- Joined
- Apr 19, 2012
- Messages
- 12,062 (2.75/day)
- Location
- Gypsyland, UK
System Name | HP Omen 17 |
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Processor | i7 7700HQ |
Memory | 16GB 2400Mhz DDR4 |
Video Card(s) | GTX 1060 |
Storage | Samsung SM961 256GB + HGST 1TB |
Display(s) | 1080p IPS G-SYNC 75Hz |
Audio Device(s) | Bang & Olufsen |
Power Supply | 230W |
Mouse | Roccat Kone XTD+ |
Software | Win 10 Pro |
Introduction
Life is Strange is an episodic story-orientated game, developed by DONTNOD, and published by Square Enix. It's not a game or title I'd associate with that publisher, but all the same, it seems some of the larger players in the AAA industry are branching out into different areas. It features five episodes, three of which have been released so far, and all five are being done in the Unreal Engine 3 (which seems to be showing its age at this stage). I would on the offset mention that this is much more of an interactive story with some "game" elements. Most of your interaction is within dialogue, but the rest is walking around and playing with the time reversal element that makes this title closer to a game. It's designed to represent the challenges and language revolving around being a young person still in education, and for the most part, DONTNOD seemed to have accurately represented teenagers as a whole, though in a select few instances it feels like they might have missed the mark by a couple of years. This game is for a select niche group, so those expecting a full on puzzle game-y game, this is not really for you. It's not a bad thing, it's just this game has been made for a specific market, which is something you need to understand before we go into this title.
To read the rest of this review, go to: http://www.nextpowerup.com/articles/life-is-strange-review/
To read the performance analysis, go to: http://www.nextpowerup.com/articles/life-is-strange-performance-analysis/