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Khronos Releases OpenGL 4.4 Specification

btarunr

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#1
The Khronos Group today announced the immediate release of the OpenGL 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today's leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs. The full specification and reference materials are available for immediate download here.

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#2
Streamlined Porting of Direct3D applications
A number of core functions contribute to easier porting of applications and games written in Direct3D
Hopefully steam for linux will grow faster now.
 
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#3
To bad the game companies are not coding games primary for OpenGL. Is so much better than Direct3D11
 
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#4
I'm not a coder nor do I know anything about the industry, but I like OpenGL just for the fact that it isn't Microshit. Once things become the norm for long periods of time (ex. windows os on desktops), monopolies form and become money hungry sobs. I'm all for alternatives :toast:

On a side note, smartphone games only use OpenGL 2.0 right now if I'm not mistaken. They already release 4.4 and we aren't even utilizing 4.0 on smartphone games yet, or even 3.0! And from what I've heard, the HTC One just got support for 3.0. Can't wait to see what the next-gen of mobile games will bring :)
 

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#5
wrong ^ Smartphones use OpenGL ES
http://en.wikipedia.org/wiki/OpenGL_ES

As of Open GL 4.1 they are compatibile with each other so a game using Open GL ES will run on desktops just fine. Open GL tends to lag behind Direct X in terms of features but once fully implemented and used properly they usually do end up a bit more efficient and in general can be a bit more versatile.
 

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#6
To bad the game companies are not coding games primary for OpenGL. Is so much better than Direct3D11
Yeah maybe more will join over time

Euro Truck Sim 2 uses it and i can tell ya it's every bit as good as DX as you can run the game under either.
 
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#7
I'd imagine this will be useful for Playstation 4 developers as it uses a custom tool set based on OpenGL.
 
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#8
I would just be happy if developers stopped using DX9 at the least. I'm tired of my high FPS gaming being ruined by "system overhead" where neither my CPU or GPU are close to being fully loaded and yet my FPS falls off a cliff. Far Cry 3 and Tomb Raider 2013 are great examples of what I want to see, as they keep my HD 7970 loaded at 99% usage and the CPU usage is perfectly balanced across four CPU cores.
 
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#9
Yeah maybe more will join over time

Euro Truck Sim 2 uses it and i can tell ya it's every bit as good as DX as you can run the game under either.
Dang, that game looks good for a simulator game. Seriously, compared to train simulator or farm simulator etc.
 
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#10
I'll believe OpenGL will rule and also I hope to:

AFAIK PS4 will be OpenGL and IDK if Wii U is.
Linux, Mac OS, Android, iOS, all use OpenGL and all of these are growing very fast. The last two being OpenGL ES which is a subset of OpenGL. It will be more easily to release multis if using the same API.
It's free and more powerful.

DirectX is isolated.



On a side note, smartphone games only use OpenGL 2.0 right now if I'm not mistaken. They already release 4.4 and we aren't even utilizing 4.0 on smartphone games yet, or even 3.0! And from what I've heard, the HTC One just got support for 3.0. Can't wait to see what the next-gen of mobile games will bring :)
Only HTC One or Android 4.3 devices in general? (or does that depend on the SOC too)? That will be cool :toast:.
 
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#11
What would really be cool is if sony were to tweak the ps4 OS some and release it for PC's. I know there would be alot of work involved but one could dream of having Playstation OS for playing games based off BSD.
 

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#12
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#13
wrong ^ Smartphones use OpenGL ES
http://en.wikipedia.org/wiki/OpenGL_ES

As of Open GL 4.1 they are compatibile with each other so a game using Open GL ES will run on desktops just fine. Open GL tends to lag behind Direct X in terms of features but once fully implemented and used properly they usually do end up a bit more efficient and in general can be a bit more versatile.
AH, HA!! I knew there was some flaw in my post. Found that out just by googling around here and there :p
 
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#14
Wii, Wii U, 3DS, PS3, PS4 uses customized versions of OpenGL(ES)
Xbox 360 uses a custom DX10
Xbox One uses DX11.2

OpenGL really needs to take over at this point.
 

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#15
PS3 actually has seperate code path that is not Open GL its called GCM, that said the PS3 can utilize Open GL ES 2.0 but few games actually use that path. This is why ports to PS3 from 360 games tend to run well poorly examples being Mass Effect 3 and a few others where the frame rate can be nearly 20% lower than its competitor. as for the other consoles I have no checked what they use.

Essentially 360 / PS3 / PC all had different standards thus crappy ports

XBone being 11.2 will help PC ports immensely as the API is now uniform with 11.2 only adding a few things no one actually seems to use and will probably be limited to console exclusives where as Xbox 360 was more of a Hybrid between DX9 and DX10 it didnt have all the features of 10 but was more advanced and DX9.
 
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#16
Yeah Playstation games mostly uses the LibGCM with that icky emulation layer. Anyways If developers are properly agnostic about their development porting is all around the same-ish if you're making a game for windows, linux, freeBSD, mac, android, at the end of the day even if you made a game with openGL it doesn't mean it will run on all the platforms due to small quarks in implementation there will be a cost still involved.

One of the strongest reason for a company to use DirectX is the support and a very strong tools for development. Else why would companies pay extra to Microsoft just to produce and sell a game in DirectX. Anyways i just don't like driver implementation of OpenGL compared to DirectX and dealing with the shader compiler. Pretty much the reasons why i think openGL will never overtake DirectX. DirectX as a package not just D3D vs OpenGL is why games wont be using OpenGL.
 
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#17
So does this make Doom 3 and Quake 4 look better or something? What other games actually use OpenGL..?
 
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#18
I'm not a coder nor do I know anything about the industry, but I like OpenGL just for the fact that it isn't Microshit.
Well folks, I don't know shit about the shit that I'm talking bout but I know I hate that damn MS, they nasty, they evil, they big corporation and I don't like them, (I just happen to use their IP 95% of the time but I don't like them)

Some people need a good slap if you ask me, that's if you do ask me...
 

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#19
So does this make Doom 3 and Quake 4 look better or something? What other games actually use OpenGL..?
Generally up untill Open GL 2.0 the Open GL API was far ahead of Direct X however 3D Labs rebuilt Open GL and essentially fucked it up, then with Open GL 3.0 the consortium behind it took 2 years to rewrite it and accomplished nothing.

Essentially when utilized properly Open GL is an amazing API, just years of missteps and miss-management have kicked it in the balls a few to many times.

http://en.wikipedia.org/wiki/List_of_OpenGL_programs

BUt yea in the early days Open GL was usually first with new feature to improve rendering quality and performance. All pretty much gone to hell now tho. Essentially Open GL is a viable strong API again, but do to how things were so abysmal for so long many developers not stick with Direct X.
 
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#20
Radeon HD 7790 uses GCN 1.1 cores... which are OpenGL 4.3 compliant. And I do believe the APUs inside PS4/XBO use it too. Either way, they are very feature packed, I doubt that 4.4 couldn't be patched in with driver, as nVidia did so many times before.

If I ever get my coding act together, I'm pretty sure OpenGL will be my choice.

Wolfenstein: The New Order and Doom 4 (if it's still game...) are some of the OpenGL AAA titles coming up in the future, there's more, but I don't have time now to enumerate.
 
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#21
Pretty much the reasons why i think openGL will never overtake DirectX. DirectX as a package not just D3D vs OpenGL is why games wont be using OpenGL.
Non MS software on the rise.
Linux, Mac, Android, iOS, 3DS, PS4, WiiU, WebGL, and almost everything non-MS are OpenGL (ES) or derived and don't support DX. Windows supports OpenGL too. That's sufficient devs will shift to it. because it is universal now unlike DirectX which is MS only.
OpenGL is the new HTML5 and DirectX is the new Flash. Time will tell.

As Adobe did with HTML5, Microsoft should join OpenGL.

Well folks, I don't know shit about the shit that I'm talking bout but I know I hate that damn MS, they nasty, they evil, they big corporation and I don't like them, (I just happen to use their IP 95% of the time but I don't like them)

Some people need a good slap if you ask me, that's if you do ask me...
And using Windows 7 made by Microshit :slap:
 
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#22
  • Bindless Texture Extension (GL_ARB_bindless_texture): Shaders can now access an effectively unlimited number of texture and image resources directly by virtual addresses. This bindless texture approach avoids the application overhead due to explicitly binding a small window of accessible textures. Ray tracing and global illumination algorithms are faster and simpler with unfettered access to a virtual world's entire texture set.
  • Sparse Texture Extension (GL_ARB_sparse_texture): Enables handling of huge textures that are much larger than the GPUs physical memory by allowing an application to select which regions of the texture are resident for 'mega-texture' algorithms and very large data-set visualizations.
I'm no programmer but this part seems remarkably similar to "Tiled Resources" of DX 11.2.

I've read comments stating that this could have been done much earlier, in the era of small GPU memory and that it was even implemented bye the developer of Rage. So, all this delay and spontaneous synchronization regarding this feature between DX and GL seems a bit like a conspiracy towards pushing users to buy overpriced, profit margin happy, GPUs with more memory.

In fact, let's not call it conspiracy, let's call it collusion. :)

I hope that this wasn't the case, because i would be pissed. :)
 
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#23
It is Microsoft to blame , no DX 10-11 for win XP , No DX 9= No sale to win XP using crowd for gaming companies .

I would just be happy if developers stopped using DX9 at the least.
 
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#24
I'm no programmer but this part seems remarkably similar to "Tiled Resources" of DX 11.2.

I've read comments stating that this could have been done much earlier, in the era of small GPU memory and that it was even implemented bye the developer of Rage. So, all this delay and spontaneous synchronization regarding this feature between DX and GL seems a bit like a conspiracy towards pushing users to buy overpriced, profit margin happy, GPUs with more memory.

In fact, let's not call it conspiracy, let's call it collusion. :)

I hope that this wasn't the case, because i would be pissed. :)
though your right they are all for similar purposes,, they have now made it much easier for everyone to use.not me though im no programmer:eek:
 
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Audio Device(s) Creative X-Fi Titanium PCIe
Power Supply Corsair 850W
Mouse Anker
Software Win 10 Pro - 64bit
Benchmark Scores 30FPS in NFS:Rivals
#25
Non MS software on the rise.
Linux, Mac, Android, iOS, 3DS, PS4, WiiU, WebGL, and almost everything non-MS are OpenGL (ES) or derived and don't support DX. Windows supports OpenGL too. That's sufficient devs will shift to it. because it is universal now unlike DirectX which is MS only.
OpenGL is the new HTML5 and DirectX is the new Flash. Time will tell.

As Adobe did with HTML5, Microsoft should join OpenGL.
Let's not forget that ALL the professional 3D Design Software companies are only using OpenGL as their 3D API. ALL the digital special effects Hollywood are using are rendered through OpenGL only.