- Nov 9, 2010
- 5,194 (1.93/day)
|Processor||Intel i7 950 @ 3.2GHz|
|Cooling||Corsair H50 push/pull|
|Memory||Kingston HyperX 1600 8GB|
|Video Card(s)||Sapphire HD 7970 OC|
|Storage||Plextor M5P 128GB/WD Black 2x1TB,1x6TB/Seagate 1TB|
|Audio Device(s)||Yamaha RX-V371 AVR|
|Power Supply||XFX 850w Black Edition|
|Software||W10 Pro 64 bit|
I would not be surprised if most not scripted these days and just have artificial intelligence. Dunno what it has to do with Doom 3 though as the spawns i am on about in that acted more like they were triggers with very basic artificial intelligence.
I've yet to see a game that has several NPC script patterns actually deploy randomly. Some devs will insist it is truly random, but rarely if ever is it, and even if it were, it's still scripting. If you look at ANY game in the editor it's made with you'll see NPC paths drawn out, and no matter how many there are, they cannot divert off of them or execute functions that are not within their scripting.