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- Dec 31, 2009
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Benchmark Scores | Faster than yours... I'd bet on it. :) |
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W1z,
We've seen a couple of people (@John Naylor in particular) mention that applications such as GPUz and MSI Afterburner do not read actual memory used in GPUs, but the allocation (it was compared to a credit limit versus credit used). After multiple attempts to have the guy clarify, it has never happened. Can you clarify that point? At least for GPUz?
It seems odd that if these applications are reading allocated versus actual used that they update so frequently, the allocated amount. It would make sense that if it is an allocation, like a page file for example, that the size doesn't vary much, particularly it doesn't LOWER the allocation upon refresh rate.
If it is an allocation, how far off do you image actual use to be?
Anyway, just looking for clarity on what exactly the memory used in GPUz is reading and some details.
Much appreciated.
We've seen a couple of people (@John Naylor in particular) mention that applications such as GPUz and MSI Afterburner do not read actual memory used in GPUs, but the allocation (it was compared to a credit limit versus credit used). After multiple attempts to have the guy clarify, it has never happened. Can you clarify that point? At least for GPUz?
It seems odd that if these applications are reading allocated versus actual used that they update so frequently, the allocated amount. It would make sense that if it is an allocation, like a page file for example, that the size doesn't vary much, particularly it doesn't LOWER the allocation upon refresh rate.
If it is an allocation, how far off do you image actual use to be?
Anyway, just looking for clarity on what exactly the memory used in GPUz is reading and some details.
Much appreciated.
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