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Havok and Autodesk Working Together

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Havok announced today that Autodesk, Inc. has upgraded the latest version of its world-renowned 3D modelling, animation and rendering software, Autodesk 3ds Max 9. As in previous versions, Havok's market-leading, real-time physics technology is specifically adapted for use by Autodesk within 3ds Max 9. The software's 64-bit architecture makes it easier to work with the massive datasets required for next-generation digital content creation. The upgrade of Havok Physics in 3ds Max 9 means that greater numbers of interacting objects can be simulated in real time, helping digital artists manage the increasing complexity of 3D datasets characteristic of next-generation game, film, broadcast and design development.


"Autodesk 3ds Max 9 has been optimized to improve the workflow of digital artists creating content for next-generation games, captivating film and television, and inspiring design visualizations," said Michel Besner, Autodesk's Media & Entertainment senior director of product management. "To achieve this, we've focused on addressing the challenges of working with large amounts of complex data. One of the solutions that has been incorporated into 3ds Max 9 is Havok Physics. This technology improves the scalability of the physics simulation, giving artists the ability to create far more realistic environments."

Jeff Yates, Havok's vice president, Product Management, sees the upgrade in Havok Physics as an evolution in the strong, long-standing relationship between Autodesk and Havok, based on a shared commitment to developing content creation tools that evolve with customers' needs. "Like Havok, Autodesk's priority is to help its customers address the challenges faced when working with larger amounts of complex data and scaling to bigger production teams. Digital artists using 3ds Max 9 incorporating Havok Physics will see improved core performance and productivity, which is essential to delivering content that optimises the potential of next-generation technology."

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Autodesk kinda sucks anyway. Mebey this will speed it up some.
 
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Autodesk kinda sucks anyway. Mebey this will speed it up some.

Explain please :)

Autodesk has kinda monopolized the 3D industry by their control of the Maya, 3ds Max and AutoCAD series as well as a bunch of other software, but other than that, they've been great with providing excellent software. The whole Havok engine will help with real-time simulations in the viewports with tools such as 3ds Max's Reactor; as will the 64-bit support. The Havok will likely not affect pre-rendered content, but rather real-time rendered content. The 64-bit support has an equal chance of supporting both pre- and real-time rendered applications, but Autodesk's past actions and talk make me wonder about the 64-bit pre-rendering benefits.
 
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When you start working with large, detailed, part models the program as a whole is very bloated feeling, and consumes resources faster than a fat girl at a eating contest.


Then again we use a different version for part blueprints than most. Emachineshop has a somewhat better interface, and it is supported on almost any PC.
 
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True. I primarily use 3ds Max and the difference between a 2mil poly scene with 1 object and a scene of the same exact poly count, just split up into say 100 objects is astronomical, it just increases exponentially. At that point it becomes a norm for a rendering to eat up a few gigs of RAM and error. I came across a problem like that on a system with 5GB of RAM... 3ds max-->:nutkick:<--dual xeon, 5GB RAM :D
 

randomperson21

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i do a stint of 3d work for my robotics team, just getting into the havok stuff. its pretty schweet, if i do say so myself. but i agree with Death Star and Steevo about the bloating and long as heck render times. Perhaps those quad core conroes would solve the problem.....
 
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