- Joined
- Nov 1, 2011
- Messages
- 316 (0.07/day)
System Name | 3D Vision & Sound Blaster |
---|---|
Processor | Intel Core i5 2500K @ 4.5GHz (stock voltage) |
Motherboard | Gigabyte P67A-D3-B3 |
Cooling | Thermalright Silver Arrow SB-E Special Edition (with 3x 140mm Black Thermalright fans) |
Memory | Crucial Ballistix Tactical Tracer 16GB (2x8GB 1600MHz CL8) |
Video Card(s) | Nvidia GTX TITAN X 12288MB Maxwell @1350MHz |
Storage | 6TB of Samsung SSDs + 12TB of HDDs |
Display(s) | LG C1 48 + LG 38UC99 + Samsung S34E790C + BenQ XL2420T + PHILIPS 231C5TJKFU |
Case | Fractal Design Define R4 Windowed with 6x 140mm Corsair AFs |
Audio Device(s) | Creative SoundBlaster Z SE + Z906 5.1 speakers/DT 990 PRO |
Power Supply | Seasonic Focus PX 650W 80+ Platinum |
Mouse | Logitech G700s |
Keyboard | CHERRY MX-Board 1.0 Backlit Silent Red Keyboard |
Software | Windows 7 Pro (RIP) + Winbloat 10 Pro |
Benchmark Scores | 2fast4u,bro... |
I'm running into an annoying problem. The GTX 460 I'm using, performs perfectly about 85% of the time, but sometimes, especially in Mafia II, GPU utilization just drops randomly, and it takes it anything from a second to a while, to come back to normal levels. The worst thing is, it doesn't relate at all to my CPU, which I thought could possibly be the culprit. For example, my CPU could be at 80% utilization and the low GPU usage bug happens, or the CPU could be at 95% and it works fine and vice versa. I'm running PhysX on high though, and in Nvidia control panel, set the GTX 460 to do all the PhysX work, so GPU utilization should never be dropping to such low levels (drops as low as 20% sometimes for no reason whatsoever).
The problem lies with the GPU though, which is what I found out when I ran other games, like Killing Floor, which sent my 460 mad, randomly changing between 1% GPU usage to 70% (just for the record, my single core Athlon + GTS 250 rig, ran Killing Floor better than this GTX 460, despite running at lower FPS, being a lot more stable and playable). Similar thing happens in Source games, when the screen would freeze for a second or two in-game, GPU utilization drops to 0% then returns to normal.
Any ideas on how to fix this, or if it's worth reporting this to Nvidia? Because it took them ages to fix the clockrate throttling down issue (from 260 to 275 drivers I believe, it was a major problem), now that it's finally been fixed, I'm hoping this problem is next on their list of upcoming fixes.
P.S. I've attached some screenshots, one showing PhysX working fine and GPU utilization at normal levels (how it should be), and two showing the utilization bug happening in the EXACT SAME PLACE in game, one taken about 20-30 seconds earlier showing the bug, than the other that shows it working normally. Settings are all maxed, 1440x900, vsync off.
The problem lies with the GPU though, which is what I found out when I ran other games, like Killing Floor, which sent my 460 mad, randomly changing between 1% GPU usage to 70% (just for the record, my single core Athlon + GTS 250 rig, ran Killing Floor better than this GTX 460, despite running at lower FPS, being a lot more stable and playable). Similar thing happens in Source games, when the screen would freeze for a second or two in-game, GPU utilization drops to 0% then returns to normal.
Any ideas on how to fix this, or if it's worth reporting this to Nvidia? Because it took them ages to fix the clockrate throttling down issue (from 260 to 275 drivers I believe, it was a major problem), now that it's finally been fixed, I'm hoping this problem is next on their list of upcoming fixes.
P.S. I've attached some screenshots, one showing PhysX working fine and GPU utilization at normal levels (how it should be), and two showing the utilization bug happening in the EXACT SAME PLACE in game, one taken about 20-30 seconds earlier showing the bug, than the other that shows it working normally. Settings are all maxed, 1440x900, vsync off.
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