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GTA IV Performance

pepsi71ocean

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interesting, i'll have to pick up a copy of GTA IV at Best buy and see how it works on my rig.
 

AsRock

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Oh sorry forgot about those...
Heres bench with my rig...

with 4850 in the rig
Statistics
Average FPS: 35.85
Duration: 37.24 sec
CPU Usage: 71%
System memory usage: 51%
Video memory usage: 100%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 71
Detail Distance: 100


with 4870 in my rig
Statistics
Average FPS: 37.36
Duration: 37.10 sec
CPU Usage: 65%
System memory usage: 47%
Video memory usage: 100%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 71
Detail Distance: 100

with 4870+4850 CF in the rig
Statistics
Average FPS: 38.87
Duration: 37.15 sec
CPU Usage: 68%
System memory usage: 48%
Video memory usage: 100%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 71
Detail Distance: 100


not much of a gain, eh? Im guessing it would show much more gain from CF if i was able to play on a Full HD monitor/tv... but i just had so little time, and wanted to test it out at the same settings as mine...

I heard CF is not working earlier on in this thread.
 

Viorel

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Ok, so all you do is drop the commandline.txt file into the GTAIV folder? Why in the heck isn't it working for me?:banghead: I don't need to do it or anything, it's the principal of it all.:ohwell:

I don't have Steam, but my commandline doesn't work if I use this (like the txt's in the previous page):
-command1 -comm2 -comm3

And work if I use:
-command1
-comm2
-comm3

Have you tried in both ways?
 
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pepsi71ocean

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I don't have Steam, but my commandline doesn't work if I use this:
-command1 -comm2 -comm3

And work if I use:
-command1
-comm2
-comm3

Have you tried in both ways?

programs work linear, so each command is read per line, thus why it does work in the first set, ony the one where you having it go down.
 

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My commandline.txt is written in the second way too.
 
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strange latly i dont get any game problems.all go fine.atleast now i can play longer than hour and dont get kicked out of game like always was.
 

pepsi71ocean

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strange latly i dont get any game problems.all go fine.atleast now i can play longer than hour and dont get kicked out of game like always was.

is that in multiplayer?


i finally bough both GTA IV, and COD WAW, and i had to choose which game to take now, and which to hold till christmas, so i chose to keep GTA till Christmas, so i'll report what the game does FPS and what not wise then. it will be interesting to see none the less.
 
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And work if I use:
-command1
-comm2
-comm3

Have you tried in both ways?

That works, and I have to start the game using a shortcut instead of through Steam. So here's a video with everything maxed out 1920x1200 resolution using the 2nd system in my specs. The E8600 is at 4ghz and the card is at 700/1400/1100

http://www.youtube.com/watch?v=tW0jT0V3D_Q

-Be sure to sign in and select "watch in high quality" :)
 
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The best thing to do, is to not use the -unrestricted commands, but rather setup the game with all your visual quality, but at a lowly resolution, like 800X600, then save it. This means that you're only using a portion of your available memory capacity, that's how the game sees it.

Exit the game.

Setup a command.txt or command line in your executable shortcut, that specifies the resolution you want, i.e. 1920X1200. When you enter the game, it will run at that resolution, and the game will not scale automatically because it still thinks your using resources for 800X600.

This is a better, though more long-winded approach, to using "-unrestricted" variables, because the game will still scale automatically, no matter if a restriction is in place or not.


Never the less, the shadows still look like crap, and the performance isn't impressive.


The worst thing is how the patch broke all controller use, except the Xbox 360; it seriously does seem like a Microsoft sabotage, and I usually don't bite on those types of conspiracies.
 
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Does anyone think they'll every fix the lack of AA? ;_;
 
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Doubtful Ramsay...at least we know it's not a priority.

Apparently there was an off-comment made by Rockstar regarding something to do with consoles not having DX10, and therefor no AA????

They obviously know DX10 is not a requirement for anti-aliasing, but maybe rather should have expanded to say that because of console limitations, and subsequentley, a bad port job, the PC was not graced with AA.
 
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Playing on desktop in system specs:
I created the txt file to be able to get into high textures.
Leaving all other settings the same, I think the fps is quite good considering I'm using 800MB+ vram when my card only has 512MB.

Statistics
Average FPS: 41.79
Duration: 37.07 sec
CPU Usage: 94%
System memory usage: 48%
Video memory usage: 100%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 34
Detail Distance: 49

Hardware
Microsoft® Windows Vista" Home Premium
Service Pack 1
Video Adapter: NVIDIA GeForce 8800 GT
Video Driver version: 180.48
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (oc'd to 4.0Ghz)


I really hate the lack of antialiasing though... I'll be checking what happens if I force it through the Nvidia control panel...

I have to read about to see what difference 'view distance' and 'detail distance' make to the game, or try them out myself.

Also, I find it kinda shocking that it uses a whopping 94% CPU power considering it's an E8400 @ 4.0Ghz... even though temperature-wise I'm at a very safe 44 degrees ingame/benchmark max.

Edit: Just read the previous posts on this page --- What do you mean lack of AA?!?!?
You mean you can't force it in the control panel??? (oh noes!)
 
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Does anyone think they'll every fix the lack of AA? ;_;

It's up to ATi and Nvidia if they can make their cards force AA in the game. There is no AA in the XBox or PS3 versions and I'm quite sure they left it out of the game all together.
 

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they do that because their hardware cant be upgraded and it degrades performance so low for those consoles that it makes the games run at snail speed. TVs tend to stick to a 60Hz Refresh and it doesn't matter if its the HD tvs or not thats reason console games tend to run better than PC parts because if you have the hardware you can run the PC game at higher Detail and maintain a 60 FPS. Greatest Example for me was Need for Speed Underground on a 15.4 Screen laptop, Running on a 9800 256 Mobility vs XB on a TV, I could pump the Graphics Up to Max without it affecting the PC in Multiplayer. People would walk by and notice how great the game looked on PC and i said that's the advantage the PC has over console.
 
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I found this on GTA forums, i havent test it yet but it looks pretty nifty

Enable GTA to use system ram for VRAM

this comes from the ultimate guide that's stuck to the forums, i noticed that if you double you multiplier the game will use ll the on board ram on your GPU as well as system ram,

don't use this if your already maxing out your system ram and your Vram.
(i have 4 gigs system RAM and 512mb VRAM gta does not use all my system ram, so i use the left over system ram for Vram)

the code for the command is: -availablevidmem (multiplier)

if you were to put: -availablevidmem 2.0
that would double you VRAM

for example lets say i have a 512mb card, i want to make gta think i have 1024Mb i would use the code: -availablevidmem 2.0

the multiplier 2.0 will double the ram, 3.0 will triple it and so on and so forth.

doing this also thrashes your HD's like crazy, as you have taken away system ram so it doubles up on caching

my friend has done this and he is able to play high textures at 1440 x 900

this beats using the no restrictions command because this actually allows more VRAM,


ONE last quick tip: i found that setting the GTA4 process in task manager to high priority seems to make the game run a bit smoother, not any FPS gain but more constant.
O and also overclocking. that makes a difference, my CPU is OC'd to 3.4Ghz and i gain average of 5-7FPS
i figure any advice is helpfull.

source

EDIT:
btw even though i haven't used this yet I noticed that GTA uses more than half of my 8gb RAM (taking to account this is a 32b app. meaning it fully used 4gb's, not counting OS and the rest)
 
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Oh sorry forgot about those...
Heres bench with my rig...

with 4850 in the rig
Statistics
Average FPS: 35.85
Duration: 37.24 sec
CPU Usage: 71%
System memory usage: 51%
Video memory usage: 100%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 71
Detail Distance: 100

With my 4850 all I get is:

Statistics
Average FPS: 21.62
CPU usage: 86%
System memory usage: 82%
Video memory usage: 96%

Graphics Settings
Video Mode: 1280x1024 (60 hz)
Texture Quality: Medium
Render Quality: Highest
View Distance: 28
Detail Distance: 60

Using cats 8.12 BTW

My Cpu is over clocked to 3.2ghz and my ram is doing 533mhz(1066Mhz) my 4850 wont OC at all.:shadedshu WTF

I have all my settings WAY lower and I get 15 less FPS? with the same card? WTFH
 
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Warup, i did try that myself and found for me at least its pretty much useless as it causes my game to crash after a couple of minutes :(

judging by how much my HD was thrashing it "DOESN'T make normal ram act as vram ,more like makes your pagefile act as vram.

i have 4gb ram and 896 vram ,after enabling that command it let me pick up to 1752 vram and it simply thrashed my hd ,and made the game crash ,b4 it crashed ,my normal ram usage for the game was around 75% usage which is wat i normally get with no switch active.

normally i can play the game for hours with no crashes ,nice idea but for me it just doesnt work.

Statistics
Average FPS: 49.04
Duration: 37.19 sec
CPU Usage: 73%
System memory usage: 68%
Video memory usage: 91%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Very High
View Distance: 32
Detail Distance: 100

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce GTX 260
Video Driver version: 180.84
Audio Adapter: Z-10 (2- Z-10 USB Speaker)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz @3.2ghz
 

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Tatty_Two

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Cannot quite understand the need for the command line mentioned earlier to free up unused "system" ram as VRam, I though that is what happens in any case if the VRAM is insufficient???
 

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It's up to ATi and Nvidia if they can make their cards force AA in the game. There is no AA in the XBox or PS3 versions and I'm quite sure they left it out of the game all together.

I thought the game blurred edges so that AA wasn't needed.
 

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Video Card(s) Powercolor 4870X2 w/EK-FC4870 X2
Storage 6Tb's (2xVelociRaptor300 RAID 0 + Storage) w/2x Silenstar Quad Rev.2
Display(s) 2408WFP + 2407WFP-HC(+3007WFP-HC or 3008WFP soon)
Case Dual Lian Li V2000B
Audio Device(s) HDA Xplosion @ DTT3500 DDL
Power Supply Corsair HX-1000w
Software Vista x64 SP1 Ultimate
With my 4850 all I get is:

Statistics
Average FPS: 21.62
CPU usage: 86%
System memory usage: 82%
Video memory usage: 96%

Graphics Settings
Video Mode: 1280x1024 (60 hz)
Texture Quality: Medium
Render Quality: Highest
View Distance: 28
Detail Distance: 60

Using cats 8.12 BTW

My Cpu is over clocked to 3.2ghz and my ram is doing 533mhz(1066Mhz) my 4850 wont OC at all.:shadedshu WTF

I have all my settings WAY lower and I get 15 less FPS? with the same card? WTFH
Not to mention the resolution. I have a 4870X2 and i don't understand it either...
 

DrPepper

The Doctor is in the house
Joined
Jan 16, 2008
Messages
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Location
Scotland (It rains alot)
System Name Rusky
Processor Intel Core i7 D0 3.8Ghz
Motherboard Asus P6T
Cooling Thermaltake Dark Knight
Memory 12GB Patriot Viper's 1866mhz 9-9-9-24
Video Card(s) GTX470 1280MB
Storage OCZ Summit 60GB + Samsung 1TB + Samsung 2TB
Display(s) Sharp Aquos L32X20E 1920 x 1080
Case Silverstone Raven RV01
Power Supply Corsair 650 Watt
Software Windows 7 x64
Benchmark Scores 3DMark06 - 18064 http://img.techpowerup.org/090720/Capture002.jpg
With my 4850 all I get is:

Statistics
Average FPS: 21.62
CPU usage: 86%
System memory usage: 82%
Video memory usage: 96%

Graphics Settings
Video Mode: 1280x1024 (60 hz)
Texture Quality: Medium
Render Quality: Highest
View Distance: 28
Detail Distance: 60

Using cats 8.12 BTW

My Cpu is over clocked to 3.2ghz and my ram is doing 533mhz(1066Mhz) my 4850 wont OC at all.:shadedshu WTF

I have all my settings WAY lower and I get 15 less FPS? with the same card? WTFH

Wierd I get more fps at 1680 x 1050 and I have a worse card than you :wtf::confused:
 
Joined
May 30, 2007
Messages
9,019 (1.46/day)
System Name Black Panther
Processor i9 9900k
Motherboard Gigabyte Z390 AORUS PRO Wifi 1.0
Cooling NZXT Kraken X72 360mm
Memory 2 x 8GB Corsair Vengeance RGB Pro DDR4 3600Mhz
Video Card(s) Palit RTX2080 Ti Dual 11GB DDR6
Storage Samsung EVO 970 500GB SSD M.2 & 2TB Seagate Barracuda 7200rpm
Display(s) 32'' Gigabyte G32QC 2560x1440 165Hz
Case NZXT H710i Black
Audio Device(s) Razer Electra V2 & Z5500 Speakers
Power Supply Seasonic Focus GX-850 Gold 80+
Mouse Some Corsair lost the box forgot the model
Keyboard Motospeed
Software Windows 10
Statistics
Average FPS: 42.19
Duration: 37.26 sec
CPU Usage: 95%
System memory usage: 48%
Video memory usage: 100%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 68
Detail Distance: 100

Hardware
Microsoft® Windows Vista" Home Premium
Service Pack 1
Video Adapter: NVIDIA GeForce 8800 GT
Video Driver version: 180.48
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz

File ID: benchmark.cli

_________________________________________________

Duh I think I'm giving up on this game for now.

I am running it everything maxed out - view distance 68 and fps 42.19 in the benchmark, and it's milky smooth during gameplay.

I can't understand how people with much better hardware than mine are gettting lower benchmark fps :confused: maybe it's a driver issue? (I'm playing it on the desktop with the single 8800GT 512MB and not with the laptop sli). Maybe the oc'd E8400 helps? I dunno...

What makes me give up for now however (it's otherwise a great game) is the lack of AA. There are so many jaggies I'm not accustomed to that, the game actually makes me dizzy and sick at the stomach - it's like playing a game in the 90's... :ohwell:

I'd much prefer having to put textures on medium rather than high, and at least some AA just to be kinder on my eyes.

Duh I did try to force AA in the Nvidia control panel - tried 2xAA (normally I find that enough for 1680x1050), 4xAA and 8xAA -- no difference at all. I.t. j.u.s.t. d.o.e.s. n.o.t. w.o.r.k.

I'll be keeping an eye on this thread just in case someone figures out how to get a decent AA, or maybe a patch comes out, or a Nvidia driver which enables the forcing of AA through the nvidia cp...

I've been thinking of installing the game on the lappie to get rid of the AA issue - I mean the lappie's 1920x1200 and it's only 17" to render those pixels... but I dunno... I wouldn't want to go through the trouble and get crappy graphics again...

The only feedback I can give to this thread is that I discovered that actually putting the shadows on the lowest possible makes them neater for me. Putting them on lowest makes them look like real life shadows, not like a million ants crawling on the floor. Also, pressing P ingame makes the game look neater & softens the far-away jaggies (though not the nearer ones).:(

Tbh, I don't think that the game engine is that great.
I mean, if I can game at a playable 40+ fps at the above settings, I should have the option to lower some settings and increase AA and still get a playable game. But this is not possible.
It also makes no sense increasing shadow quality, still get 40+ fps and getting dizzying scurrying ants on the floors rather than proper shadows. I think the shadows are just broken, the same way that self-shadows (on the characters' faces) are broken in Oblivion. Shadows only appear at their best if you lower the slider all the way down.

Edit: I just saw my previous post on this same page - duh so using higher settings give me a higher fps in the benchmark?!? Now that's really something which doesn't make sense....
 
Last edited:
Joined
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Messages
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Processor i9 9900k @5 Ghz
Motherboard Gigabyte Auros z390x
Cooling Custom water loop, x2 280 radiators
Memory 16gb Corsair Dominator
Video Card(s) MSI 1080 TI FE 11gb WC
Storage SSD: 256gb Samsung 840pro & HHD: WD black 2T
Display(s) LG 34" UW screen
Case EVGA DG-86
Audio Device(s) Creative x-FI
Power Supply EVGA super NOVA 1300wtt
Keyboard G710
Software W 10
seemingly the game prefers quad cores and up, I think since it has to run the physics engine, and all the different kind of IA going around. :ohwell:
 

spearman914

New Member
Joined
Apr 14, 2008
Messages
3,338 (0.57/day)
Location
Brooklyn, New York 11223
System Name Mine | Dad + Mom
Processor E8500 E0 Wolfdale @ 4.6GHz 1.5V | E2180 M0 Allendale @ 3.0GHz 1.3V
Motherboard Asus Maximus Formula (X48) w/ Rampage BIOS | Asus P5Q Pro (P45)
Cooling Xigmatek Rifle HDT-S1283 w/ SFF21F Fan | Arctic Cooling Freezer 7 Pro
Memory G.Skill Pi Black 2x2GB 1.02GHz CL5 | OCZ Reaper 2x2GB 1.05GHz CL5
Video Card(s) Sapphire 4870X2 2GB 820/1020MHz | Sapphire 4850 1GB 700/1100MHz
Storage WD VR 150GB 10K RPM + WD 500GB 7.2K RPM | WD 200GB 7.2K RPM
Display(s) Acer P243WAID 24" 1920x1200 LCD | Acer V193W 19" 1440x900 LCD
Case Cooler Master HAF 932 Full-Tower | Antec Twelve Hundred Mid-Tower
Audio Device(s) Fatal1ty Xtreme Gamer w/ Z-5500 5.1 | On-Board Audio w/ S-220 2.1
Power Supply PC Power and Cooling 750W Non-Modular | Corsair HX-520W Modular
Software Windows Vista Home Premium X64 | Windows Vista Home Premium X64
Benchmark Scores Not Wasting Time!
seemingly the game prefers quad cores and up, I think since it has to run the physics engine, and all the different kind of IA going around. :ohwell:

Yep. GTA IV is optimized to take the full advantage of quads.
 
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