Beta 4.1A is available
HERE people. Any bugs report them directly to me or ben to get them fixed in a future release. This beta I consider the first proper beta, its a much more complete package even with a folder full of screenshots
beta 4.1A features:
- STALKER-skies - I may replace these with my own eventually, but for now these are some very nice replacement high res sky textures
- K.E.T. ammo counts - Enemies drop more varied types of ammo
- K.E.T. deadly enemies v1.0 - Enemies are equipped with much better weapons and have decent accuracy (novice 0.35 (35%) > master 0.85 (85%)
- K.E.T. realistic weapons v1.5 - Weapons have been adjusted to be more realistic, varied true to life clip sizes, tweaked accuracy, etc. You can now sprint with the SVU
- K.E.T. carry limit - 300KG\s limit
- Anomaly detectors mod - Generic detector replaced by the detectors that were supposed to be in STALKER
- K.E.T. TV - TVs in STALKER now play creepy images and real images of Chernobyl and the surrounding area
- K.E.T. artifacts - artifacts weigh slightly less, rare artifacts are "born" slightly more and "common" artifacts are "born" less
- K.E.T. weapon descriptions v1.3 - More accurate weapon descriptions
- K.E.T. reduced corpses - Dead bodies should be "policed" quicker
- K.E.T. flashlight - Range increased to make the flashlight more useful
- K.E.T. rich NPCs - NPCs have more money to save always going back to a trader
- K.E.T. Skat-9M suit - New item
- K.E.T. roaming monsters - Mutants wander where they want (doesnt effect missions such as "kill the bloodsuckers")
- K.E.T. new beginning - After talking to Wolf you will be given improved ballistics 9x18mm ammo and a merc suit
- K.E.T. HUD - Removed "useless" icons to free up screen (artifacts, PDA, noise \ stamina guage)
- K.E.T. "Strelok's Suit" - Keep your eye out for it, I'm not saying where or when this makes its appearance
- K.E.T. balanced traders v2.1 - FN2000 & Guass only available after Brainscorcher mission. Also removed some armours that are now only available after specific events
- K.E.T. silent nightvision – It’s not completely silent, but it won’t make an unrealistic noise anymore
- K.E.T. enhanced blood - Bang bang.. BLOOD! MUAHAHAAA!!
- K.E.T. dynamic sky - Does what it says on the tin
- K.E.T. diverse scopes v0.4 - Scopes are now more realistic in their zoom values and varied based on weapon accuracy
- K.E.T. automatic SPAS12 v1.1 - New item
- K.E.T. modified merc suit - I always found it odd "elite troops" venturing into the zone with no nightvision equipment, I "rectified" that
- Added varied rookie STALKER skins
- Added new merc skins
- K.E.T. panic system v0.5 - Enemies will sometimes run away when overwhelmed
- K.E.T. realistic gun sounds v1.3 - Makes use of the unused gun sounds in the game
- K.E.T. real-world weapons attachments v1.1 - Any weapon that is meant to have a particular attachment now can
- K.E.T. factions rebalance v1.0 - No more will you see scores of a particular faction dead by a significantly weaker faction; eg STALKERs vs. Bandits
- K.E.T. NPC upgraded weapons v1.1 - NPCs use much more varied and better weapons, "important" NPCs have noticable weapon uprades
- K.E.T. real weathers v0.1 - No more "blob-like" rain, will be expanded in future releases
- Real-world gun scopes - Replaced some scope textures for more variation and true to life scopes
- Repair mod v2.5 - Repair your weapons and armour... for a fee
- More varied monster skins - Exactly as it says
- New weapon skins - LR300, GP36, HP-SA, and many other weapon retextures
- K.E.T. effective silencers - Weapons actually make less noise when silencers are fitted
- K.E.T. Real gun names - No description needed
- K.E.T. "Silent Knife" - No longer does the "swoosh" of the knife register as loud as a gunshot on the "sound meter"
- High-res Vodka - Crappy vodka bottle skins replaced
- K.E.T. real gun names - Exactly as it says
- K.E.T. weapons rebalance v1.4 - Weapons of the same calibre now do the same damage, with only the best weapon in that calibre providing a increase.
- K.E.T. autosave - Interval now every 30mins
- Amount of ammo sold by traders reduced by 50%
- Added sleep mod
- K.E.T. mission modifier - All missions have had time limits removed except kill stalker missions
- Included K.E.T. realism mod
Yes I am aware your all waiting for blowouts, It's next on my todo list
This build as said, is compatible with patch 1.0003, I havent tested with previous or current patches.