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I need a good space sandbox game

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Hello...God, I've searched steam and I need to go outside of steam to do this now


I need a game that takes Avorion, space engineers, and EVE Online altogether with a twist of Distant Worlds: Universe

~Freedom of ship customization
~Wide variety of available weaponry and highly in depth customization


Like seriously, I've seen alphas of other games that do not compare, please help me.
 
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No bigger open world space game I can think of right now than Star Citizen. It pretty much checks all those boxes too. The only problem is there's still no release date, but being as it's development is crowd funded, it has a huge beta. I'm not sure if the beta sign up is still open though.
 
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Mass effect?
 
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No Man's Sky? It was rather crappy on launch, but despite monumental criticisms, they've continued to update it and add tons of content. I bought it a lot later and if you just want to endlessly spend time wandering around the universe, it's pretty cool.
 
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I'm assuming the EVE-like part you're looking for doesn't involve getting griefed by random assholes. Because you can find that in pretty much any MMORPG.
 

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Honestly, I had a lot of fun with Elite Dangerous and Space Engineers when I was still running Windows. A mix between those two would have been quite the game. The problem is putting all of this together is hard to do right because even a game like Space Engineers, which has matured a lot, still has its own problems.

Unfortunately, what you're looking for does not exist to the extent in which you're wanting. I saw something one time when flipping through Steam but the reviews were garbage. I haven't seen anything come remotely close to the level of flexibility that Space Engineers gives you with crafting ships and such though. This stuff also takes a lot of time and not a lot of players are into that. I personally enjoy sandbox and simulation games but, it's not everyone's cup of tea.
 

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Void Destroyer 2 is a good option if you want Mount & Blade + some RTS/4X + Space Sim in an open world area, the graphics are sorta-Borderlands-ish style but not. It is a very unique game and I have really really really enjoyed it. Takes a little getting used to, but is worth it. The dev is flushing out more of the economy in recent updates, and making trading a little more challenging. Fleets are a bigger thing now, both on your side and against you. Lots to do and see, a lot going on, and a lotta fun.

I've been playing a lot of that and Starpoint Gemini Warlords as well, best game LMG have made yet IMHO. Both are pretty damn awesome IMHO. I'm rolling the Rebel Galaxy soundtrack mod in Starpoint Gemini FTW! You don't really get to build ships piece by piece in either, but both have a semi-4X setup where you can setup trade routes, take over stations, capture ships, run missions, follow a story or make your own, etc.

If you want something a little more like the X-series, check out Helium Rain. It's pretty damn fun even at its current development stage and there's some amazing potential here. I plan to invest more time into it soon, so far I have several hours and have had a great time just tooling through the well-done tutorial. The UI and graphics are great, the fact that the game has a dynamic economy that every entity relies on is excellent. I can see this game being a lotta fun for those that want more economy.

Plus all three are on sale! :D
 
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No bigger open world space game I can think of right now than Star Citizen. It pretty much checks all those boxes too. The only problem is there's still no release date, but being as it's development is crowd funded, it has a huge beta. I'm not sure if the beta sign up is still open though.

I got in because of that Optane offer. lol. I guess the OP could do that, if they're still available. I haven't played though. More interested in Squadron 42.
 

lyndonguitar

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I enjoyed Elite Dangerous a few months ago, i even wrote a review about it. you can read my review here

No Man's Sky seems good now, it had a bad launch but the devs didn't give up on the game and kept updating it, which many people liked. they are slowly redeeming themselves. I want to try it

I tried Avorion, graphics are too blocky/minecraftish. Space Engineers is fun, but it's boring to play alone. hard to find decent servers with good playerbase. if you have many friends who are interested in playing it, you're lucky. it's fun that way. been EVE: Online for a long time now and main reason i haven't got into it yet was the subscription and the grindy/long/'the waiting game' gameplay/mechanics
 

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Empyrion is looking okay but it’s still Early Access though it is 50% off right now
 
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It's not really a space sandbox game but give Destiny 2 a try. It's pretty decent.
 
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It's not really a space sandbox game but give Destiny 2 a try. It's pretty decent.

I would have played the first Destiny... the hell out of it actually.. if it had been more single player friendly. I always liked the concept. Just not people. heh
 
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I need this too, but sadly, it does not exist.

However, I'm surprised I don't see Stellaris in your little list. Tried that? Its a pretty awesome, semi-real time 4X.
 

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If you're a fan of Excel I can wholeheartedly recommend Aurora.
 
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If you're a fan of Excel I can wholeheartedly recommend Aurora.

I kind of used to think the same thing of Eve Online. Could never get into it, because the game played more like watching a Stock Ticker.

I'm hoping Star Citizen won't be like that.. Actually being a "citizen" in space would suck balls. I just want an action story, like the old Wing Commander games (still in my top 20 of greatest games ever). Some sandbox features would be great, but many developers get carried away with it.
 
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I kind of used to think the same thing of Eve Online. Could never get into it, because the game played more like watching a Stock Ticker.

I'm hoping Star Citizen won't be like that.. Actually being a "citizen" in space would suck balls. I just want an action story, like the old Wing Commander games (still in my top 20 of greatest games ever). Some sandbox features would be great, but many developers get carried away with it.

I think we should be happy if Star Citizen gets feature-complete quest hubs and a sizeable universe to explore. That alone combined with the different playstyles would be more than sufficient, not just for us gamers, but mostly for CIG, if they want to complete this project in their lifetime.
 
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I think we should be happy if Star Citizen gets feature-complete quest hubs and a sizeable universe to explore. That alone combined with the different playstyles would be more than sufficient, not just for us gamers, but mostly for CIG, if they want to complete this project in their lifetime.

It's funny how badly some of my favorite industry people work when they don't have a traditional publisher behind them. Tim Schafer used to be one of my favorites along with Chris Roberts (although the latter is more productive). They can't complete a game on their own it seems.
 
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Oh I do think Star Citizen'll get to the point of being an official release, but I won't be surprised if they are going to be forced to cut back on the overall size they planned. Even today it still seems more of a dream than a target.
 
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Oh I do think Star Citizen'll get to the point of being an official release, but I won't be surprised if they are going to be forced to cut back on the overall size they planned. Even today it still seems more of a dream than a target.

Yeah, it's not Duke Nukem or anything.

This was kind of problem for him even before this though. He also intended Freelancer to be a big sandbox-y type of MMO game.. but it got bogged down. And Microsoft finally stepped in and released it as a stripped down single player title. If he had just concentrated on that to begin with, it'd have been a great game. This is what he did for all the Wing Commanders.
 

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Yeah, it's not Duke Nukem or anything.

This was kind of problem for him even before this though. He also intended Freelancer to be a big sandbox-y type of MMO game.. but it got bogged down. And Microsoft finally stepped in and released it as a stripped down single player title. If he had just concentrated on that to begin with, it'd have been a great game. This is what he did for all the Wing Commanders.

Freelancer is pretty great as is IMO. It does have weaknesses, obviously, but it also has an essentially unrivaled sense of exploration to it.
 
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Freelancer is pretty great as is IMO. It does have weaknesses, obviously, but it also has an essentially unrivaled sense of exploration to it.

It's still fun for what it is, don't get me wrong. It just lacks the adventure and story elements that I came to love from his other stuff.
 

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Well Star Citizen will “eventually” get a single player campaign. Squadron 42 it’s the only reason I backed it.
 
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Well Star Citizen will “eventually” get a single player campaign. Squadron 42 it’s the only reason I backed it.
More like Star Citizen itself will eventually even release. I would have thought the final would have been out by now.
 

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More like Star Citizen itself will eventually even release. I would have thought the final would have been out by now.
Well they’ve managed to push back pretty much every intended release including SQ42 at least 3 times now that I can recall. “Eventually” was the nicest way I could put it.
I actually grabbed Empyrion I’m still puttering through the tutorial it’s not bad so far. NMS vibe without all the technicolor fantasy.
 

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SC will happen eventually, at this point I have enough other games to play that it isn't really bothering me. I am awaiting 3.0 before I play anymore in EA even, so we'll see what that ends up offering experience-wise for the masses once it leaves its special access only state. It is slow going, always has been, and will be post-launch too I imagine. I kinda hope they'll reduce the scope of the open world and get SQ42 out sooner than later...I am definitely excited for that part of it!

For those that haven't tried it, Void Destroyer 2 is actually pretty damn fun and has a lot going on, has a living universe going on where AI are off doing what they do, whether they're working for you or not, it is a sandbox where you can do a lot...but you're a pilot or on a space station (limited ATM). There is some AI targeting at the player for challenge that the dev is trying with recent patches...the pirates can be a little overbearing at times. If you want something combat-oriented, Void Destroyer 2 is where its at. Honestly the dev kicks ass and while the art department is lacking in visual WOW compared to Elite, Star Citizen, SPGW, Helium Rain, etc., it really makes up for it in actual involvement in the game world and game play. The variety of ships, bases, clans, things to do, it all works well and feels cohesive to the experience in a positive way that I want to go out and try more things, find that next big money task. My wife likes watching this one, and even played (and got blown up), and she never plays video games. Let alone space sims with a mouse and keyboard. LOL!

Helium Rain is right behind it and more into markets/business and slightly more realistic physics and takes a queue from The Expanse for how ship designs work, lack of shields and lasers, etc. The overall presentation is really nice, and while they have quite a bit to do, the universe itself could be bigger, but the two-man team has done a great job providing what I would call a polished EA experience. That being said, this game is just shy of having something that will keep me entertained. This game doesn't have the depth of games like X3 or Eve, but it does have some similarities while maintaining a unique feel and process. So far these guys are on the right track, I can't wait to see what the future holds here.

Starpoint Gemini Warlords is pretty to look at, a little more arcade than the other two gameplay-wise but has a campaign and is quite fun. This one has been fun since EA, though it isn't one that I'll play until my eyes bleed, it is however one I'll pop on for a few hours a week to increase my empire, fleets, upgrade my station, etc. I've definitely gotten my money's worth, and still have so much to see and do. While the game world feels alive, it doesn't have the same feeling that Void Destroyer 2 does in that respect. And that could be down to how I prefer an "alive game world" to be. Also, Steamworks mods are pretty damn good for this one.

Honestly I haven't done much with Elite Dangerous even after the Thargoids were unleashed upon the game world. Mostly because I don't have time to take an hour to get anywhere to do anything at the moment, but eventually I'll dive back into this one as well. :)
 
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