- Joined
- May 21, 2008
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Processor | Ryzen 7 5800X3D |
---|---|
Motherboard | MSI MAG X570S Tomahawk Max WiFi |
Cooling | EK Supremacy EVO Elite + EK D5 + EK 420 Rad, TT Toughfan 140x3, TT Toughfan 120x2, Arctic slim 120 |
Memory | 32GB GSkill DDR4-3600 (F4-3600C16-8GVKC) |
Video Card(s) | Gigabyte Radeon RX 7900XTX Gaming OC |
Storage | WDBlack SN850X 4TB, Samsung 950Pro 512GB, Samsung 850EVO 500GB, 6TB WDRed, 36TB NAS, 8TB Lancache |
Display(s) | Benq XL2730Z (1440P 144Hz, TN, Freesync) & 2x ASUS VE248 |
Case | Corsair Obsidian 750D |
Audio Device(s) | Topping D50S + THX AAA 789, TH-X00 w/ V-Moda Boompro; 7Hz Timeless |
Power Supply | Corsair HX1000i |
Mouse | Sharkoon Fireglider optical |
Keyboard | Corsair K95 RGB |
Software | Windows 11 Pro |
So I just played the demo for Ace Combat: Assault Horizon on PS3. I was excited to play, after the last AC being Xbox exclusive. My first thought is: WOW. Just wow, but not in a good way.
The entire demo is a tutorial. Awesome! Since that's what's the best part of any game, lets show that off! It's the only way anybody could comprehend WTF we've done with the game... since you need to use QTEs to get past the first dogfight :shadedshu
1. QTEs littered throughout. Examples?
-> Dogfight mode. Honestly? Yeah, let the game fly the plane and give me super-maneuverable quick-lock ultra-missiles, since having two fricking hundred of the regular missiles isn't worth shit since enemy aces are invincible unless you're in dogfight mode(no, not tough, invincible... I hit one 12 times with regular missiles -using about 50 to get the 12 hits, and probably about 60 seconds of aggregate MG fire. Oh, and they have unlimited flares which are 100% effective, too!) They don't even try to evade (compared to any one of the others in the series), they just sit there soaking up damage until you enter DFM, at which point the plane flies itself and everything's reduced to pressing o until the plane dies (after about 5 missile hits) and you have to DFM the next ace
-> "Counter-Maneuver" So, instead of letting me fly the GD plane like it was an actual aircraft, I can 'fly' it in nerfed mode, or wait until a certain set of circumstances are met and press a button combination to make the airplane automatically perform a near-or-probably-impossible maneuver automatically to escape the enemy
2. CODified plane. 200 Missiles, unlimited MG, Self-healing airplane apparently made of flubber. AC always had a rookie mode that was basically an ultra-arcadey mode, but flying straight down into the turf was always a death sentence. Not anymore. BOUNCE! Oh look, red screen and "Critical damage" flashes, oh look, screen's a little less red, "heavy damage" on to "light" and back to perfect condition. The entire time I was playing, the same thought kept running through my head: Just let me do it GD-it, no more of this R2+L2 BS, If I wanted to play COD I'd play COD
3. Bumper-cars Apache. It is physically impossible to crash the apache. Running into buildings makes a "bonk" sound, no damage. Not only that, but using two fingers I was flying at top speed doing 360s in a straight line to the target in a perfect hover. The only way to die is flying in front of a large group of SAMs and AAA and letting the thing hover there until it finally blows up - about 10K rounds and 40 SAMs later.
4. "Cinematic" Gameplay. Yeah, I just blew that guy out of the sky. No, I don't want you to zoom the camera in, follow the missile, show him blow up, spray oil on the camera... all in bullet time of course. *sigh*
I couldn't make it through the demo. If anybody here is at all interested in the AC series, save the bandwidth on the download and PASS. For AC04 the developers went to an airbase and recorded aircraft sounds. For AC:AH, if the demo is any indication, the developers went to the Activision School of Game Development and coiled a steamer inside a PS3 game case.
</rant>
The entire demo is a tutorial. Awesome! Since that's what's the best part of any game, lets show that off! It's the only way anybody could comprehend WTF we've done with the game... since you need to use QTEs to get past the first dogfight :shadedshu
1. QTEs littered throughout. Examples?
-> Dogfight mode. Honestly? Yeah, let the game fly the plane and give me super-maneuverable quick-lock ultra-missiles, since having two fricking hundred of the regular missiles isn't worth shit since enemy aces are invincible unless you're in dogfight mode(no, not tough, invincible... I hit one 12 times with regular missiles -using about 50 to get the 12 hits, and probably about 60 seconds of aggregate MG fire. Oh, and they have unlimited flares which are 100% effective, too!) They don't even try to evade (compared to any one of the others in the series), they just sit there soaking up damage until you enter DFM, at which point the plane flies itself and everything's reduced to pressing o until the plane dies (after about 5 missile hits) and you have to DFM the next ace
-> "Counter-Maneuver" So, instead of letting me fly the GD plane like it was an actual aircraft, I can 'fly' it in nerfed mode, or wait until a certain set of circumstances are met and press a button combination to make the airplane automatically perform a near-or-probably-impossible maneuver automatically to escape the enemy
2. CODified plane. 200 Missiles, unlimited MG, Self-healing airplane apparently made of flubber. AC always had a rookie mode that was basically an ultra-arcadey mode, but flying straight down into the turf was always a death sentence. Not anymore. BOUNCE! Oh look, red screen and "Critical damage" flashes, oh look, screen's a little less red, "heavy damage" on to "light" and back to perfect condition. The entire time I was playing, the same thought kept running through my head: Just let me do it GD-it, no more of this R2+L2 BS, If I wanted to play COD I'd play COD
3. Bumper-cars Apache. It is physically impossible to crash the apache. Running into buildings makes a "bonk" sound, no damage. Not only that, but using two fingers I was flying at top speed doing 360s in a straight line to the target in a perfect hover. The only way to die is flying in front of a large group of SAMs and AAA and letting the thing hover there until it finally blows up - about 10K rounds and 40 SAMs later.
4. "Cinematic" Gameplay. Yeah, I just blew that guy out of the sky. No, I don't want you to zoom the camera in, follow the missile, show him blow up, spray oil on the camera... all in bullet time of course. *sigh*
I couldn't make it through the demo. If anybody here is at all interested in the AC series, save the bandwidth on the download and PASS. For AC04 the developers went to an airbase and recorded aircraft sounds. For AC:AH, if the demo is any indication, the developers went to the Activision School of Game Development and coiled a steamer inside a PS3 game case.
</rant>