- Sep 17, 2014
- 18,135 (5.83/day)
- The Washing Machine
|Processor||i7 8700k 4.6Ghz @ 1.24V|
|Motherboard||AsRock Fatal1ty K6 Z370|
|Cooling||beQuiet! Dark Rock Pro 3|
|Memory||16GB Corsair Vengeance LPX 3200/C16|
|Video Card(s)||MSI GTX 1080 Gaming X @ 2100/5500|
|Storage||Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD|
|Display(s)||Gigabyte G34QWC (3440x1440)|
|Case||Fractal Design Define C TG|
|Audio Device(s)||Situational :)|
|Power Supply||EVGA G2 750W|
|Keyboard||Lenovo Thinkpad Trackpoint II|
I tried playing Dragon's Dogma three separate times and just could not get into it. The game to me just lacked any bit of personality. I had a fun time playing Kindoms of Amulaur but only after I switched from keyboard to gamepad.
Same with Dragon's Dogma. Played the bit going from the beach/starting village going to the first big city. Maaaan... endless fields of...grass, intersected by what feels like a very long winded road to present a linear path from A to B. I'm sure I missed some secrets, but I felt no urge to find them...
And I'm sure there are fun character builds but again, I felt little urge to go and discover them. Maybe you need to not play this on a PC to get into it, console limitations sometimes do games like this a favor. And then you get the pawn system introduced to you... massively overcomplicated for something brutally simple. But one feeling persisted for me playing through all of this... the world feels so empty. Its really a graphical upgrade to some ancient form of RPG, open world represented not by theme park but by endless, long walks through nothing. Even that city. There's like what, 20 NPCs in it? Map design is ridiculous either way, as everything looks the same and the sense of 'its big' is created by making you walk the walk.
Most Final Fantasy games do a similar thing in terms of pacing, but somehow they get it right, areas are fun to explore, DD certainly does not. Same applies to personality. DD is soulless to the bone imho.