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List of Confirmed WiiU Games

Feb 18, 2009
1,654 (0.51/day)
slovenia , europe
System Name 2013Plus
Processor Intel Core i7 3820 @ 4.0 GHz OC
Motherboard Asus P9X79
Cooling Noctua NH-L12
Memory Corsair Vengeance 24GB 1333MHz
Video Card(s) Sapphire ATI Radeon RX 480 8GB
Storage Samsung SSD 840 Pro, WD1002FAEX,4xWD10EZEX,2xWDGreen2TB
Display(s) Asus PB328Q 32' 1440p@75hz (prev. Asus VG278 144Hz)
Case Cooler Master CM Storm Trooper
Audio Device(s) Asus Xonar D1
Power Supply Antec Edge 550W
Mouse Mad Catz RAT5
Software Windows 7 Ultimate x64
Status: Updated 5 June, 3 hours before Nintendo E3 2012.

  • Aliens: Colonial Marines
  • Assassin’s Creed
  • Avengers: Battle For Earth
  • Batman: Arkham City
  • Killer Freaks from Outer Space
  • Marvel Super Heroes
  • Metro: Last Light
  • Darksiders II
  • Dirt 3
  • Ninja Gaiden 3
  • Pikmin
  • Rabbids Party Land
  • Formula 1 All Stars
  • Game Party
  • Ghost Recon Online
  • Just Dance 4
  • Monsters Party
  • New Super Mario Brothers Wii
  • Raving Rabbids
  • Rayman Legends
  • Shield Pose
  • Splinter Cell 5
  • Sports Connection
  • Tekken
  • Your Shape 2013
  • Zombie

Nintendo E3 conference begins 6PM CEST (GMT+1 and puls 1h for summer) (5PM in UK)

This list is not complete, please post if you find more that I got missed out.


Tons of stuff that was not shown on E3.... you can see it all on e3.nintendo.comž

Here are all the youtube interviews and trailers:


Dev-Kit specs supposably got leaked:

[B]Main Application Processor
[*]PowerPC architecture.
[*]Three cores (fully coherent).
[*]3MB aggregate L2 Cache size.
[*]core 0: 512 KB
[*]core 1: 2048 KB
[*]core 2: 512 KB
[*]Write gatherer per core.
[*]Locked (L1d) cache DMA per core.

Main Memory[/B]
[*]Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
[*]Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video[/B]
[*]Modern unified shader architecture.
[*]32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
[*]HDMI and component video outputs.

[*]Unified shader architecture executes vertex, geometry, and pixel shaders
[*]Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
[*]Read from multi-sample surfaces in the shader
[*]128-bit floating point HDR texture filtering
[*]High resolution texture support (up to 8192 x 8192)
[*]Indexed cube map arrays
[*]8 render targets
[*]Independent blend modes per render target
[*]Pixel coverage sample masking
[*]Hierarchical Z/stencil buffer
[*]Early Z test and Fast Z Clear
[*]Lossless Z & stencil compression
[*]2x/4x/8x/16x high quality adaptive anisotropic filtering modes
[*]sRGB filtering (gamma/degamma)
[*]Tessellation unit
[*]Stream out support
[*]Compute shader support

[*]GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.

[B]Sound and Audio[/B]
[*]Dedicated 120MHz audio DSP.
[*]Support for 6 channel discrete uncompressed audio (via HDMI).
[*]2 channel audio for the Cafe DRC controller.
[*]Monaural audio for the Cafe Remote controller.

[*]802.11 b/g/n Wifi.

[*]2 x USB 2.0 host controllers x 2 ports each. (2 front, 2 back)
[*]SDCard Slot.

[B]Built-in Storage[/B]
[*]512MB SLC NAND for System.
[*]8GB MLC NAND for Applications.

Host PC Bridge
[*]Dedicated Cafe-to-host PC bridge hardware.
[*]Allows File System emulation by host PC.
[*]Provides interface for debugger and logging to host PC.
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