (450MHz) / 256MB DD3 (1300MHz) - TV-Out/2xDVI - AGP
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Produktinformationen Product information
Herstellerlink.de : Herstellerlink.de: Gainward Gainward
Grafiksystem Graphics System
Grafikkarten Bus : Graphics cards Bus: AGP
Grafik Chipsatz : Graphics chipset: nVidia GeForce 7800 Serie (G70) NVidia GeForce 7800 Series (G70)
Pixel-Shader : Pixel shaders: 16
Shader Version : Shader Version: 3.0
Vertex-Shader : Vertex shaders: 6
Pixel-Pipelines : Pixel - Pipelines: 16
DirectX Hardwareunterstützung : DirectX hardware support: v9.0 V9.0
 
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