- Joined
- Apr 19, 2012
- Messages
- 12,062 (2.75/day)
- Location
- Gypsyland, UK
System Name | HP Omen 17 |
---|---|
Processor | i7 7700HQ |
Memory | 16GB 2400Mhz DDR4 |
Video Card(s) | GTX 1060 |
Storage | Samsung SM961 256GB + HGST 1TB |
Display(s) | 1080p IPS G-SYNC 75Hz |
Audio Device(s) | Bang & Olufsen |
Power Supply | 230W |
Mouse | Roccat Kone XTD+ |
Software | Win 10 Pro |
Introduction
Hitman Episode 1 is the new structure of IO Interactive's new take on the Hitman series, designed to address all the hoo-hah surrounding Absolution, and take a wildly different approach to how Squ-Enix usually publish games. It offers the player much larger open levels with multiple options for entry, new opportunities, as well as a slightly more in-depth planning stage. A whole lot of focus goes onto the replayability aspect, unlocking more items and drop-points as you complete challenges, as well as offering the community the ability to create their own contracts to challenge each other. The replayability is a critical point, because the first episode only includes a single main story mission with just one large level. Its risky business to split a game into this many pieces, and offers what could potentially be very little - particularly if they get the replayability value wrong.
To read the full review, go to: http://www.nextpowerup.com/articles/hitman-episode-1-review/
To read the performance analysis, go to: http://www.nextpowerup.com/articles/hitman-episode-1-performance-analysis/
See below for the video review summary