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Medieval Engineers

FordGT90Concept

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So at the behest of @AsRock, I tore into this game again and...it's actually a game unlike the 30 minutes I played it years ago. Here's some videos I took of the basics...

It has tree physics! :eek:

Construction is a lot like Space Engineers where you can prototype with skeletal frames then construct them. Note the "load" metric when looking at them. They will fail if too much burden is placed on them.

Glimpse at research. There's actually less there than I initial impressions give but, like Space Engineers, you don't need much to get creative.

This blew me away. I should have known Medieval Engineers would support the creation of vehicles like Space Engineers does but it completely flew over my head that they would permit you to design your own vehicles. I'm not sure how to drive or steer them yet but the fact that you can make them purpose built is awesome.
 

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OOhh that's right blame me, glad your enjoying your self with it, Hope they add more natural AI enemy's to it tbh. wife was kinda meh about it but what started to change her mind was when you build stuff wrong, lets say a catapult and that catapult would basically flick it self across the screen, then their are the building rules too.
Dammit need more enemy's as all that's fun and game but going get bored and want to kill some thing just because hehe.

Attach a winch (don't know in game name to it ) + rope to it and pull it your self.

Hopefully they will put all the finishing touches on it as it deserve.
 

FordGT90Concept

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To be honest, I got bored with it last night and started Rising World.

I was going to go search for iron but you can only tell where iron is by a reddish color of the ground above it. Problem is that it is night with 120 minute day/night cycle with no way to change time of day other than cheat (admin tools). Even if I found iron and managed to get a lot of it, what's there left to do other than research? Once everything is researched, there's not much motivation to keep playing.
 

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Well Rising world has issue just not that one :p. The so called tech tree is short as hell how ever building what ever you can day or night :p, and building is limited more by you imagination than the game.

But RW being Java at this time fighting in it is worse than MC. Will have to see if any thing comes of there last message with that game.

Make sure you have all the building keys setup, i missed one which was the snap key which is important in parts of building. RW is a building sim plain and simple and could craft a whole village of a picture or your own imagination, killer part that there is not gravity which is areal shame.

Fighting is the true let down in the game but MC\Java has always been cross eyed hit boxes.

As you might of noticed we have gone back to 7DTD even though the skill tree has been simplified a few updates ago and may stay that way but in the mean time there is a new updated mod for 7dtd which is called Ravenhearst which brings back all the skill books you have to find with a much higher difficulty than the original game before and after the nerf, which all so has a load more quests to help you though the game and coop seems to go a long way too.

As for ME still waiting to see if they do a nice update for it so will have to see about that, i will buy it if they do as to me it needs more content as the fighting side of things has been left to hostile players or such and no AI enemy other than a barbarian ?.

One day i will find a game i am happy with haha.

But as a final thought if they can get the building from RW to unity which would be making it more like 7DTD and have the enemy's as good as in 7dtd i do believe i would be pretty happy with it and hope they would plan a DLC to add on to it and i be more than happy to pay for it too.
 
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To be honest, I got bored with it last night and started Rising World.

I was going to go search for iron but you can only tell where iron is by a reddish color of the ground above it. Problem is that it is night with 120 minute day/night cycle with no way to change time of day other than cheat (admin tools). Even if I found iron and managed to get a lot of it, what's there left to do other than research? Once everything is researched, there's not much motivation to keep playing.
looks boring to me too. i'm currently do 1-2 hour long sessions in stardew valley, never really played it until now and im hooked :( though harvest moon on playstation 1 is still better.
 

FordGT90Concept

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As for ME still waiting to see if they do a nice update for it so will have to see about that, i will buy it if they do as to me it needs more content as the fighting side of things has been left to hostile players or such and no AI enemy other than a barbarian ?.
I encountered nothing other than RNG barbarians.

The fundamental problem with Medieval Engineers, like Space Engineers, is that it takes a village to do anything significant in survival. I put ~14 hours into it and all I have to show for it is a mostly empty house. You need many players, some mining, some foresting, some exploring, and some building. To do it all by yourself is massive commitment of time.

If there were AI forts to siege or a system where you would get sieged, then I could see committing that time to it. I mean, just making a siege engine would take hours of R&D experimentation which would be fun but without anything to destroy, why bother?

There is some hope that Keen Software will eventually get around to it because Space Engineers has at least one small facility on the planet you can attack. There's also some scenarios with larger installations you have to bombard. If they bring some of that over to Medieval Engineers, it might be worth it.

As is, you have to be very self motivated. If you want to spend the 50+ hours to build a castle, you can do that. I don't know why you'd want to but, whatever floats your boat.
 
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I encountered nothing other than RNG barbarians.

The fundamental problem with Medieval Engineers, like Space Engineers, is that it takes a village to do anything significant in survival. I put ~14 hours into it and all I have to show for it is a mostly empty house. You need many players, some mining, some foresting, some exploring, and some building. To do it all by yourself is massive commitment of time.

If there were AI forts to siege or a system where you would get sieged, then I could see committing that time to it. I mean, just making a siege engine would take hours of R&D experimentation which would be fun but without anything to destroy, why bother?

There is some hope that Keen Software will eventually get around to it because Space Engineers has at least one small facility on the planet you can attack. There's also some scenarios with larger installations you have to bombard. If they bring some of that over to Medieval Engineers, it might be worth it.

As is, you have to be very self motivated. If you want to spend the 50+ hours to build a castle, you can do that. I don't know why you'd want to but, whatever floats your boat.
The scarcest most powerful resource on Keen's Engineer games on survival mode is human player time. Building objects in game just takes forever, and in SE, these objects can be destroyed instantly with a simple mistake or due to a bug. With SE, if the player is smart or willing enough, they can produce automated systems that reduce some of the time needed to build or explore, but it is still a massive time sink. Its extremely easy to get enough resources to build anything, but it is impossible to build what you want because of time, or bugs, or both.

Survival mode building a castle is probably similar to building a capital ship on SE.
 

FordGT90Concept

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Heh, it's much simpler because you don't have to think about conveyors, life support, storage, takeoff weight, and so on. You just need lots of resources to build it.

I completely agree with: "The scarcest most powerful resource on Keen's Engineer games on survival mode is human player time." Space Engineers has mechanics to make you want to spend that time (efficient mining and refining, for example). Medieval Engineers is lacking that right now. It could be a good or great game if they added some goals for players to pursue.
 
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Heh, it's much simpler because you don't have to think about conveyors, life support, storage, takeoff weight, and so on. You just need lots of resources to build it.

I completely agree with: "The scarcest most powerful resource on Keen's Engineer games on survival mode is human player time." Space Engineers has mechanics to make you want to spend that time (efficient mining and refining, for example). Medieval Engineers is lacking that right now. It could be a good or great game if they added some goals for players to pursue.
Medieval Engineers automation should run on peasant labor similar to how Space Engineers runs on electricity. Sadly Keen is bad with AI and humanoid animations. If you had AI that could run effectively as peasants, with farming, building, mining, etc, and totally automate the grind, it could be an interesting game. You serve as the military and civic leader, architect, and chief engineer, and the AI finishes your gathers resources and finishes your construction. In exchange, you'd be responsible for providing a system of food and shelter. If you don't provide adequate for their needs, you'd face rebellion. Similar to Rimworld but 3D.
 
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FordGT90Concept

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There ya go, that is what it is missing. ^

They do have plows, sowers, and harvester blocks to put on carts now but why mass produce food when you only have yourself to feed? Maybe peasant labor was the goal so you had a reason to mass farm but it's not implemented yet.

I should note that it has an interesting territorial system and you pay taxes on territory for...reasons? That fits in with the lord-serf pattern too.
 
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To be honest, I got bored with it last night and started Rising World.

I was going to go search for iron but you can only tell where iron is by a reddish color of the ground above it. Problem is that it is night with 120 minute day/night cycle with no way to change time of day other than cheat (admin tools). Even if I found iron and managed to get a lot of it, what's there left to do other than research? Once everything is researched, there's not much motivation to keep playing.
Whut. Creatiive mode is all I ever do in these games. Build wild stuff, make it go boom, or in this case, play around with structural integrity, because that is what ME offers over Space Engineers. That and no jetpack :D

There ya go, that is what it is missing. ^

They do have plows, sowers, and harvester blocks to put on carts now but why mass produce food when you only have yourself to feed? Maybe peasant labor was the goal so you had a reason to mass farm but it's not implemented yet.

I should note that it has an interesting territorial system and you pay taxes on territory for...reasons? That fits in with the lord-serf pattern too.
Funny this is exactly the complaint about Space Engineers, lack of purpose. SE has ...some of that now... but I wouldn't get your hopes up. This is not a city building sim after all. I just spent a few nights in ME building a massive bridge. It collapsed. :D That was it for me.
 
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There ya go, that is what it is missing. ^

They do have plows, sowers, and harvester blocks to put on carts now but why mass produce food when you only have yourself to feed? Maybe peasant labor was the goal so you had a reason to mass farm but it's not implemented yet.

I should note that it has an interesting territorial system and you pay taxes on territory for...reasons? That fits in with the lord-serf pattern too.
The territorial system may be for MP (do e.g. Ark or Rust not do similar stuff?). Rights to the land to build upon it as long as you or your clan pay up.
 

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Yeah, it's definitely for MP. At this point, I'm not even sure how to get money to pay the tax. I guess I didn't research much in the economic tree which would probably answer that question. *le sigh* I should probably keep playing it. Maybe I'm judging the book by its cover.
 
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To be honest, I got bored with it last night and started Rising World.

I was going to go search for iron but you can only tell where iron is by a reddish color of the ground above it. Problem is that it is night with 120 minute day/night cycle with no way to change time of day other than cheat (admin tools). Even if I found iron and managed to get a lot of it, what's there left to do other than research? Once everything is researched, there's not much motivation to keep playing.
Reminds me of Satisfactory.
 

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I sort of gave up on this and Space Engineers when I switched to using just Linux. I haven't been able to get it to work on Proton. There are a handful of games I wouldn't mind playing again, but I don't feel like exerting the effort to make it happen.
 
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Yeah, it's definitely for MP. At this point, I'm not even sure how to get money to pay the tax. I guess I didn't research much in the economic tree which would probably answer that question. *le sigh* I should probably keep playing it. Maybe I'm judging the book by its cover.
Tax is payed with stuff from your inventory.

And this game has a long way to go in terms of development certainly for SP survival. Last time I checked they are still alpha or very early beta.
 
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Keyboard Filco Majestouch II Ninja TKL, Goldtouch GTC 0033 Ten Key, PS3 Controller
Software Win7 Pro 64 (Installed on Coffee Lake using AsRock's handy PS/2 Simulator in Bios)
Most fun I had with Space Engineers was before the Planets release, around Fall of 2015. There were a couple PVP servers that had extensive cleanup settings and the admins were diligent about removing clutter. One of them was called Gemenon Central Ore. IIRC, the world was a cube, not limitless, maybe 500KM^3, and the center of the world had all the asteroids for mining. The result was a hotbed of gunfights and piracy. Everyone built large platforms and warships out in the periphery where it was safer. When you needed more resources, things would get exciting. Dirty tricks ranged from trojan horse derelict ships, leaving warheads and gatling turret satellites in mining areas, sabotaging unarmed miners (frequently yellow bus respawn ships with a drill added, so grind off the gyro and the guy loses all control), snipers with the mod pack added 25cm RAK cannons, and more crude ramming of respawn ships.
A common tactic was to use a jump drive to get in and out of the center in a hurry. If you piloted there and back manually, you were likely to be followed back to your base, and later find yourself attacked by a pirate.

Then planets came out and this type of server ceased to exist, unfortunately.
 
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