- Joined
- Jan 5, 2006
- Messages
- 17,787 (2.66/day)
System Name | AlderLake / Laptop |
---|---|
Processor | Intel i7 12700K P-Cores @ 5Ghz / Intel i3 7100U |
Motherboard | Gigabyte Z690 Aorus Master / HP 83A3 (U3E1) |
Cooling | Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans / Fan |
Memory | 32GB DDR5 Corsair Dominator Platinum RGB 6000MHz CL36 / 8GB DDR4 HyperX CL13 |
Video Card(s) | MSI RTX 2070 Super Gaming X Trio / Intel HD620 |
Storage | Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2 / Samsung 256GB M.2 SSD |
Display(s) | 23.8" Dell S2417DG 165Hz G-Sync 1440p / 14" 1080p IPS Glossy |
Case | Be quiet! Silent Base 600 - Window / HP Pavilion |
Audio Device(s) | Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533 |
Power Supply | Seasonic Focus Plus Gold 750W / Powerbrick |
Mouse | Logitech MX Anywhere 2 Laser wireless / Logitech M330 wireless |
Keyboard | RAPOO E9270P Black 5GHz wireless / HP backlit |
Software | Windows 11 / Windows 10 |
Benchmark Scores | Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock |
Don't expect any games to be released very soon, though.
"Take-Two is the latest major games publisher to open up an indie label. From the sounds of it, Private Division will operate like a smaller scale version of Take-Two itself,
giving developers leeway to work on things at their own pace and not worry about pumping out a sea of annual sequels.
So far, it's signed projects from a handful of former-AAA developers including an RPG from David Goldfarb (Battlefield: Bad Company 2 and Battlefield 3) and an unannounced RPG from fan-favorite Obsidian Entertainment (Fallout: New Vegas, South Park: The Stick of Truth). That's in addition to Assassin's Creed creator Patrice Désilets' Ancestors: The Humankind Odyssey. Oh, and it's also publishing Kerbal Space Program and Halo co-creator Marcus Lehto's unnamed new sci-fi shooter."
"Aside from the upcoming Kerbal expansion, none of the other games are expected to be released anytime soon. The fine print on a press release says that none of the other games are planned for Take-Two's fiscal years ending March 31st, 2018 and 2019. Which is understandable considering most games take between two and three years to develop, on average.
Major publishers setting up indie labels has been a win-win so far. Electronic Arts has its EA Originals program which currently has Fe and A Way Out in gestation. Then there's Microsoft's ID@Xbox program, Square Enix Collective and Sony's recently-launched Unties imprint. These help give the big names cred and a place for pursuing risky ideas that might not fly in the AAA space. It also means that the quirky games get a marketing budget so they don't languish unheard of on Steam or your favorite digital store."
https://www.engadget.com/2017/12/14/take-two-private-division-indie-games/
"Take-Two is the latest major games publisher to open up an indie label. From the sounds of it, Private Division will operate like a smaller scale version of Take-Two itself,
giving developers leeway to work on things at their own pace and not worry about pumping out a sea of annual sequels.
So far, it's signed projects from a handful of former-AAA developers including an RPG from David Goldfarb (Battlefield: Bad Company 2 and Battlefield 3) and an unannounced RPG from fan-favorite Obsidian Entertainment (Fallout: New Vegas, South Park: The Stick of Truth). That's in addition to Assassin's Creed creator Patrice Désilets' Ancestors: The Humankind Odyssey. Oh, and it's also publishing Kerbal Space Program and Halo co-creator Marcus Lehto's unnamed new sci-fi shooter."
"Aside from the upcoming Kerbal expansion, none of the other games are expected to be released anytime soon. The fine print on a press release says that none of the other games are planned for Take-Two's fiscal years ending March 31st, 2018 and 2019. Which is understandable considering most games take between two and three years to develop, on average.
Major publishers setting up indie labels has been a win-win so far. Electronic Arts has its EA Originals program which currently has Fe and A Way Out in gestation. Then there's Microsoft's ID@Xbox program, Square Enix Collective and Sony's recently-launched Unties imprint. These help give the big names cred and a place for pursuing risky ideas that might not fly in the AAA space. It also means that the quirky games get a marketing budget so they don't languish unheard of on Steam or your favorite digital store."
https://www.engadget.com/2017/12/14/take-two-private-division-indie-games/