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[HL2 Mod] Dino D-Day Released!

10TaTioN

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#1
[HL2 Mod] Dino D-Day Released! v1.1


Dino D-Day is an exciting new First Person Shooter from Digital Ranch Interactive. You’ll play as Sgt. Jack Hardgrave, a renowned paleontologist who thought he put his career on hold to go to war…then Hitler resurrected dinosaurs and unleashed them on the Allies in 1942. When the Fuhrer’s monster army saw battle for the first time in North Africa Hardgrave was on the front lines – nearly getting eaten alive by beasts he spent his life studying. This is an HL2:OB mod that has served as a prototype for a commercial release of Dino D-Day slated for 2010. We look forward to community input on this early version of Dino D-Day as we continue crafting the game over the next several months.
Update 1.1 Changes:

We spent some time this past week doing a few updates to the game. On our download page you'll find the new build. Sorry this didn't come as a patch update -- there were some technical problems that prevented us from doing this. Here's a quick rundown of fixes:

* Adjusted weapon balance. The MP40 is a little more useful now. The Germans go down a bit easier too. Overall, this makes the game a bit easier so it may play quicker than it did before. But it seemed necessary as pumping half a magazine into a German without success seemed excessive...stupid even.
* Fixed the Colt and MP40 mags. They're historically accurate now (a little embarrassed they weren't before).
* Added a jawbone to the T-Rex ragdoll. GMODers alert!!!
* Thinned out some of the enemies just a bit in certain sections.
* Added some NPC clips to keep the Triceratops from floating over rocks.
* Added some subtle fill lights inside train cars that were way too dark.
* Made various changes to the maps to "beautify" them as much as possible in a fairly short amount of time.
* NEW ENDING! Or should I say an ending...since the last build basically had none. I really dislike the HTML windows -- but they were a necessary expedient to add some story. I especially hated the non-ending, so we cooked up a little something different that should give some sense of closure.

Homepage: http://www.dinodday.com/
ModDB Page: http://www.moddb.com/mods/dino-d-day
Download v1.1: Dino D-Day
 
Last edited:

10TaTioN

New Member
Joined
Sep 15, 2009
Messages
257 (0.09/day)
Likes
108
Location
Portugal
Processor Intel Core 2 Duo Q9550 @ 3.833Ghz [Stable]
Motherboard ASUS P5Q Pro
Cooling Xigmatek HDT-S1283
Memory Team Group DDR2 Xtreem Dark PC2-8500 @ 902Mhz
Video Card(s) PNY GTX 570
Storage Western Digital 1TB WD10EARS
Case AeroCool AeroEngine II
Software Windows 7 x64 RTM
Benchmark Scores http://valid.canardpc.com/show_oc.php?id=754350
#4
New Version 1.1

Update 1.1 Changes:

We spent some time this past week doing a few updates to the game. On our download page you'll find the new build. Sorry this didn't come as a patch update -- there were some technical problems that prevented us from doing this. Here's a quick rundown of fixes:

* Adjusted weapon balance. The MP40 is a little more useful now. The Germans go down a bit easier too. Overall, this makes the game a bit easier so it may play quicker than it did before. But it seemed necessary as pumping half a magazine into a German without success seemed excessive...stupid even.
* Fixed the Colt and MP40 mags. They're historically accurate now (a little embarrassed they weren't before).
* Added a jawbone to the T-Rex ragdoll. GMODers alert!!!
* Thinned out some of the enemies just a bit in certain sections.
* Added some NPC clips to keep the Triceratops from floating over rocks.
* Added some subtle fill lights inside train cars that were way too dark.
* Made various changes to the maps to "beautify" them as much as possible in a fairly short amount of time.
* NEW ENDING! Or should I say an ending...since the last build basically had none. I really dislike the HTML windows -- but they were a necessary expedient to add some story. I especially hated the non-ending, so we cooked up a little something different that should give some sense of closure.