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Need put the "e" on the "on" in your description mate.
 
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problaby:
Yes, there is, you only have one chance to post the best score!
 
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Can you please be more specific? eon? :D



Yeah, you need a Mac to build for iOS and I have neither :)
you only have on chance to post the best score! Once you complete a level, you will see it only after completing all the levels.
 
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So this is advertisement?
 

95Viper

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At this time... this has been allowed by W1zzard.


Please stay on topic, now.
Thank You
 
Last edited:

silentbogo

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The main problem with mazes on mobile phones is that this type of controls does not work.
I cannot see the path under my finger, and even with a stylus it's still pain in the ass.
And too many ads. Considering each level takes only a few seconds to solve, it deters from playing any further.
Another big problem is Unity. Everyone loves unity and uses it on every occasion they can. Be it as primitive as tetris or a maze game, or friggin' sudoku - it's always unity and always resource overuse (makes my Nokia 8 warm up like I'm playing a 3D-heavy Injustice 2 or Real Racing 3).
It takes about a day of honest coding to write it from scratch in Java, and you could make it about 10+ times smaller which will improve your download base, save resources and will definitely help you out in understanding what you are doing and how to make it better.
 
Joined
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Processor Ryzen 5 3600
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Cooling Hyper 212 Black Edition
Memory Corsair Vengeance LPX 16GB 3000MHz DDR4 CL15
Video Card(s) Asus RX 5600 XT TUF Gaming X3 OC
Storage XPG SX8200 Pro 256GB, Crucial MX500 1TB
Display(s) 2x ASUS TUF Gaming VG249Q
Case NZXT, H510i, Matte Black/Red, Tempered Glass
Audio Device(s) TUF Gaming H3
Power Supply Seasonic PRIME Ultra 550W Gold
Mouse Touchpad + Logitech MX518
Keyboard Cooler Master, CK 350, Outemu Red
Software Windows 10
Benchmark Scores 7,42,69 and 666
At this time... this has been allowed by W1zzard.


Please stay on topic, now.
Thank You

Thanks!

The main problem with mazes on mobile phones is that this type of controls does not work.
I cannot see the path under my finger, and even with a stylus it's still pain in the ass.
And too many ads. Considering each level takes only a few seconds to solve, it deters from playing any further.
Another big problem is Unity. Everyone loves unity and uses it on every occasion they can. Be it as primitive as tetris or a maze game, or friggin' sudoku - it's always unity and always resource overuse (makes my Nokia 8 warm up like I'm playing a 3D-heavy Injustice 2 or Real Racing 3).
It takes about a day of honest coding to write it from scratch in Java, and you could make it about 10+ times smaller which will improve your download base, save resources and will definitely help you out in understanding what you are doing and how to make it better.

Regarding the controls - you can think of it as testing and training your finger coordination. Everyone I have seen had trouble keeping their finger on track, but improved later on :)
The ads are their only to show that I could implement them correctly.

Well, I wanted to do it in Unity, learned a lot. Could optimize a lot here as well, but chose not to so that this is finally done and out of the door.
 
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this is sweet!

I think it would benefit from a control dpad (it runs well on the s8+ but i can see it being a problem on smaller phones).

A control element that quickly moves to the next junction, and then a time element to try and beat a specific time.
 
Last edited:
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