• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

'Grand Theft Auto' publisher Take-Two opens an indie label

Joined
Jan 5, 2006
Messages
17,787 (2.66/day)
System Name AlderLake / Laptop
Processor Intel i7 12700K P-Cores @ 5Ghz / Intel i3 7100U
Motherboard Gigabyte Z690 Aorus Master / HP 83A3 (U3E1)
Cooling Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans / Fan
Memory 32GB DDR5 Corsair Dominator Platinum RGB 6000MHz CL36 / 8GB DDR4 HyperX CL13
Video Card(s) MSI RTX 2070 Super Gaming X Trio / Intel HD620
Storage Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2 / Samsung 256GB M.2 SSD
Display(s) 23.8" Dell S2417DG 165Hz G-Sync 1440p / 14" 1080p IPS Glossy
Case Be quiet! Silent Base 600 - Window / HP Pavilion
Audio Device(s) Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533
Power Supply Seasonic Focus Plus Gold 750W / Powerbrick
Mouse Logitech MX Anywhere 2 Laser wireless / Logitech M330 wireless
Keyboard RAPOO E9270P Black 5GHz wireless / HP backlit
Software Windows 11 / Windows 10
Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
Don't expect any games to be released very soon, though.

"Take-Two is the latest major games publisher to open up an indie label. From the sounds of it, Private Division will operate like a smaller scale version of Take-Two itself,
giving developers leeway to work on things at their own pace and not worry about pumping out a sea of annual sequels.

So far, it's signed projects from a handful of former-AAA developers including an RPG from David Goldfarb (Battlefield: Bad Company 2 and Battlefield 3) and an unannounced RPG from fan-favorite Obsidian Entertainment (Fallout: New Vegas, South Park: The Stick of Truth). That's in addition to Assassin's Creed creator Patrice Désilets' Ancestors: The Humankind Odyssey. Oh, and it's also publishing Kerbal Space Program and Halo co-creator Marcus Lehto's unnamed new sci-fi shooter.
"


"Aside from the upcoming Kerbal expansion, none of the other games are expected to be released anytime soon. The fine print on a press release says that none of the other games are planned for Take-Two's fiscal years ending March 31st, 2018 and 2019. Which is understandable considering most games take between two and three years to develop, on average.

Major publishers setting up indie labels has been a win-win so far. Electronic Arts has its EA Originals program which currently has Fe and A Way Out in gestation. Then there's Microsoft's ID@Xbox program, Square Enix Collective and Sony's recently-launched Unties imprint. These help give the big names cred and a place for pursuing risky ideas that might not fly in the AAA space. It also means that the quirky games get a marketing budget so they don't languish unheard of on Steam or your favorite digital store.
"

https://www.engadget.com/2017/12/14/take-two-private-division-indie-games/
 
Joined
Sep 17, 2014
Messages
20,902 (5.97/day)
Location
The Washing Machine
Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
The great divide in gaming now gets officially confirmed and recognized as a separate market.

About time
 
Joined
Sep 7, 2017
Messages
3,244 (1.34/day)
System Name Grunt
Processor Ryzen 5800x
Motherboard Gigabyte x570 Gaming X
Cooling Noctua NH-U12A
Memory Corsair LPX 3600 4x8GB
Video Card(s) Gigabyte 6800 XT (reference)
Storage Samsung 980 Pro 2TB
Display(s) Samsung CFG70, Samsung NU8000 TV
Case Corsair C70
Power Supply Corsair HX750
Software Win 10 Pro
A well funded Obsidian RPG sounds great.

What the world really needs though is more AAA RPGs... not from Bioware (Bethesda and CDP is cool).
 
Joined
Oct 2, 2004
Messages
13,791 (1.93/day)
Obsidian Games. Indie. In one sentence. How!? Cuphead was indie because it was coded by some guy named Chad in his garage. You can't call a studio that has made AAA titles before an "indie" studio. It doesn't work like that.

They can call it "indie style" game, which would be the most appropriate title. Indie games are often designed around more simplistic game design as far as mechanics and complexity goes, but they can be 200% fun because they are not obsessing with massive open worlds and famous voice actors or insane graphics. And that's what makes them "indie". They aren't like that just because someone calls them like that.
 

newtekie1

Semi-Retired Folder
Joined
Nov 22, 2005
Messages
28,472 (4.24/day)
Location
Indiana, USA
Processor Intel Core i7 10850K@5.2GHz
Motherboard AsRock Z470 Taichi
Cooling Corsair H115i Pro w/ Noctua NF-A14 Fans
Memory 32GB DDR4-3600
Video Card(s) RTX 2070 Super
Storage 500GB SX8200 Pro + 8TB with 1TB SSD Cache
Display(s) Acer Nitro VG280K 4K 28"
Case Fractal Design Define S
Audio Device(s) Onboard is good enough for me
Power Supply eVGA SuperNOVA 1000w G3
Software Windows 10 Pro x64
The term "Indie" to me always meant they were "independent" of the major publishers. If you are just a game studio that was formed, and is owned by, a major publisher, you can't be Indie.
 
Joined
Sep 7, 2017
Messages
3,244 (1.34/day)
System Name Grunt
Processor Ryzen 5800x
Motherboard Gigabyte x570 Gaming X
Cooling Noctua NH-U12A
Memory Corsair LPX 3600 4x8GB
Video Card(s) Gigabyte 6800 XT (reference)
Storage Samsung 980 Pro 2TB
Display(s) Samsung CFG70, Samsung NU8000 TV
Case Corsair C70
Power Supply Corsair HX750
Software Win 10 Pro
Obsidian Games. Indie. In one sentence. How!? Cuphead was indie because it was coded by some guy named Chad in his garage. You can't call a studio that has made AAA titles before an "indie" studio. It doesn't work like that.

They can call it "indie style" game, which would be the most appropriate title. Indie games are often designed around more simplistic game design as far as mechanics and complexity goes, but they can be 200% fun because they are not obsessing with massive open worlds and famous voice actors or insane graphics. And that's what makes them "indie". They aren't like that just because someone calls them like that.

Well, Obsidian was always a hired gun for big studios.. but their last few games they did, in fact, go "indie" and crowdsourced. They relied on Unity as well, which is pretty low key compared to past games.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
The term "Indie" to me always meant they were "independent" of the major publishers. If you are just a game studio that was formed, and is owned by, a major publisher, you can't be Indie.
Not so much "owned," more that the developer is calling the shots and publisher is in the back seat. Non-indie, publisher is calling all of the shots: especially when it releases. When a publisher puts its foot down, the developer must obey or risk losing the job entirely. Part of the agreement between publishers and developers when a publisher takes over from a developer is that developer relinquishes all ownership rights over to the publisher. Sequels, expansions, and even patches are completely at the publisher's discretion.

A developer can be independent of a publisher and simutaneously work on indie and non-indie projects for the same publisher. Obsidian is really the only one that comes to mind that has had forays into both. That said, owned developers rarely, if ever, take on indie projects.
 
Joined
May 18, 2011
Messages
1,057 (0.22/day)
Processor 7800X3D
Motherboard ASRock X670E Lightening PG
Cooling Thermalright Phantom Spirit 120SE CPU cooler, 3x 140mm, 1x 120mm case fan
Memory 32GB G.SKILL Flare X5 DDR5 6000 (PC5 48000) F5-6000J3038F16GX2-FX5
Video Card(s) ASUS RTX 4070
Storage 2TB Sandisk SSD, 2TB P31 SK Hynix, 4TB WD SN850X, WD Black 6TB, WD Red Plus 12TB
Case Fractal Design Definse S
Power Supply Seasonic Focus 750
Mouse Logitech Pro
Keyboard Corsair Strafe Cherry MX Silent w/red LED
VR HMD HTC Vive
Software Win 10 Pro
Obsidian Games. Indie. In one sentence. How!? Cuphead was indie because it was coded by some guy named Chad in his garage. You can't call a studio that has made AAA titles before an "indie" studio. It doesn't work like that.

They can call it "indie style" game, which would be the most appropriate title. Indie games are often designed around more simplistic game design as far as mechanics and complexity goes, but they can be 200% fun because they are not obsessing with massive open worlds and famous voice actors or insane graphics. And that's what makes them "indie". They aren't like that just because someone calls them like that.

"Indie" has nothing to do with the quality of a game but rather their independence from a publisher. Too many people think "indie" means crappy phone games for inflated prices on Steam, but it doesn't. The Witcher series, ArmA, and Obsidian Game titles are an example. Independent studios that either self published or jumped from publisher to publisher is a business model that started to fade well over a decade ago now. Very few publishers just want to publish a game in the traditional sense.

Obsidian Games, Gearbox, CD Projekt are examples of the few remaining studios that have maintained independence. I was hoping Respawn Entertainment would stay independent, but as soon as I heard they were working on a Star Wars title last year or so I knew EA had the full intention of buying them. Which, turns out they did very recently.
 
Top