• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Is This the Future of Unreal Engine 4?

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.35/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
The folks over at Dekogon Studios, a game art outsourcing studio, have published on their ArtStation account some Unreal Engine 4 renders to showcase their creative vision and technological mastering of Epic's acclaimed engine. Being one of the more commonly used game development engines due to its rendering quality, ease of use and pipeline flexibility, Unreal Engine is one of the benchmarks for visual quality in the gaming world. These renders from Dekogon Studios using the latest version of Unreal Engine and employing raytracing are absolutely beautiful and incredibly, richly detailed.

While we don't know how many frames per second a modern graphics card could generate at this level of detail (or if it would take seconds to generate a single frame), one can always dream of gaming in environments with the same quality as the showcased basketball court or science classroom (FEAR 2, anyone?). Other environments are slightly less impressive and seem to have taken slightly less attention, but I myself can pretty much see this level of detail on my next Life is Strange or Detroit: Become Human. So, games development studios... Make it happen, please! Look after the break for some videos showcasing these beautiful environments.








View at TechPowerUp Main Site
 
Joined
Apr 23, 2020
Messages
250 (0.17/day)
Location
Texas U.S.A
System Name Satan
Processor AMD 2700x with EK waterblock
Motherboard MSI X470 Gaming Pro
Cooling Custom open loop watercooled
Memory 16 GB Corsair Vengance RGB Pro @ 3466 Mhz
Video Card(s) Powercolor 5700 xt with EK full cover block
Storage Intel 660p 512 GB nvme Samsung 860 Evo 1 TB for storage SATA
Display(s) Viotek 32" curved 144 Hz 1440 P
Case Thermaltake Tower 900
Audio Device(s) Realtek onboard
Power Supply Corsair Rmx 750
Mouse Logitech G 602 wireless
Keyboard Corsair K68
Software Windows 10 Pro
Unreal 4 is a strong enigine for sure. It would be great to see someone tap into the full capabilities of it..
 
Joined
Mar 18, 2008
Messages
5,717 (0.98/day)
System Name Virtual Reality / Bioinformatics
Processor Undead CPU
Motherboard Undead TUF X99
Cooling Noctua NH-D15
Memory GSkill 128GB DDR4-3000
Video Card(s) EVGA RTX 3090 FTW3 Ultra
Storage Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB
Display(s) 32'' 4K Dell
Case Fractal Design R5
Audio Device(s) BOSE 2.0
Power Supply Seasonic 850watt
Mouse Logitech Master MX
Keyboard Corsair K70 Cherry MX Blue
VR HMD HTC Vive + Oculus Quest 2
Software Windows 10 P

bug

Joined
May 22, 2015
Messages
13,163 (4.07/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Why do they always put images of scenes which you probably will never see in a game ?
Because the engine can be used for something other than games maybe? Think simulations. Of anything.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.65/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
Everything is...too...perfect. I'd say they're 90% to photo-realism. From 10 feet away though, probably couldn't tell it's not a photo.
 
Joined
May 3, 2018
Messages
2,232 (1.03/day)
Because the engine can be used for something other than games maybe? Think simulations. Of anything.

Also many of the architecture programs use rendering for final product, they would snap this up in a heartbeat, the level of realism is superb. Showing a client how the interior of the house would look at different times of the day would be big advantage to them.

These look really amazing, only give away is the lack of dirt and lived in feel, especially the train. I’ve never been on a clean train carriage in my life LOL.
 
  • Like
Reactions: bug
Joined
Feb 22, 2009
Messages
409 (0.07/day)
Location
Grand Prairie Texas
System Name Little Girl
Processor Intel Q9650 @ 3.6GHz
Motherboard Gigabyte x48 DQ6
Cooling liquid cooling
Memory 4gb (2x2) OCZ DDR2 PC2-9200
Video Card(s) Gigabyte HD6950 unlock to Asus 6970 specs
Storage Crucial CT128M225 128gb SSD
Display(s) Acer 27" LCD @ 2048x1152
Case DIY (spit & glue, ducktape, cardboard)
Audio Device(s) On-board HD Audio
Power Supply ABS Tagan 850w
Software Win7 64bit
If you want to play something like that, you'll probably need an RTX 3080 Ti to get that result. We all cringe on how much it might cost. Med to low settings for everyone.
 
Joined
Jan 31, 2020
Messages
25 (0.02/day)
The future? It's the current state of it. Moody colours and film grain are not the exactly highest technological achievement.
 
Joined
Sep 14, 2017
Messages
610 (0.26/day)
We're getting very close to photo-realism but one thing that "takes me out" of the immersion is just how glossy/shiny everything is, like everything, including the furniture has been waxed. It's always telling my brain that it's still not quite "real". If that's what is getting aimed for. Plus most objects, if multiple, seem to be "too perfect", like copy paste perfection. Not that it's bad or anything.
 
Last edited:
Joined
Feb 20, 2019
Messages
7,194 (3.86/day)
System Name Bragging Rights
Processor Atom Z3735F 1.33GHz
Motherboard It has no markings but it's green
Cooling No, it's a 2.2W processor
Memory 2GB DDR3L-1333
Video Card(s) Gen7 Intel HD (4EU @ 311MHz)
Storage 32GB eMMC and 128GB Sandisk Extreme U3
Display(s) 10" IPS 1280x800 60Hz
Case Veddha T2
Audio Device(s) Apparently, yes
Power Supply Samsung 18W 5V fast-charger
Mouse MX Anywhere 2
Keyboard Logitech MX Keys (not Cherry MX at all)
VR HMD Samsung Oddyssey, not that I'd plug it into this though....
Software W10 21H1, barely
Benchmark Scores I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000.
As someone working for the graphics modelling industry, I can confidently say that rendering engines outperform the cost of actually modelling things in them.

Decade-old engines could come close to this level of detail, provided you threw enough man-hours at creating the content for it. Games and animations in general are currently all compromises where the desired image quality is weighed against the man hours of work to achieve it, and then scaled down to some affordable middle-ground.

We're seeing improvements to real-world object capture and dynamic/automatic content creation. That's the cool stuff that will make our games prettier. The rendering engine really is only a tiny part of the end result.
 
Joined
Aug 13, 2009
Messages
3,187 (0.60/day)
Location
Czech republic
Processor Ryzen 5800X
Motherboard Asus TUF-Gaming B550-Plus
Cooling Noctua NH-U14S
Memory 32GB G.Skill Trident Z Neo F4-3600C16D-32GTZNC
Video Card(s) Sapphire Radeon Rx 580 Nitro+ 8GB
Storage HP EX950 512GB + Samsung 970 PRO 1TB
Display(s) HP Z Display Z24i G2
Case Fractal Design Define R6 Black
Audio Device(s) Creative Sound Blaster AE-5
Power Supply Seasonic PRIME Ultra 650W Gold
Mouse Roccat Kone AIMO Remastered
Software Windows 10 x64
That's renders? What the hell, I can't tell, really :eek:
 

bug

Joined
May 22, 2015
Messages
13,163 (4.07/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
We're getting very close to photo-realism but one thing that "takes me out" of the immersion is just how glossy/shiny everything is, like everything, including the furniture has been waxed. It's always telling my brain that it's still not quite "real". If that's what is getting aimed for. Plus most objects, if multiple, seem to be "too perfect", like copy paste perfection. Not that it's bad or anything.
It takes a while till programmers harness the artistic part. But it will get there.
I mean, it's not like ray tracing itself makes things glossy. Tweak a parameter here and there and it will look just fine.
 
Joined
Feb 20, 2019
Messages
7,194 (3.86/day)
System Name Bragging Rights
Processor Atom Z3735F 1.33GHz
Motherboard It has no markings but it's green
Cooling No, it's a 2.2W processor
Memory 2GB DDR3L-1333
Video Card(s) Gen7 Intel HD (4EU @ 311MHz)
Storage 32GB eMMC and 128GB Sandisk Extreme U3
Display(s) 10" IPS 1280x800 60Hz
Case Veddha T2
Audio Device(s) Apparently, yes
Power Supply Samsung 18W 5V fast-charger
Mouse MX Anywhere 2
Keyboard Logitech MX Keys (not Cherry MX at all)
VR HMD Samsung Oddyssey, not that I'd plug it into this though....
Software W10 21H1, barely
Benchmark Scores I once clocked a Celeron-300A to 564MHz on an Abit BE6 and it scored over 9000.
We're getting very close to photo-realism but one thing that "takes me out" of the immersion is just how glossy/shiny everything is, like everything, including the furniture has been waxed. It's always telling my brain that it's still not quite "real". If that's what is getting aimed for. Plus most objects, if multiple, seem to be "too perfect", like copy paste perfection. Not that it's bad or anything.
"Too perfect" is why you're in uncanny valley. Even flat surfaces should be slightly uneven to mimic real life and nothing is ever that clean in reality. Also, despite the raytracing, it's simplified raytracing with a denoise filter.

For the same reason, simplified raytracing with a denoise filter looks too clean and uniform. Actual shadows and lighting are far more complex which adds to the noise and we need that distortion of noise to highlight surface imperfections.

So perfect geometry and smooth raytracing gives us this creepy 99% believable, overly-perfect result that is clearly fake.
 
Joined
Aug 20, 2007
Messages
20,709 (3.41/day)
System Name Pioneer
Processor Ryzen R9 7950X
Motherboard GIGABYTE Aorus Elite X670 AX
Cooling Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans...
Memory 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30
Video Card(s) XFX RX 7900 XTX Speedster Merc 310
Storage 2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs
Display(s) 55" LG 55" B9 OLED 4K Display
Case Thermaltake Core X31
Audio Device(s) TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED
Power Supply FSP Hydro Ti Pro 850W
Mouse Logitech G305 Lightspeed Wireless
Keyboard WASD Code v3 with Cherry Green keyswitches
Software Windows 11 Enterprise (legit), Gentoo Linux x64
Top