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- May 18, 2010
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System Name | My baby |
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Processor | Athlon II X4 620 @ 3.5GHz, 1.45v, NB @ 2700Mhz, HT @ 2700Mhz - 24hr prime95 stable |
Motherboard | Asus M4A785TD-V EVO |
Cooling | Sonic Tower Rev 2 with 120mm Akasa attached, Akasa @ Front, Xilence Red Wing 120mm @ Rear |
Memory | 8 GB G.Skills 1600Mhz |
Video Card(s) | ATI ASUS Crossfire 5850 |
Storage | Crucial MX100 SATA 2.5 SSD |
Display(s) | Lenovo ThinkVision 27" (LEN P27h-10) |
Case | Antec VSK 2000 Black Tower Case |
Audio Device(s) | Onkyo TX-SR309 Receiver, 2x Kef Cresta 1, 1x Kef Center 20c |
Power Supply | OCZ StealthXstream II 600w, 4x12v/18A, 80% efficiency. |
Software | Windows 10 Professional 64-bit |
Typically the FPS drops are when a lot of things are happening like explosions with all the particles and physics. Doesn't really mean the coding for the game is bad.
For the OP, might try dropping the particle setting (I think that's what it's called) to high since this has to do with explosions.
How does low minimum fps with ultra settings equal poor coding? The only way you could come to some conclusion that the game was poorly coded was if you still had those same low frame rates with lower quality settings.
Even if it did that, it would still be impossible to know for sure if it was poor coding unless someone who knew code looked at the game to see if the designers were lazy or not. You could come to the conclusion that it is possible that the game was poorly coded by looking at benchmark results, but it is impossible to know for certain unless you examined the code.
I was never trying to prove that lows of 40 FPS minimum equals poor coding. (Yes IMO, I do believe the game is coded poorly but its irrelevant to what I'm trying to point out).
With the aid of the screenshots I was showing the OP that lows of 40 FPS is normal as confirmed in the overclockers.com review.
In essence I'm dismissing it being a faulty card, driver issue, installation issue and saying 40FPS minimum is the norm according to the graph evidence.